X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/7921cf2badfac0c44cd53644bfc6a483a09ec299..d2b1753d162aa390080a005fcf3e8bbf7bf966a8:/docs/mac/install.txt diff --git a/docs/mac/install.txt b/docs/mac/install.txt new file mode 100644 index 0000000000..2500039c83 --- /dev/null +++ b/docs/mac/install.txt @@ -0,0 +1,187 @@ +wxWidgets 2.5 for Mac installation +---------------------------------- + +On MacOS X, you can download Apple's free developer tools (gcc +and associated headers and libraries, such as the Carbon API). +You can then use configure in a similar way to compiling +wxWidgets on Linux (or on Windows using MinGW or Cygwin). See +'Apple Developer Tools' below for more details on using +configure. + +To target on MacOS 8 or 9, you need to buy Metrowerks +CodeWarrior. You can then compile Mac Classic or MacOS X +applications on Mac OS X, or compile Mac Classic or MacOS X +applications on Mac Classic. However you can only run and debug +each type of application on the target operating system. + +Installing latest headers (and Carbon Support) +---------------------------------------------- + +NOTE: these steps are not necessary for CW Pro 6 and above, +only for CW Pro 5.3. + +The latest build for carbon support leads to a few changes you will have to +follow, in order to successfully compile the code (also necessary if you don't +want to build the carbon targets). + +1. You need CodeWarrior Pro 5.3 , i.e. 5.0 with all the upgrades. +2. You have to download the 3.4.0 (or greater) universal interfaces from + ftp://ftp.apple.com/developer/Development_Kits/UniversalHeaders3.4.1.img.bin. +3. put the Interfaces and Libraries Folder into the MacOS Support folder and + replace older versions. +4. remove from the MacOS Support folder the separate OpenTransport folder. +5. open the file MacOS Support:MacHeaders:MacHeaders.c and add the line + #include + after the + #include +6. rebuild all MacHeaders from the MacHeaders.mcp project in the same folder. + +If you want to build the carbon targets, you will also need the latest +carbonized version of MSL from Metrowerks, at the time of writing, this meant +applying the changes from the folders: + +CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbonized MSL and +CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbonized Runtimes +(consult the file CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbon & MacOSX README) + +Patching headers: CodeWarrior 8.x +--------------------------------- + +If you run into trouble with WCHAR_MIN and WCHAR_MAX in ansi.h, +apply the patch ansi.diff. + +You may also need to comment out the _T definition in +ctype.h if you get multiple definition errors. + +setup.h +------- + +in order to build wxMac with CodeWarrior, you must copy or alias the file +include/wx/mac/setup0.h to include/wx/setup.h. + +this step is not needed when using the Apple Developer Tools under Mac OS X +since the setup.h file is automatically generated during the configuration. + +OpenGL +------ + +In order to build opengl support with CodeWarrior, you must install the opengl +libraries and headers from http://developer.apple.com/opengl/index.html + +If you want OpenGL support with CodeWarrior, set wxUSE_OPENGL to 1 in +include/wx/setup.h + +If you don't want OpenGl support, set wxUSE_OPENGL to 0 (the +default) and remove the file OpenGLLibraryStub from the project +before compilation. + +If you want OpenGL support with the Apple Developer Tools under Mac OS X, add +--with-opengl to the arguments of configure when configuring wxMac. + +Project Files +------------- + +The project files are stored as xml text files and converted to binary +CodeWarrior projects in the distribution (see AppleScript Files below): + - *M5.xml -> *M5.mcp for CodeWarrior 5.3 + - *M6.xml -> *M6.mcp for CodeWarrior 6 + - *M7.xml -> *M7.mcp for CodeWarrior 7 and above. + +In order to build the library (and then the samples) you need to make the +following projects (for CW 5.3, similar process for CW 7): + +:src:wxwindowsM5.mcp +:src:png:pngM5.mcp +:src:tiff:tiffM5.mcp +:src:jpeg:jpegM5.mcp +:src:zlib:zlibM5.mcp + +Note that if using CW 8 and above, when compiling the samples +you may need to edit the target settings, click on Language +Settings, C/++ Language and remove the forward slash at the +start of /wx/wx_cw_d.h (or similar filename). + +AppleScript Files +----------------- + +Several AppleScript files are provided in the docs:mac directory: + + - M5xml2mcp.applescript to convert xml files to CodeWarrior 5 projects + - M5mcp2xml.applescript to convert CodeWarrior 5 projects to xml files + - M5build.applescript to automatically build all samples/demos projects + - M8xml2mcp.applescript to convert xml files to CodeWarrior 8 projects + - M8mcp2xml.applescript to convert CodeWarrior 8 projects to xml files + - SetXMLCreator.applescript to set correct creator type (see below) + +To run the XML to MCP conversion scripts: + +Double click on e.g. docs/mac/M8xml2mcp.applescript, then "run" +the applescript and when asked for a folder pick src/. Then it +takes a while to scan all dirs for the xml files and convert +them to mcps. If some conversions fail it means an mcp already +exists (back them up prior to running the script). + +To set the correct creator type for importing into CodeWarrior, +you may need to run SetXMLCreator.applescript. + +Apple Developer Tools +--------------------- + +As in all Unix projects, you need to do something like this under MacOS X +with the Apple Developer Tools installed: + +1) cd into the base dir +2) mkdir osx-build +3) cd osx-build +4) ../configure +5) make + +If you want to install the library into the system directories you'll need +to do this as root. The accepted way of running commands as root is to +use the built-in sudo mechanism. First of all, you must be using an +account marked as a "Computer Administrator". Then + +6) sudo make install +7) type + +Note that while using this method is okay for development, it is not +recommended that you require endusers to install wxWidgets into their +system directories in order to use your program. One way to avoid this +is to configure wxWidgets with --disable-shared. Another way to avoid +it is to make a framework for wxWidgets. Making frameworks is beyond +the scope of this document. + +Note: +We recommend you configure a static library instead: + +4) ../configure --disable-shared + +or activate OpenGL: + +4) ../configure --with-opengl + +Note: +It is rarely desirable to install non-Apple software into system directories. +By configuring the library with --disable-shared and using the full path +to wx-config with the --in-place option you can avoid installing the library. + +Problems with .xpm files +------------------------ + +if you have downloaded all the files and get errors like : + +Error : the file 'wx/generic/tip.xpm' cannot be opened +tipdlg.cpp line 201 #include "wx/generic/tip.xpm" + +then your cvs has changed the type of the .xpm files to something other than +text, in order to fix this either change the type by using a resource editor +or drag the files from /include/wx/generic/..xpm on the SetTypeFromExtension +application that is included in this folder. This small applet itself queries +the Internet Config, so you will have to associate the "xpm" extension with +CodeWarrior before making use of this applet. + +Missing PLStringFuncsLib +------------------------ + +You will have to build All Targets for MacOS Support:Libraries:Sources:PLStringFuncs:Glue:PLStringFuncsGlue.mcp +