X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/77ffb5937e89927b621128789401db8921fe580f..645f9bd3772a7a4ca3687553e1af53e5a0bb51c1:/src/msw/evtloop.cpp diff --git a/src/msw/evtloop.cpp b/src/msw/evtloop.cpp index 3cf5712665..6e734bc53f 100644 --- a/src/msw/evtloop.cpp +++ b/src/msw/evtloop.cpp @@ -1,12 +1,12 @@ /////////////////////////////////////////////////////////////////////////////// -// Name: msw/evtloop.cpp +// Name: src/msw/evtloop.cpp // Purpose: implements wxEventLoop for MSW // Author: Vadim Zeitlin // Modified by: // Created: 01.06.01 // RCS-ID: $Id$ // Copyright: (c) 2001 Vadim Zeitlin -// License: wxWidgets licence +// Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// // ============================================================================ @@ -17,10 +17,6 @@ // headers // ---------------------------------------------------------------------------- -#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) - #pragma implementation "evtloop.h" -#endif - // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" @@ -28,131 +24,192 @@ #pragma hdrstop #endif +#include "wx/evtloop.h" + #ifndef WX_PRECOMP - #include "wx/window.h" + #if wxUSE_GUI + #include "wx/window.h" + #endif #include "wx/app.h" + #include "wx/log.h" #endif //WX_PRECOMP -#include "wx/evtloop.h" - -#include "wx/tooltip.h" +#include "wx/thread.h" #include "wx/except.h" -#include "wx/ptr_scpd.h" - #include "wx/msw/private.h" +#include "wx/scopeguard.h" -#if wxUSE_THREADS - #include "wx/thread.h" +#if wxUSE_GUI + #include "wx/tooltip.h" + #if wxUSE_THREADS + // define the list of MSG strutures + WX_DECLARE_LIST(MSG, wxMsgList); - // define the array of MSG strutures - WX_DECLARE_OBJARRAY(MSG, wxMsgArray); + #include "wx/listimpl.cpp" - #include "wx/arrimpl.cpp" + WX_DEFINE_LIST(wxMsgList) + #endif // wxUSE_THREADS +#endif //wxUSE_GUI - WX_DEFINE_OBJARRAY(wxMsgArray); -#endif // wxUSE_THREADS +#if wxUSE_BASE + +// ============================================================================ +// wxMSWEventLoopBase implementation +// ============================================================================ // ---------------------------------------------------------------------------- -// wxEventLoopImpl +// ctor/dtor // ---------------------------------------------------------------------------- -class WXDLLEXPORT wxEventLoopImpl +wxMSWEventLoopBase::wxMSWEventLoopBase() { -public: - // ctor - wxEventLoopImpl() { m_exitcode = 0; m_shouldExit = false; } - - // process a message - void ProcessMessage(MSG *msg); + m_shouldExit = false; + m_exitcode = 0; +} - // generate an idle message, return TRUE if more idle time requested - bool SendIdleMessage(); +// ---------------------------------------------------------------------------- +// wxEventLoop message processing dispatching +// ---------------------------------------------------------------------------- - // set/get the exit code - void Exit(int exitcode) { m_exitcode = exitcode; m_shouldExit = true; } - int GetExitCode() const { return m_exitcode; } - bool ShouldExit() const { return m_shouldExit; } +bool wxMSWEventLoopBase::Pending() const +{ + MSG msg; + return ::PeekMessage(&msg, 0, 0, 0, PM_NOREMOVE) != 0; +} -private: - // preprocess a message, return TRUE if processed (i.e. no further - // dispatching required) - bool PreProcessMessage(MSG *msg); +bool wxMSWEventLoopBase::GetNextMessage(WXMSG* msg) +{ + const BOOL rc = ::GetMessage(msg, NULL, 0, 0); - // the exit code of the event loop - int m_exitcode; + if ( rc == 0 ) + { + // got WM_QUIT + return false; + } - // true if we were asked to terminate - bool m_shouldExit; -}; + if ( rc == -1 ) + { + // should never happen, but let's test for it nevertheless + wxLogLastError(wxT("GetMessage")); -// ---------------------------------------------------------------------------- -// helper class -// ---------------------------------------------------------------------------- + // still break from the loop + return false; + } -wxDEFINE_TIED_SCOPED_PTR_TYPE(wxEventLoopImpl); + return true; +} -// this object sets the wxEventLoop given to the ctor as the currently active -// one and unsets it in its dtor -class wxEventLoopActivator +int wxMSWEventLoopBase::GetNextMessageTimeout(WXMSG *msg, unsigned long timeout) { -public: - wxEventLoopActivator(wxEventLoop **pActive, - wxEventLoop *evtLoop) + // MsgWaitForMultipleObjects() won't notice any input which was already + // examined (e.g. using PeekMessage()) but not yet removed from the queue + // so we need to remove any immediately messages manually + // + // NB: using MsgWaitForMultipleObjectsEx() could simplify the code here but + // it is not available in very old Windows versions + if ( !::PeekMessage(msg, 0, 0, 0, PM_REMOVE) ) { - m_pActive = pActive; - m_evtLoopOld = *pActive; - *pActive = evtLoop; - } + // we use this function just in order to not block longer than the + // given timeout, so we don't pass any handles to it at all + DWORD rc = ::MsgWaitForMultipleObjects + ( + 0, NULL, + FALSE, + timeout, + QS_ALLINPUT + ); + + switch ( rc ) + { + default: + wxLogDebug("unexpected MsgWaitForMultipleObjects() return " + "value %lu", rc); + // fall through - ~wxEventLoopActivator() - { - // restore the previously active event loop - *m_pActive = m_evtLoopOld; + case WAIT_TIMEOUT: + return -1; + + case WAIT_OBJECT_0: + if ( !::PeekMessage(msg, 0, 0, 0, PM_REMOVE) ) + { + // somehow it may happen that MsgWaitForMultipleObjects() + // returns true but there are no messages -- just treat it + // the same as timeout then + return -1; + } + break; + } } -private: - wxEventLoop *m_evtLoopOld; - wxEventLoop **m_pActive; -}; + return msg->message != WM_QUIT; +} + + +#endif // wxUSE_BASE + +#if wxUSE_GUI // ============================================================================ -// wxEventLoopImpl implementation +// GUI wxEventLoop implementation // ============================================================================ -// ---------------------------------------------------------------------------- -// wxEventLoopImpl message processing -// ---------------------------------------------------------------------------- +wxWindowMSW *wxGUIEventLoop::ms_winCritical = NULL; -void wxEventLoopImpl::ProcessMessage(MSG *msg) +bool wxGUIEventLoop::IsChildOfCriticalWindow(wxWindowMSW *win) { - // give us the chance to preprocess the message first - if ( !PreProcessMessage(msg) ) + while ( win ) { - // if it wasn't done, dispatch it to the corresponding window - ::TranslateMessage(msg); - ::DispatchMessage(msg); + if ( win == ms_winCritical ) + return true; + + win = win->GetParent(); } + + return false; } -bool wxEventLoopImpl::PreProcessMessage(MSG *msg) +bool wxGUIEventLoop::PreProcessMessage(WXMSG *msg) { HWND hwnd = msg->hwnd; wxWindow *wndThis = wxGetWindowFromHWND((WXHWND)hwnd); + wxWindow *wnd; - // this may happen if the event occured in a standard modeless dialog (the - // only example of which I know of is the find/replace dialog) - then call - // IsDialogMessage() to make TAB navigation in it work + // this might happen if we're in a modeless dialog, or if a wx control has + // children which themselves were not created by wx (i.e. wxActiveX control children) if ( !wndThis ) { - // we need to find the dialog containing this control as - // IsDialogMessage() just eats all the messages (i.e. returns TRUE for - // them) if we call it for the control itself - while ( hwnd && ::GetWindowLong(hwnd, GWL_STYLE) & WS_CHILD ) + while ( hwnd && (::GetWindowLong(hwnd, GWL_STYLE) & WS_CHILD )) { hwnd = ::GetParent(hwnd); + + // If the control has a wx parent, break and give the parent a chance + // to process the window message + wndThis = wxGetWindowFromHWND((WXHWND)hwnd); + if (wndThis != NULL) + break; + } + + if ( !wndThis ) + { + // this may happen if the event occurred in a standard modeless dialog (the + // only example of which I know of is the find/replace dialog) - then call + // IsDialogMessage() to make TAB navigation in it work + + // NOTE: IsDialogMessage() just eats all the messages (i.e. returns true for + // them) if we call it for the control itself + return hwnd && ::IsDialogMessage(hwnd, msg) != 0; } + } - return hwnd && ::IsDialogMessage(hwnd, msg) != 0; + if ( !AllowProcessing(wndThis) ) + { + // not a child of critical window, so we eat the event but take care to + // stop an endless stream of WM_PAINTs which would have resulted if we + // didn't validate the invalidated part of the window + if ( msg->message == WM_PAINT ) + ::ValidateRect(hwnd, NULL); + + return true; } #if wxUSE_TOOLTIPS @@ -160,11 +217,10 @@ bool wxEventLoopImpl::PreProcessMessage(MSG *msg) // popup the tooltip bubbles if ( msg->message == WM_MOUSEMOVE ) { - wxToolTip *tt = wndThis->GetToolTip(); - if ( tt ) - { - tt->RelayEvent((WXMSG *)msg); - } + // we should do it if one of window children has an associated tooltip + // (and not just if the window has a tooltip itself) + if ( wndThis->HasToolTips() ) + wxToolTip::RelayEvent((WXMSG *)msg); } #endif // wxUSE_TOOLTIPS @@ -173,16 +229,14 @@ bool wxEventLoopImpl::PreProcessMessage(MSG *msg) // grab Ctrl-C/V/X, even if they are also accelerators in some parent) if ( !wndThis->MSWShouldPreProcessMessage((WXMSG *)msg) ) { - return FALSE; + return false; } // try translations first: the accelerators override everything - wxWindow *wnd; - for ( wnd = wndThis; wnd; wnd = wnd->GetParent() ) { if ( wnd->MSWTranslateMessage((WXMSG *)msg)) - return TRUE; + return true; // stop at first top level window, i.e. don't try to process the key // strokes originating in a dialog using the accelerators of the parent @@ -191,231 +245,352 @@ bool wxEventLoopImpl::PreProcessMessage(MSG *msg) break; } - // now try the other hooks (kbd navigation is handled here): we start from - // wndThis->GetParent() because wndThis->MSWProcessMessage() was already - // called above - for ( wnd = wndThis->GetParent(); wnd; wnd = wnd->GetParent() ) + // now try the other hooks (kbd navigation is handled here) + for ( wnd = wndThis; wnd; wnd = wnd->GetParent() ) { if ( wnd->MSWProcessMessage((WXMSG *)msg) ) - return TRUE; + return true; + + // also stop at first top level window here, just as above because + // if we don't do this, pressing ESC on a modal dialog shown as child + // of a modal dialog with wxID_CANCEL will cause the parent dialog to + // be closed, for example + if ( wnd->IsTopLevel() ) + break; } // no special preprocessing for this message, dispatch it normally - return FALSE; + return false; } -// ---------------------------------------------------------------------------- -// wxEventLoopImpl idle event processing -// ---------------------------------------------------------------------------- - -bool wxEventLoopImpl::SendIdleMessage() +void wxGUIEventLoop::ProcessMessage(WXMSG *msg) { - return wxTheApp && wxTheApp->ProcessIdle(); + // give us the chance to preprocess the message first + if ( !PreProcessMessage(msg) ) + { + // if it wasn't done, dispatch it to the corresponding window + ::TranslateMessage(msg); + ::DispatchMessage(msg); + } } -// ============================================================================ -// wxEventLoop implementation -// ============================================================================ +bool wxGUIEventLoop::Dispatch() +{ + MSG msg; + if ( !GetNextMessage(&msg) ) + return false; -wxEventLoop *wxEventLoop::ms_activeLoop = NULL; +#if wxUSE_THREADS + wxASSERT_MSG( wxThread::IsMain(), + wxT("only the main thread can process Windows messages") ); -// ---------------------------------------------------------------------------- -// wxEventLoop