X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/7bdc18790e34d17edfc02f3e25edcb3425b38a8a..94e0018723919fe2ca2f5b5f0a42804c16dbf3a1:/src/mgl/evtloop.cpp diff --git a/src/mgl/evtloop.cpp b/src/mgl/evtloop.cpp index 9f8161da68..5e89f6b8b8 100644 --- a/src/mgl/evtloop.cpp +++ b/src/mgl/evtloop.cpp @@ -1,20 +1,16 @@ /////////////////////////////////////////////////////////////////////////////// -// Name: mgl/evtloop.cpp +// Name: src/mgl/evtloop.cpp // Purpose: implements wxEventLoop for MGL // Author: Vaclav Slavik // RCS-ID: $Id$ -// Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com) -// License: wxWindows license +// Copyright: (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com) +// Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- -#ifdef __GNUG__ - #pragma implementation "evtloop.h" -#endif - // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" @@ -26,10 +22,12 @@ #include "wx/window.h" #include "wx/app.h" #include "wx/thread.h" + #include "wx/timer.h" #endif //WX_PRECOMP #include "wx/evtloop.h" +#include "wx/generic/private/timer.h" #include "wx/mgl/private.h" // ---------------------------------------------------------------------------- @@ -43,19 +41,19 @@ public: wxEventLoopImpl() { SetExitCode(0); - SetKeepLooping(TRUE); + SetKeepLooping(true); } - // process a message - void ProcessEvent(event_t *evt); + // process an event + void Dispatch(); - // generate an idle message, return TRUE if more idle time requested - bool SendIdleMessage(); + // generate an idle event, return true if more idle time requested + bool SendIdleEvent(); // set/get the exit code void SetExitCode(int exitcode) { m_exitcode = exitcode; } int GetExitCode() const { return m_exitcode; } - + void SetKeepLooping(bool k) { m_keepLooping = k; } bool GetKeepLooping() const { return m_keepLooping; } @@ -63,7 +61,7 @@ private: // the exit code of the event loop int m_exitcode; - // FALSE if the loop should end + // false if the loop should end bool m_keepLooping; }; @@ -71,43 +69,58 @@ private: // wxEventLoopImpl implementation // ============================================================================ -void wxEventLoopImpl::ProcessEvent(event_t *evt) +void wxEventLoopImpl::Dispatch() { - MGL_wmProcessEvent(g_winMng, evt); + event_t evt; + + // VS: The code below is equal to MGL's EVT_halt implementation, with + // two things added: sleeping (busy waiting is stupid, let's make CPU's + // life a bit easier) and timers updating. + + // EVT_halt(&evt, EVT_EVERYEVT); + for (;;) + { +#if wxUSE_TIMER + wxGenericTimerImpl::NotifyTimers(); +#endif + MGL_wmUpdateDC(g_winMng); + + EVT_pollJoystick(); + if ( EVT_getNext(&evt, EVT_EVERYEVT) ) break; + PM_sleep(10); + } + // end of EVT_halt + + MGL_wmProcessEvent(g_winMng, &evt); } -bool wxEventLoopImpl::SendIdleMessage() +bool wxEventLoopImpl::SendIdleEvent() { - wxIdleEvent event; - - return wxTheApp->ProcessEvent(event) && event.MoreRequested(); + return wxTheApp->ProcessIdle(); } // ============================================================================ -// wxEventLoop implementation +// wxGUIEventLoop implementation // ============================================================================ // ---------------------------------------------------------------------------- -// wxEventLoop running and exiting +// wxGUIEventLoop running and exiting // ---------------------------------------------------------------------------- -wxEventLoop::~wxEventLoop() +wxGUIEventLoop::~wxGUIEventLoop() { - wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") ); + wxASSERT_MSG( !m_impl, wxT("should have been deleted in Run()") ); } -bool wxEventLoop::IsRunning() const -{ - return m_impl != NULL; -} - -int wxEventLoop::Run() +int wxGUIEventLoop::Run() { // event loops are not recursive, you need to create another loop! - wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") ); + wxCHECK_MSG( !IsRunning(), -1, wxT("can't reenter a message loop") ); m_impl = new wxEventLoopImpl; + wxEventLoopActivator activate(this); + for ( ;; ) { #if wxUSE_THREADS @@ -116,7 +129,7 @@ int wxEventLoop::Run() // generate and process idle events for as long as we don't have // anything else to do - while ( !Pending() && m_impl->SendIdleMessage() ) {} + while ( !Pending() && m_impl->SendIdleEvent() ) {} // a message came or no more idle processing to do, sit in Dispatch() // waiting for the next message @@ -127,50 +140,82 @@ int wxEventLoop::Run() } } + OnExit(); + int exitcode = m_impl->GetExitCode(); - delete m_impl; - m_impl = NULL; + wxDELETE(m_impl); return exitcode; } -void wxEventLoop::Exit(int rc) +void wxGUIEventLoop::Exit(int rc) { - wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") ); + wxCHECK_RET( IsRunning(), wxT("can't call Exit() if not running") ); m_impl->SetExitCode(rc); - m_impl->SetKeepLooping(FALSE); + m_impl->SetKeepLooping(false); + + // Send a dummy event so that the app won't block in EVT_halt if there + // are no user-generated events in the queue: + EVT_post(0, EVT_USEREVT, 0, 0); } // ---------------------------------------------------------------------------- // wxEventLoop message processing dispatching // ---------------------------------------------------------------------------- -bool wxEventLoop::Pending() const +bool wxGUIEventLoop::Pending() const { + // update the display here, so that wxYield refreshes display and + // changes take effect immediately, not after emptying events queue: + MGL_wmUpdateDC(g_winMng); + + // is there an event in the queue? event_t evt; - return EVT_peekNext(&evt, EVT_EVERYEVT); + return (bool)(EVT_peekNext(&evt, EVT_EVERYEVT)); } -bool wxEventLoop::Dispatch() +bool wxGUIEventLoop::Dispatch() { - wxCHECK_MSG( IsRunning(), FALSE, _T("can't call Dispatch() if not running") ); + wxCHECK_MSG( IsRunning(), false, wxT("can't call Dispatch() if not running") ); + + m_impl->Dispatch(); + return m_impl->GetKeepLooping(); +} - event_t evt; - ibool rc = EVT_getNext(&evt, EVT_EVERYEVT); - if ( !rc ) +//----------------------------------------------------------------------------- +// wxYield +//----------------------------------------------------------------------------- + +bool wxGUIEventLoop::YieldFor(long eventsToProcess) +{ +#if wxUSE_THREADS + if ( !wxThread::IsMain() ) { - wxLogError(_T("events queue empty even though Pending() returned true")); - return FALSE; + // can't process events from other threads, MGL is thread-unsafe + return true; } - - // FIXME_MGL -- there must be some way to programatically exit - // the loop, like WM_QUIT under Windows -- perhaps we need custom - // event to indicate this?? +#endif // wxUSE_THREADS - m_impl->ProcessEvent(&evt); + m_isInsideYield = true; + m_eventsToProcessInsideYield = eventsToProcess; - return m_impl->GetKeepLooping(); -} + wxLog::Suspend(); + + // TODO: implement event filtering using the eventsToProcess mask + + while (Pending()) + Dispatch(); + /* it's necessary to call ProcessIdle() to update the frames sizes which + might have been changed (it also will update other things set from + OnUpdateUI() which is a nice (and desired) side effect) */ + while (wxTheApp->ProcessIdle()) { } + + wxLog::Resume(); + + m_isInsideYield = false; + + return true; +}