X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/79956162766e79085ab8ac4c59a621fe1c0505fe..3e8adad7d79dff655b13952764ed603578edf0e9:/src/mgl/evtloop.cpp?ds=inline diff --git a/src/mgl/evtloop.cpp b/src/mgl/evtloop.cpp index 7f3971cfe5..5ae745deb8 100644 --- a/src/mgl/evtloop.cpp +++ b/src/mgl/evtloop.cpp @@ -3,18 +3,14 @@ // Purpose: implements wxEventLoop for MGL // Author: Vaclav Slavik // RCS-ID: $Id$ -// Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com) -// License: wxWindows license +// Copyright: (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com) +// License: wxWindows licence /////////////////////////////////////////////////////////////////////////////// // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- -#ifdef __GNUG__ - #pragma implementation "evtloop.h" -#endif - // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" @@ -29,7 +25,7 @@ #endif //WX_PRECOMP #include "wx/evtloop.h" - +#include "wx/timer.h" #include "wx/mgl/private.h" // ---------------------------------------------------------------------------- @@ -75,17 +71,29 @@ void wxEventLoopImpl::Dispatch() { event_t evt; - MGL_wmUpdateDC(g_winMng); + // VS: The code bellow is equal to MGL's EVT_halt implementation, with + // two things added: sleeping (busy waiting is stupid, lets make CPU's + // life a bit easier) and timers updating + + // EVT_halt(&evt, EVT_EVERYEVT); + for (;;) + { +#if wxUSE_TIMER + wxTimer::NotifyTimers(); + MGL_wmUpdateDC(g_winMng); +#endif + EVT_pollJoystick(); + if ( EVT_getNext(&evt, EVT_EVERYEVT) ) break; + PM_sleep(10); + } + // end of EVT_halt - EVT_halt(&evt, EVT_EVERYEVT); MGL_wmProcessEvent(g_winMng, &evt); } bool wxEventLoopImpl::SendIdleEvent() { - wxIdleEvent event; - - return wxTheApp->ProcessEvent(event) && event.MoreRequested(); + return wxTheApp->ProcessIdle(); } // ============================================================================ @@ -96,18 +104,13 @@ bool wxEventLoopImpl::SendIdleEvent() // wxEventLoop running and exiting // ---------------------------------------------------------------------------- -wxEventLoop *wxEventLoop::ms_activeLoop = NULL; +wxEventLoop *wxEventLoopBase::ms_activeLoop = NULL; wxEventLoop::~wxEventLoop() { wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") ); } -bool wxEventLoop::IsRunning() const -{ - return m_impl != NULL; -} - int wxEventLoop::Run() { // event loops are not recursive, you need to create another loop! @@ -152,6 +155,10 @@ void wxEventLoop::Exit(int rc) m_impl->SetExitCode(rc); m_impl->SetKeepLooping(FALSE); + + // Send a dummy event so that the app won't block in EVT_halt if there + // are no user-generated events in the queue: + EVT_post(0, EVT_USEREVT, 0, 0); } // ---------------------------------------------------------------------------- @@ -160,6 +167,11 @@ void wxEventLoop::Exit(int rc) bool wxEventLoop::Pending() const { + // update the display here, so that wxYield refreshes display and + // changes take effect immediately, not after emptying events queue: + MGL_wmUpdateDC(g_winMng); + + // is there an event in the queue? event_t evt; return EVT_peekNext(&evt, EVT_EVERYEVT); }