X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/784ee7d511ddec88c2a53c1b50c85850eb341dc6..43ff861df48f0837dac98005dd397c5f127ca136:/include/wx/msw/apptbase.h?ds=sidebyside diff --git a/include/wx/msw/apptbase.h b/include/wx/msw/apptbase.h index 851b28c856..45251e74a3 100644 --- a/include/wx/msw/apptbase.h +++ b/include/wx/msw/apptbase.h @@ -26,9 +26,6 @@ public: // some opaque data which will be passed later to AfterChildWaitLoop() virtual void *BeforeChildWaitLoop() = 0; - // process pending Windows messages, even in console app - virtual void AlwaysYield() = 0; - // called after starting to wait for the child termination, the parameter // is the return value of BeforeChildWaitLoop() virtual void AfterChildWaitLoop(void *data) = 0; @@ -46,26 +43,6 @@ public: virtual WXDWORD WaitForThread(WXHANDLE hThread) = 0; - // wxSocket support - // ---------------- - -#if wxUSE_SOCKETS - // this function is used by wxNet library to set the default socket manager - // to use: doing it like this allows us to keep all socket-related code in - // wxNet instead of having to pull it in wxBase itself as we'd have to do - // if we really implemented GSocketManager here - // - // we don't take ownership of this pointer, it should have a lifetime - // greater than that of any socket (e.g. be a pointer to a static object) - static void SetDefaultSocketManager(GSocketManager *manager) - { - ms_manager = manager; - } - - virtual GSocketManager *GetSocketManager() { return ms_manager; } -#endif // wxUSE_SOCKETS - - #ifndef __WXWINCE__ // console helpers // --------------- @@ -86,8 +63,6 @@ protected: // implementation of WaitForThread() for the console applications which is // also used by the GUI code if it doesn't [yet|already} dispatch events WXDWORD DoSimpleWaitForThread(WXHANDLE hThread); - - static GSocketManager *ms_manager; }; #endif // _WX_MSW_APPTBASE_H_