X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/77ffb5937e89927b621128789401db8921fe580f..e74d06a33b48f4335bf628da028c2a02676a92a6:/include/wx/gtk1/region.h diff --git a/include/wx/gtk1/region.h b/include/wx/gtk1/region.h index 13ac5c70ff..40c7d60d42 100644 --- a/include/wx/gtk1/region.h +++ b/include/wx/gtk1/region.h @@ -4,7 +4,7 @@ // Author: Robert Roebling // Id: $Id$ // Copyright: (c) 1998 Robert Roebling -// Licence: wxWidgets licence +// Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_GTK_REGION_H_ @@ -72,9 +72,12 @@ public: wxRegion( size_t n, const wxPoint *points, int fillStyle = wxODDEVEN_RULE ); + wxRegion( const wxBitmap& bmp) + { + Union(bmp); + } wxRegion( const wxBitmap& bmp, - const wxColour& transColour = wxNullColour, - int tolerance = 0) + const wxColour& transColour, int tolerance = 0) { Union(bmp, transColour, tolerance); } @@ -127,12 +130,13 @@ public: wxBitmap ConvertToBitmap() const; // Use the non-transparent pixels of a wxBitmap for the region to combine - // with this region. If the bitmap has a mask then it will be used, - // otherwise the colour to be treated as transparent may be specified, + // with this region. First version takes transparency from bitmap's mask, + // second lets the user specify the colour to be treated as transparent // along with an optional tolerance value. + // NOTE: implemented in common/rgncmn.cpp + bool Union(const wxBitmap& bmp); bool Union(const wxBitmap& bmp, - const wxColour& transColour = wxNullColour, - int tolerance = 0); + const wxColour& transColour, int tolerance = 0); public: @@ -151,7 +155,7 @@ protected: void InitRect(wxCoord x, wxCoord y, wxCoord w, wxCoord h); private: - DECLARE_DYNAMIC_CLASS(wxRegion); + DECLARE_DYNAMIC_CLASS(wxRegion) }; // ---------------------------------------------------------------------------- @@ -186,7 +190,7 @@ private: wxRegion m_region; private: - DECLARE_DYNAMIC_CLASS(wxRegionIterator); + DECLARE_DYNAMIC_CLASS(wxRegionIterator) };