X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/77ffb5937e89927b621128789401db8921fe580f..9d8b1d2f3e70a151591e7b472991bceeef07f32a:/src/univ/themes/metal.cpp diff --git a/src/univ/themes/metal.cpp b/src/univ/themes/metal.cpp index 254ebed667..68ccc97db4 100644 --- a/src/univ/themes/metal.cpp +++ b/src/univ/themes/metal.cpp @@ -5,7 +5,7 @@ // Created: 06.08.00 // RCS-ID: $Id$ // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com) -// Licence: wxWidgets licence +// Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// // =========================================================================== @@ -79,8 +79,8 @@ class wxMetalRenderer : public wxDelegateRenderer Arrow_Normal, Arrow_Disabled, Arrow_Pressed, - Arrow_Inversed, - Arrow_InversedDisabled, + Arrow_Inverted, + Arrow_InvertedDisabled, Arrow_StateMax }; public: @@ -122,7 +122,7 @@ protected: void DrawShadedRect(wxDC& dc, wxRect *rect, const wxPen& pen1, const wxPen& pen2); - void DrawArrowBorder(wxDC& dc, wxRect *rect, bool isPressed = FALSE); + void DrawArrowBorder(wxDC& dc, wxRect *rect, bool isPressed = false); void DrawArrow(wxDC& dc, const wxRect& rect, wxArrowDirection arrowDir, wxArrowStyle arrowStyle); @@ -163,7 +163,7 @@ private: private: wxTheme *m_win32Theme; wxMetalRenderer *m_renderer; - + WX_DECLARE_THEME(Metal) }; @@ -366,31 +366,31 @@ wxMetalRenderer::wxMetalRenderer(wxRenderer *renderer, wxColourScheme *scheme) } - // create the inversed bitmap but only for the right arrow as we only + // create the inverted bitmap but only for the right arrow as we only // use it for the menus if ( n == Arrow_Right ) { - m_bmpArrows[Arrow_Inversed][n].Create(w, h); - dcInverse.SelectObject(m_bmpArrows[Arrow_Inversed][n]); + m_bmpArrows[Arrow_Inverted][n].Create(w, h); + dcInverse.SelectObject(m_bmpArrows[Arrow_Inverted][n]); dcInverse.Clear(); dcInverse.Blit(0, 0, w, h, &dcNormal, 0, 0, wxXOR); dcInverse.SelectObject(wxNullBitmap); - mask = new wxMask(m_bmpArrows[Arrow_Inversed][n], *wxBLACK); - m_bmpArrows[Arrow_Inversed][n].SetMask(mask); + mask = new wxMask(m_bmpArrows[Arrow_Inverted][n], *wxBLACK); + m_bmpArrows[Arrow_Inverted][n].SetMask(mask); - m_bmpArrows[Arrow_InversedDisabled][n].Create(w, h); - dcInverse.SelectObject(m_bmpArrows[Arrow_InversedDisabled][n]); + m_bmpArrows[Arrow_InvertedDisabled][n].Create(w, h); + dcInverse.SelectObject(m_bmpArrows[Arrow_InvertedDisabled][n]); dcInverse.Clear(); dcInverse.Blit(0, 0, w, h, &dcDisabled, 0, 0, wxXOR); dcInverse.SelectObject(wxNullBitmap); - mask = new wxMask(m_bmpArrows[Arrow_InversedDisabled][n], *wxBLACK); - m_bmpArrows[Arrow_InversedDisabled][n].SetMask(mask); + mask = new wxMask(m_bmpArrows[Arrow_InvertedDisabled][n], *wxBLACK); + m_bmpArrows[Arrow_InvertedDisabled][n].SetMask(mask); } dcNormal.SelectObject(wxNullBitmap); @@ -575,7 +575,7 @@ void wxMetalRenderer::DrawArrow(wxDC& dc, x--; // draw it - dc.DrawBitmap(bmp, x, y, TRUE /* use mask */); + dc.DrawBitmap(bmp, x, y, true /* use mask */); } // ---------------------------------------------------------------------------- @@ -587,7 +587,7 @@ void wxMetalRenderer::DrawMetal(wxDC &dc, const wxRect &rect ) dc.SetPen(*wxTRANSPARENT_PEN); for (int y = rect.y; y < rect.height+rect.y; y++) { - int intens = 230 + 80 * (rect.y-y) / rect.height; + unsigned char intens = (unsigned char)(230 + 80 * (rect.y-y) / rect.height); dc.SetBrush( wxBrush( wxColour(intens,intens,intens), wxSOLID ) ); dc.DrawRectangle( rect.x, y, rect.width, 1 ); }