X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/7921cf2badfac0c44cd53644bfc6a483a09ec299..5aa67d6619d7758bd66375ef75b698ae49f3418b:/docs/cocoa/install.txt diff --git a/docs/cocoa/install.txt b/docs/cocoa/install.txt new file mode 100644 index 0000000000..c07d8d7246 --- /dev/null +++ b/docs/cocoa/install.txt @@ -0,0 +1,37 @@ +wxCocoa is still a work in progress. + +To compile it, you will need Apple's Developer Tools. However, please +note that any work to make it suitable for GNUstep (which will require +a GCC release with Objective-C++) will be much appreciated. + +Some users also report success with Metrowerks CodeWarrior IDE and I've even +on occasion used the command-line MW compilers (see docs/metrowerks) with +configure instead of GCC and Apple's LD. + +Like most UNIX ports, the standard configure/make method works. You should +be able to build the library as static or shared. I usually build static. + +On my system I have the following: + +Checked out CVS source is in: +/Users/dfe/devel/wxHEADcommit/wxWidgets +Debug build directory is: +/Users/dfe/devel/wxHEADcommit/BUILD_COCOAd + +From the debug build directory: +$ ../wxWidgets/configure --with-cocoa --enable-debug --disable-shared +$ make +$ cd samples/minimal +$ make +$ ./minimal.app/Contents/MacOS/minimal + +Like wxMac applications, wxCocoa applications are "bundled". For development +purposes all this means is that an executable named "foo" needs to be +inside a "foo.app/Contents/MacOS" directory. For deployment you will need +an appropriate Info.plist and PkgInfo inside the foo.app/Contents directory. + +wxCocoa (and Cocoa in general) has no need for Mac OS resources. It +certainly has no need for resource forks as no Mach-O applications should +_ever_ have resource forks (note: Bakefile violates this right now). +Please see the wxWiki and/or discuss this with wx-users before shipping +any wxCocoa apps if you are new to the OS X platform.