X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/7a4b9130e341e8ed5192cac76574119fb6664c6c..ee2ec18e88701d8f0709009616584153ca85d7a7:/include/wx/dynlib.h diff --git a/include/wx/dynlib.h b/include/wx/dynlib.h index a1d3c79464..58c81afebd 100644 --- a/include/wx/dynlib.h +++ b/include/wx/dynlib.h @@ -1,95 +1,324 @@ -#ifndef __DYNLIB_H__ -#define __DYNLIB_H__ +///////////////////////////////////////////////////////////////////////////// +// Name: wx/dynlib.h +// Purpose: Dynamic library loading classes +// Author: Guilhem Lavaux, Vadim Zeitlin, Vaclav Slavik +// Modified by: +// Created: 20/07/98 +// RCS-ID: $Id$ +// Copyright: (c) 1998 Guilhem Lavaux +// Licence: wxWindows licence +///////////////////////////////////////////////////////////////////////////// -#ifdef __GNUG__ -#pragma interface +#ifndef _WX_DYNLIB_H__ +#define _WX_DYNLIB_H__ + +#include "wx/defs.h" + +#if wxUSE_DYNLIB_CLASS + +#include "wx/string.h" +#include "wx/dynarray.h" + +#if defined(__OS2__) || defined(__EMX__) +#include "wx/os2/private.h" #endif -#include -#include -#include +#ifdef __WXMSW__ +#include "wx/msw/private.h" +#endif -// --------------------------------------------------------------------------- -// Some more info on a class +// note that we have our own dlerror() implementation under Darwin +#if (defined(HAVE_DLERROR) && !defined(__EMX__)) || defined(__DARWIN__) + #define wxHAVE_DYNLIB_ERROR +#endif -typedef struct { - wxClassInfo *class_info; - wxString path; -} wxClassLibInfo; +class WXDLLIMPEXP_BASE wxDynamicLibraryDetailsCreator; -// --------------------------------------------------------------------------- -// Useful arrays +// ---------------------------------------------------------------------------- +// conditional compilation +// ---------------------------------------------------------------------------- -WX_DEFINE_ARRAY(wxClassInfo *, wxArrayClassInfo); -WX_DEFINE_ARRAY(wxClassLibInfo *, wxArrayClassLibInfo); +// Note: __OS2__/EMX has to be tested first, since we want to use +// native version, even if configure detected presence of DLOPEN. +#if defined(__OS2__) || defined(__EMX__) || defined(__WINDOWS__) + typedef HMODULE wxDllType; +#elif defined(HAVE_DLOPEN) + #include + typedef void *wxDllType; +#elif defined(HAVE_SHL_LOAD) + #include + typedef shl_t wxDllType; +#elif defined(__DARWIN__) + typedef void *wxDllType; +#elif defined(__WXMAC__) + #include + typedef CFragConnectionID wxDllType; +#else + #error "Dynamic Loading classes can't be compiled on this platform, sorry." +#endif -// --------------------------------------------------------------------------- -// wxClassLibrary +// ---------------------------------------------------------------------------- +// constants +// ---------------------------------------------------------------------------- -class wxClassLibrary { -protected: - wxArrayClassLibInfo m_list; +enum wxDLFlags +{ + wxDL_LAZY = 0x00000001, // resolve undefined symbols at first use + // (only works on some Unix versions) + wxDL_NOW = 0x00000002, // resolve undefined symbols on load + // (default, always the case under Win32) + wxDL_GLOBAL = 0x00000004, // export extern symbols to subsequently + // loaded libs. + wxDL_VERBATIM = 0x00000008, // attempt to load the supplied library + // name without appending the usual dll + // filename extension. + wxDL_NOSHARE = 0x00000010, // load new DLL, don't reuse already loaded + // (only for wxPluginManager) + + wxDL_DEFAULT = wxDL_NOW // default flags correspond to Win32 +}; + +enum wxDynamicLibraryCategory +{ + wxDL_LIBRARY, // standard library + wxDL_MODULE // loadable module/plugin +}; + +enum wxPluginCategory +{ + wxDL_PLUGIN_GUI, // plugin that uses GUI classes + wxDL_PLUGIN_BASE // wxBase-only plugin +}; + +// ---------------------------------------------------------------------------- +// macros +// ---------------------------------------------------------------------------- + +// when loading a function from a DLL you always have to cast the returned +// "void *" pointer to the correct type and, even more annoyingly, you have to +// repeat this type twice if you want to declare and define a function pointer +// all in one line +// +// this macro makes this slightly less painful by allowing you to specify the +// type only once, as the first parameter, and creating a variable of this