X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/77ffb5937e89927b621128789401db8921fe580f..66c2bf7b1d9326fb650acfaae22ec50528cfbf7c:/include/wx/os2/sound.h diff --git a/include/wx/os2/sound.h b/include/wx/os2/sound.h index 22530b7d4a..e8fdad5428 100644 --- a/include/wx/os2/sound.h +++ b/include/wx/os2/sound.h @@ -1,13 +1,12 @@ ///////////////////////////////////////////////////////////////////////////// -// Name: sound.h +// Name: wx/os2/sound.h // Purpose: wxSound class (loads and plays short Windows .wav files). // Optional on non-Windows platforms. // Author: David Webster // Modified by: // Created: 10/17/99 -// RCS-ID: $Id$ // Copyright: (c) David Webster -// Licence: wxWidgets licence +// Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_SOUND_H_ @@ -20,20 +19,20 @@ class wxSound : public wxSoundBase public: wxSound(); wxSound(const wxString& fileName, bool isResource = FALSE); - wxSound(int size, const wxByte* data); - ~wxSound(); + wxSound(size_t size, const void* data); + virtual ~wxSound(); public: // Create from resource or file bool Create(const wxString& fileName, bool isResource = FALSE); // Create from data - bool Create(int size, const wxByte* data); + bool Create(size_t size, const void* data); - bool IsOk() const { return (m_waveData ? TRUE : FALSE); }; + bool IsOk() const { return (m_waveData ? TRUE : FALSE); } protected: bool Free(); - + bool DoPlay(unsigned flags) const; private: