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-- -wxWindows 2 for Windows FAQ - - | -
- -See also top-level FAQ page. -
- -wxWindows 2 is designed to make use of WIN32 features and controls. However, unlike Microsoft, -we have not forgotten users of 16-bit Windows. Most features -work under Windows 3.1, including wxTreeCtrl and wxListCtrl using the generic implementation. -However, don't expect very Windows-specific classes to work, such as wxTaskBarIcon. The wxRegConfig -class doesn't work either because the Windows 3.1 registry is very simplistic. Check out the 16-bit -makefiles to see what other files have been left out. -
-16-bit compilation is supported under Visual C++ 1.5, and Borland BC++ 4 to 5. -
- -wxWindows 2 for Windows will also compile on Unix with gcc using TWIN32 from Willows, -although TWIN32 is still in a preliminary state. The resulting executables are -Unix binaries that work with the TWIN32 Windows API emulator.
- -You can also compile wxWindows 2 for Windows on Unix with Cygwin or Mingw32, resulting -in executables that will run on Windows. So in theory you could write your applications -using wxGTK or wxMotif, then check/debug your wxWindows for Windows -programs with TWIN32, and finally produce an ix86 Windows executable using Cygwin/Mingw32, -without ever needing a copy of Microsoft Windows. See the Technical Note on the Web site detailing cross-compilation.
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- -
- -There is a linking problem with Symantec C++ which I hope someone can help solve. -
- -
- -Borland C++ is fine - and very fast - but it's hard (impossible?) to use the debugger without using project files, and -the debugger is nowhere near up to VC++'s quality. The IDE isn't great.
- -C++Builder's power isn't really used with wxWindows since it needs integration with its -own class library (VCL). For wxWindows, I've only used it with makefiles, in which case -it's almost identical to BC++ 5.0 (the same makefiles can be used).
- -You can't beat Cygwin's price (free), and you can debug adequately using gdb. However, it's -quite slow to compile since it does not use precompiled headers.
- -CodeWarrior is cross-platform - you can debug and generate Windows executables from a Mac, but not -the other way around I think - but the IDE is, to my mind, a bit primitive.
- -Watcom C++ is a little slow and the debugger is not really up to today's standards.
- -
- -However, the issues surrounding Unicode support have been looked into so we know -what we need to do, and have some header files ready to use containing appropriate -type definitions. Just about every file in wxWindows will need changes, due to the -pervasive nature of characters and character arrays. Unicode support is needed -for the port to Windows CE (see above).
- -
- -With a DLL approach, and with different versions and configurations of wxWindows -needing to be catered for, the end user may end up with a host of large DLLs in his or her Windows system directory, -negating the point of using DLLs. Of course, this is not a problem just associated with -wxWindows! -
- -
- -Statically-linked wxWindows 2 programs are smaller than wxWindows 1.xx programs, because of the way -wxWindows 2 has been designed to reduce dependencies between classes, and other -techniques. The linker will not include code from the library that is not (directly or -indirectly) referenced -by your application. So for example, the 'minimal' sample is less than 300KB using VC++ 6.
- -If you want to distribute really small executables, you can -use Petite -by Ian Luck. This nifty utility compresses Windows executables by around 50%, so your 500KB executable -will shrink to a mere 250KB. With this sort of size, there is reduced incentive to -use DLLs.
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