type +// called "pfn" initialized with the "name" from the "dynlib" +#define wxDYNLIB_FUNCTION(type, name, dynlib) \ + type pfn ## name = (type)(dynlib).GetSymbol(_T(#name)) + +// ---------------------------------------------------------------------------- +// wxDynamicLibraryDetails: contains details about a loaded wxDynamicLibrary +// ---------------------------------------------------------------------------- + +class WXDLLIMPEXP_BASE wxDynamicLibraryDetails +{ public: - wxClassLibrary(void); - ~wxClassLibrary(void); + // ctor, normally never used as these objects are only created by + // wxDynamicLibrary::ListLoaded() + wxDynamicLibraryDetails() { m_address = NULL; m_length = 0; } + + // get the (base) name + wxString GetName() const { return m_name; } + + // get the full path of this object + wxString GetPath() const { return m_path; } - // Dynamic (un)register a (new) class in the database - void RegisterClass(wxClassInfo *class_info, const wxString& path); - void UnregisterClass(wxClassInfo *class_info); + // get the load address and the extent, return true if this information is + // available + bool GetAddress(void **addr, size_t *len) const + { + if ( !m_address ) + return false; - // Fetch all infos whose name matches the string (wildcards allowed) - bool FetchInfos(const wxString& path, wxArrayClassLibInfo& infos); + if ( addr ) + *addr = m_address; + if ( len ) + *len = m_length; - // Create all objects whose name matches the string (wildcards allowed) - bool CreateObjects(const wxString& path, wxArrayClassInfo& objs); + return true; + } - // Create one object using the EXACT name - wxObject *CreateObject(const wxString& path); + // return the version of the DLL (may be empty if no version info) + wxString GetVersion() const + { + return m_version; + } + +private: + wxString m_name, + m_path, + m_version; + + void *m_address; + size_t m_length; + + friend class wxDynamicLibraryDetailsCreator; }; -// --------------------------------------------------------------------------- -// wxLibrary +WX_DECLARE_USER_EXPORTED_OBJARRAY(wxDynamicLibraryDetails, + wxDynamicLibraryDetailsArray, + WXDLLIMPEXP_BASE); -class wxLibrary: public wxObject { -protected: - wxClassLibrary *m_liblist; - void *m_handle; +// ---------------------------------------------------------------------------- +// wxDynamicLibrary: represents a handle to a DLL/shared object +// ---------------------------------------------------------------------------- + +class WXDLLIMPEXP_BASE wxDynamicLibrary +{ public: - wxLibrary(void *handle); - ~wxLibrary(void); + // return a valid handle for the main program itself or NULL if back + // linking is not supported by the current platform (e.g. Win32) + static wxDllType GetProgramHandle(); - // Get a symbol from the dynamic library - void *GetSymbol(const wxString& symbname); + // return the platform standard DLL extension (with leading dot) + static const wxChar *GetDllExt() { return ms_dllext; } - // Create the object whose classname is "name" - wxObject *CreateObject(const wxString& name); + wxDynamicLibrary() : m_handle(0) { } + wxDynamicLibrary(const wxString& libname, int flags = wxDL_DEFAULT) + : m_handle(0) + { + Load(libname, flags); + } - wxClassLibrary *ClassLib() const; -}; + // NOTE: this class is (deliberately) not virtual, do not attempt + // to use it polymorphically. + ~wxDynamicLibrary() { Unload(); } + + // return true if the library was loaded successfully + bool IsLoaded() const { return m_handle != 0; } + + // load the library with the given name (full or not), return true if ok + bool Load(const wxString& libname, int flags = wxDL_DEFAULT); + + // raw function for loading dynamic libs: always behaves as if + // wxDL_VERBATIM were specified and doesn't log error message if the + // library couldn't be loaded but simply returns NULL + static wxDllType RawLoad(const wxString& libname, int flags = wxDL_DEFAULT); + + // detach the library object from its handle, i.e. prevent the object from + // unloading the library in its dtor -- the caller is now responsible for + // doing this + wxDllType Detach() { wxDllType h = m_handle; m_handle = 0; return h; } + + // unload the given library handle (presumably returned by Detach() before) + static void Unload(wxDllType handle); + + // unload the library, also done automatically in