X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/77ffb5937e89927b621128789401db8921fe580f..682214d5c6ec3e56dbdfd0c97d70d87e614b38c2:/include/wx/selstore.h?ds=sidebyside diff --git a/include/wx/selstore.h b/include/wx/selstore.h index 3fe976b3f0..b0c0b4e2ba 100644 --- a/include/wx/selstore.h +++ b/include/wx/selstore.h @@ -6,7 +6,7 @@ // Created: 08.06.03 (extracted from src/generic/listctrl.cpp) // RCS-ID: $Id$ // Copyright: (c) 2000-2003 Vadim Zeitlin -// Licence: wxWidgets licence +// Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_SELSTORE_H_ @@ -48,7 +48,7 @@ public: void SetItemCount(size_t count) { m_count = count; } // special case of SetItemCount(0) - void Clear() { m_itemsSel.Clear(); m_count = 0; m_defaultState = FALSE; } + void Clear() { m_itemsSel.Clear(); m_count = 0; m_defaultState = false; } // must be called when a new item is inserted/added void OnItemAdd(size_t WXUNUSED(item)) { wxFAIL_MSG( _T("TODO") ); } @@ -59,7 +59,7 @@ public: // select one item, use SelectRange() insted if possible! // // returns true if the items selection really changed - bool SelectItem(size_t item, bool select = TRUE); + bool SelectItem(size_t item, bool select = true); // select the range of items // @@ -68,7 +68,7 @@ public: // (meaning that too many items changed state to bother counting them // individually) bool SelectRange(size_t itemFrom, size_t itemTo, - bool select = TRUE, + bool select = true, wxArrayInt *itemsChanged = NULL); // return true if the given item is selected @@ -83,12 +83,12 @@ public: private: // (re)init - void Init() { m_defaultState = FALSE; } + void Init() { m_defaultState = false; } // the total number of items we handle size_t m_count; - // the default state: normally, FALSE (i.e. off) but maybe set to TRUE if + // the default state: normally, false (i.e. off) but maybe set to true if // there are more selected items than non selected ones - this allows to // handle selection of all items efficiently bool m_defaultState;