X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/7989fb3707d6b6cbc278d33aaff0b5ac2e8a996c..d9307d006e88025e28457290c9997f7c0f7c4fdc:/demos/life/life.h diff --git a/demos/life/life.h b/demos/life/life.h index 74bc31138f..dd36aebe39 100644 --- a/demos/life/life.h +++ b/demos/life/life.h @@ -1,6 +1,6 @@ ///////////////////////////////////////////////////////////////////////////// // Name: life.h -// Purpose: The game of life, created by J. H. Conway +// Purpose: The game of Life, created by J. H. Conway // Author: Guillermo Rodriguez Garcia, // Modified by: // Created: Jan/2000 @@ -12,37 +12,24 @@ #ifndef _LIFE_APP_H_ #define _LIFE_APP_H_ -#ifdef __GNUG__ - #pragma interface "life.h" -#endif - -// for compilers that support precompilation, includes "wx/wx.h" -#include "wx/wxprec.h" - -#ifdef __BORLANDC__ - #pragma hdrstop -#endif - -// for all others, include the necessary headers -#ifndef WX_PRECOMP - #include "wx/wx.h" -#endif +#include "wx/minifram.h" #include "game.h" + // -------------------------------------------------------------------------- // LifeCanvas // -------------------------------------------------------------------------- -/* Note that in LifeCanvas, all cell coordinates are - * named i, j, while screen coordinates are named x, y. - */ +// Note that in LifeCanvas, all cell coordinates are +// named i, j, while screen coordinates are named x, y. + class LifeCanvas : public wxWindow { public: // ctor and dtor - LifeCanvas(wxWindow* parent, Life* life, bool interactive = TRUE); - ~LifeCanvas(); + LifeCanvas(wxWindow* parent, Life* life, bool interactive = true); + virtual ~LifeCanvas(); // view management int GetCellSize() const { return m_cellsize; }; @@ -54,7 +41,7 @@ public: void DrawCell(wxInt32 i, wxInt32 j, bool alive); private: - // any class wishing to process wxWindows events must use this macro + // any class wishing to process wxWidgets events must use this macro DECLARE_EVENT_TABLE() // draw a cell (parametrized by DC) @@ -89,22 +76,31 @@ private: wxInt32 m_viewportY; // first visible cell (y coord) wxInt32 m_viewportW; // number of visible cells (w) wxInt32 m_viewportH; // number of visible cells (h) - int m_thumbX; // horiz. scrollbar thumb position - int m_thumbY; // vert. scrollbar thumb position - wxInt32 m_mi, m_mj; // last mouse position + int m_thumbX; // horiz. scrollbar thumb position + int m_thumbY; // vert. scrollbar thumb position + wxInt32 m_mi, m_mj; // last mouse position }; + // -------------------------------------------------------------------------- -// LifeTimer +// LifeNavigator // -------------------------------------------------------------------------- -// Life timer -class LifeTimer : public wxTimer +class LifeNavigator : public wxMiniFrame { public: - void Notify(); + // ctor + LifeNavigator(wxWindow *parent); + +private: + // any class wishing to process wxWidgets events must use this macro + DECLARE_EVENT_TABLE() + + // event handlers + void OnClose(wxCloseEvent& event); }; + // -------------------------------------------------------------------------- // LifeFrame // -------------------------------------------------------------------------- @@ -114,35 +110,43 @@ class LifeFrame : public wxFrame public: // ctor and dtor LifeFrame(); - ~LifeFrame(); + virtual ~LifeFrame(); // member functions void UpdateInfoText(); void UpdateUI(); - void OnTimer(); private: - // any class wishing to process wxWindows events must use this macro + // any class wishing to process wxWidgets events must use this macro DECLARE_EVENT_TABLE() // event handlers void OnMenu(wxCommandEvent& event); + void OnOpen(wxCommandEvent& event); void OnSamples(wxCommandEvent& event); + void OnNavigate(wxCommandEvent& event); + void OnZoom(wxCommandEvent& event); void OnSlider(wxScrollEvent& event); + void OnTimer(wxTimerEvent& event); void OnClose(wxCloseEvent& event); + + // event handler helpers void OnStart(); void OnStop(); - - Life *m_life; - LifeTimer *m_timer; - LifeCanvas *m_canvas; - wxStaticText *m_text; - bool m_running; - bool m_topspeed; - long m_interval; - long m_tics; + void OnStep(); + + Life *m_life; + LifeCanvas *m_canvas; + LifeNavigator *m_navigator; + wxStaticText *m_text; + wxTimer *m_timer; + bool m_running; + bool m_topspeed; + long m_interval; + long m_tics; }; + // -------------------------------------------------------------------------- // LifeApp // --------------------------------------------------------------------------