X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/784ee7d511ddec88c2a53c1b50c85850eb341dc6..74a8f67d96591cec101def2a7d47c64072aff7fd:/src/msw/basemsw.cpp diff --git a/src/msw/basemsw.cpp b/src/msw/basemsw.cpp index 1763d4d46d..67ab1674a6 100644 --- a/src/msw/basemsw.cpp +++ b/src/msw/basemsw.cpp @@ -1,12 +1,12 @@ /////////////////////////////////////////////////////////////////////////////// -// Name: msw/basemsw.cpp +// Name: src/msw/basemsw.cpp // Purpose: misc stuff only used in console applications under MSW // Author: Vadim Zeitlin // Modified by: // Created: 22.06.2003 // RCS-ID: $Id$ // Copyright: (c) 2003 Vadim Zeitlin -// License: wxWindows licence +// Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// // ============================================================================ @@ -25,6 +25,7 @@ #endif #ifndef WX_PRECOMP + #include "wx/event.h" #endif //WX_PRECOMP #include "wx/apptrait.h" @@ -35,38 +36,24 @@ // wxBase.dll, and MSVC 5 will give linker errors #include "wx/recguard.h" +#include "wx/crt.h" #include "wx/msw/private.h" // ============================================================================ // wxAppTraits implementation // ============================================================================ -GSocketManager *wxAppTraits::ms_manager = NULL; - +#if wxUSE_THREADS WXDWORD wxAppTraits::DoSimpleWaitForThread(WXHANDLE hThread) { return ::WaitForSingleObject((HANDLE)hThread, INFINITE); } +#endif // wxUSE_THREADS // ============================================================================ // wxConsoleAppTraits implementation // ============================================================================ -void wxConsoleAppTraits::AlwaysYield() -{ - // we need to use special logic to deal with WM_PAINT: as this pseudo - // message is generated automatically as long as there are invalidated - // windows belonging to this thread, we'd never return if we waited here - // until we have no more of them left. OTOH, this message is always the - // last one in the queue, so we can safely return as soon as we detect it - MSG msg; - while ( ::PeekMessage(&msg, NULL, 0, 0, PM_REMOVE) ) - { - if ( msg.message == WM_PAINT ) - break; - } -} - void *wxConsoleAppTraits::BeforeChildWaitLoop() { // nothing to do here @@ -78,12 +65,19 @@ void wxConsoleAppTraits::AfterChildWaitLoop(void * WXUNUSED(data)) // nothing to do here } +#if wxUSE_THREADS bool wxConsoleAppTraits::DoMessageFromThreadWait() { // nothing to process here return true; } +WXDWORD wxConsoleAppTraits::WaitForThread(WXHANDLE hThread, int WXUNUSED(flags)) +{ + return DoSimpleWaitForThread(hThread); +} +#endif // wxUSE_THREADS + #if wxUSE_TIMER wxTimerImpl *wxConsoleAppTraits::CreateTimerImpl(wxTimer *timer) @@ -103,11 +97,6 @@ wxEventLoopBase *wxConsoleAppTraits::CreateEventLoop() } -WXDWORD wxConsoleAppTraits::WaitForThread(WXHANDLE hThread) -{ - return DoSimpleWaitForThread(hThread); -} - bool wxConsoleAppTraits::WriteToStderr(const wxString& text) { return wxFprintf(stderr, "%s", text) != -1;