running and exiting -// ---------------------------------------------------------------------------- + static bool s_hadGuiLock = true; + static wxMsgList s_aSavedMessages; -wxEventLoop::~wxEventLoop() -{ - wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") ); -} + // if a secondary thread owning the mutex is doing GUI calls, save all + // messages for later processing - we can't process them right now because + // it will lead to recursive library calls (and we're not reentrant) + if ( !wxGuiOwnedByMainThread() ) + { + s_hadGuiLock = false; -bool wxEventLoop::IsRunning() const -{ - return m_impl != NULL; -} + // leave out WM_COMMAND messages: too dangerous, sometimes + // the message will be processed twice + if ( !wxIsWaitingForThread() || msg.message != WM_COMMAND ) + { + MSG* pMsg = new MSG(msg); + s_aSavedMessages.Append(pMsg); + } -int wxEventLoop::Run() -{ - // event loops are not recursive, you need to create another loop! - wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") ); - - // SendIdleMessage() and Dispatch() below may throw so the code here should - // be exception-safe, hence we must use local objects for all actions we - // should undo - wxEventLoopActivator activate(&ms_activeLoop, this); - wxEventLoopImplTiedPtr impl(&m_impl, new wxEventLoopImpl); - - // we must ensure that OnExit() is called even if an exception is thrown - // from inside Dispatch() but we must call it from Exit() in normal - // situations because it is supposed to be called synchronously, - // wxModalEventLoop depends on this (so we can't just use ON_BLOCK_EXIT or - // something similar here) -#if wxUSE_EXCEPTIONS - for ( ;; ) + return true; + } + else { - try + // have we just regained the GUI lock? if so, post all of the saved + // messages + // + // FIXME of course, it's not _exactly_ the same as processing the + // messages normally - expect some things to break... + if ( !s_hadGuiLock ) { -#endif // wxUSE_EXCEPTIONS + s_hadGuiLock = true; - // this is the event loop itself - for ( ;; ) + wxMsgList::compatibility_iterator node = s_aSavedMessages.GetFirst(); + while (node) { - #if wxUSE_THREADS - wxMutexGuiLeaveOrEnter(); - #endif // wxUSE_THREADS - - // generate and process idle events for as long as we don't - // have anything else to do - while ( !Pending() && m_impl->SendIdleMessage() ) - ; - - // if the "should exit" flag is set, the loop should terminate - // but not before processing any remaining messages so while - // Pending() returns true, do process them - if ( m_impl->ShouldExit() ) - { - while ( Pending() ) - Dispatch(); - - break; - } + MSG* pMsg = node->GetData(); + s_aSavedMessages.Erase(node); - // a message came or no more idle processing to do, sit in - // Dispatch() waiting for the next message - if ( !Dispatch() ) - { - // we got WM_QUIT - break; - } - } + ProcessMessage(pMsg); + delete pMsg; -#if wxUSE_EXCEPTIONS - // exit the outer loop as well - break; - } - catch ( ... ) - { - try - { - if ( !wxTheApp || !wxTheApp->OnExceptionInMainLoop() ) - { - OnExit(); - break; - } - //else: continue running the event loop - } - catch ( ... ) - { - // OnException() throwed, possibly rethrowing the same - // exception again: very good, but we still need OnExit() to - // be called - OnExit(); - throw; + node = s_aSavedMessages.GetFirst(); } } } -#endif // wxUSE_EXCEPTIONS +#endif // wxUSE_THREADS - return m_impl->GetExitCode(); + ProcessMessage(&msg); + + return true; } -void wxEventLoop::Exit(int rc) +int wxGUIEventLoop::DispatchTimeout(unsigned long timeout) { - wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") ); + MSG msg; + int rc = GetNextMessageTimeout(&msg, timeout); + if ( rc != 1 ) + return rc; - m_impl->Exit(rc); + ProcessMessage(&msg); - OnExit(); + return 1; +} - // all we have to do to exit from the loop is