dtor + void Unload() { if ( IsLoaded() ) { Unload(m_handle); m_handle = 0; } } + + // Return the raw handle from dlopen and friends. + wxDllType GetLibHandle() const { return m_handle; } + + // check if the given symbol is present in the library, useful to verify if + // a loadable module is our plugin, for example, without provoking error + // messages from GetSymbol() + bool HasSymbol(const wxString& name) const + { + bool ok; + DoGetSymbol(name, &ok); + return ok; + } + + // resolve a symbol in a loaded DLL, such as a variable or function name. + // 'name' is the (possibly mangled) name of the symbol. (use extern "C" to + // export unmangled names) + // + // Since it is perfectly valid for the returned symbol to actually be NULL, + // that is not always indication of an error. Pass and test the parameter + // 'success' for a true indication of success or failure to load the + // symbol. + // + // Returns a pointer to the symbol on success, or NULL if an error occurred + // or the symbol wasn't found. + void *GetSymbol(const wxString& name, bool *success = NULL) const; + + // low-level version of GetSymbol() + static void *RawGetSymbol(wxDllType handle, const wxString& name); + void *RawGetSymbol(const wxString& name) const + { +#if defined (__WXPM__) || defined(__EMX__) + return GetSymbol(name); +#else + return RawGetSymbol(m_handle, name); +#endif + } + +#ifdef __WXMSW__ + // this function is useful for loading functions from the standard Windows + // DLLs: such functions have an 'A' (in ANSI build) or 'W' (in Unicode, or + // wide character build) suffix if they take string parameters + static void *RawGetSymbolAorW(wxDllType handle, const wxString& name) + { + return RawGetSymbol + ( + handle, + name + +#if wxUSE_UNICODE + L'W' +#else + 'A' +#endif + ); + } + + void *GetSymbolAorW(const wxString& name) const + { + return RawGetSymbolAorW(m_handle, name); + } +#endif // __WXMSW__ + + // return all modules/shared libraries in the address space of this process + // + // returns an empty array if not implemented or an error occurred + static wxDynamicLibraryDetailsArray ListLoaded(); + + // return platform-specific name of dynamic library with proper extension + // and prefix (e.g. "foo.dll" on Windows or "libfoo.so" on Linux) + static wxString CanonicalizeName(const wxString& name, + wxDynamicLibraryCategory cat = wxDL_LIBRARY); + + // return name of wxWidgets plugin (adds compiler and version info + // to the filename): + static wxString + CanonicalizePluginName(const wxString& name, + wxPluginCategory cat = wxDL_PLUGIN_GUI); + + // return plugin directory on platforms where it makes sense and empty + // string on others: + static wxString GetPluginsDirectory(); -// --------------------------------------------------------------------------- -// wxLibraries -class wxLibraries { protected: - wxList m_loaded; -public: - wxLibraries(void); - ~wxLibraries(void); + // common part of GetSymbol() and HasSymbol() + void *DoGetSymbol(const wxString& name, bool *success = 0) const; - wxLibrary *LoadLibrary(const wxString& name); - wxObject *CreateObject(const wxString& name); -}; +#ifdef wxHAVE_DYNLIB_ERROR + // log the error after a dlxxx() function failure + static void Error(); +#endif // wxHAVE_DYNLIB_ERROR -// --------------------------------------------------------------------------- -// Global variables -extern wxLibraries wxTheLibraries; + // platform specific shared lib suffix. + static const wxChar *ms_dllext; -// --------------------------------------------------------------------------- + // the handle to DLL or NULL + wxDllType m_handle; + + // no copy ctor/assignment operators (or we'd try to unload the library + // twice) + DECLARE_NO_COPY_CLASS(wxDynamicLibrary) +}; + + +// ---------------------------------------------------------------------------- // Interesting defines +// ---------------------------------------------------------------------------- -#define WXDLL_ENTRY_FUNCTION() extern "C" wxClassLibrary *GetClassList() -#define WXDLL_EXIT_FUNCTION(param) extern "C" void FreeClassList(wxClassLibrary *param) +#define WXDLL_ENTRY_FUNCTION() \ +extern "C" WXEXPORT const wxClassInfo *wxGetClassFirst(); \ +const wxClassInfo *wxGetClassFirst() { \ + return wxClassInfo::GetFirst(); \ +} -#endif +#endif // wxUSE_DYNLIB_CLASS + +#endif // _WX_DYNLIB_H__