to (maybe) wake it up so that - // it can notice that Exit() had been called - // - // in particular, we do *not* use PostQuitMessage() here because we're not - // sure that WM_QUIT is going to be processed by the correct event loop: it - // is possible that another one is started before this one has a chance to - // process WM_QUIT +void wxGUIEventLoop::OnNextIteration() +{ +#if wxUSE_THREADS + wxMutexGuiLeaveOrEnter(); +#endif // wxUSE_THREADS +} + +void wxGUIEventLoop::WakeUp() +{ ::PostMessage(NULL, WM_NULL, 0, 0); } + // ---------------------------------------------------------------------------- -// wxEventLoop message processing dispatching +// Yield to incoming messages // ---------------------------------------------------------------------------- -bool wxEventLoop::Pending() const -{ - MSG msg; - return ::PeekMessage(&msg, 0, 0, 0, PM_NOREMOVE) != 0; -} +#include +WX_DEFINE_OBJARRAY(wxMSGArray); -bool wxEventLoop::Dispatch() +bool wxGUIEventLoop::YieldFor(long eventsToProcess) { - wxCHECK_MSG( IsRunning(), FALSE, _T("can't call Dispatch() if not running") ); + // set the flag and don't forget to reset it before returning + m_isInsideYield = true; + m_eventsToProcessInsideYield = eventsToProcess; - MSG msg; - BOOL rc = ::GetMessage(&msg, (HWND) NULL, 0, 0); + wxON_BLOCK_EXIT_SET(m_isInsideYield, false); - if ( rc == 0 ) - { - // got WM_QUIT - return FALSE; - } +#if wxUSE_LOG + // disable log flushing from here because a call to wxYield() shouldn't + // normally result in message boxes popping up &c + wxLog::Suspend(); - if ( rc == -1 ) + // ensure the logs will be flashed again when we exit + wxON_BLOCK_EXIT0(wxLog::Resume); +#endif // wxUSE_LOG + + // we don't want to process WM_QUIT from here - it should be processed in + // the main event loop in order to stop it + MSG msg; + int nPaintsReceived = 0; + while ( PeekMessage(&msg, (HWND)0, 0, 0, PM_NOREMOVE) && + msg.message != WM_QUIT ) { - // should never happen, but let's test for it nevertheless - wxLogLastError(wxT("GetMessage")); +#if wxUSE_THREADS + wxMutexGuiLeaveOrEnter(); +#endif // wxUSE_THREADS - // still break from the loop - return FALSE; - } + if (msg.message == WM_PAINT) + { + // NOTE: WM_PAINTs are categorized as wxEVT_CATEGORY_UI + if ((eventsToProcess & wxEVT_CATEGORY_UI) == 0) + { + // this msg is not going to be dispatched... + // however WM_PAINT is special: until there are damaged + // windows, Windows will keep sending it forever! + if (nPaintsReceived > 10) + { + // we got 10 WM_PAINT consecutive messages... + // we must have reached the tail of the message queue: + // we're now getting _only_ WM_PAINT events and this will + // continue forever (since we don't dispatch them + // because of the user-specified eventsToProcess mask)... + // break out of this loop! + break; + } + else + nPaintsReceived++; + } + //else: we're going to dispatch it below, + // so we don't need to take any special action + } + else + { + // reset the counter of consecutive WM_PAINT messages received: + nPaintsReceived = 0; + } -#if wxUSE_THREADS - wxASSERT_MSG( wxThread::IsMain(), - wxT("only the main thread can process Windows messages") ); + // choose a wxEventCategory for this Windows message + wxEventCategory cat; + switch (msg.message) + { +#if !defined(__WXWINCE__) + case WM_NCMOUSEMOVE: + + case WM_NCLBUTTONDOWN: + case WM_NCLBUTTONUP: + case WM_NCLBUTTONDBLCLK: + case WM_NCRBUTTONDOWN: + case WM_NCRBUTTONUP: + case WM_NCRBUTTONDBLCLK: + case WM_NCMBUTTONDOWN: + case WM_NCMBUTTONUP: + case WM_NCMBUTTONDBLCLK: +#endif - static bool s_hadGuiLock = TRUE; - static wxMsgArray s_aSavedMessages; + case WM_KEYDOWN: + case WM_KEYUP: + case WM_CHAR: + case WM_DEADCHAR: + case WM_SYSKEYDOWN: + case WM_SYSKEYUP: + case WM_SYSCHAR: + case WM_SYSDEADCHAR: +#ifdef WM_UNICHAR + case WM_UNICHAR: +#endif + case WM_HOTKEY: + case WM_IME_STARTCOMPOSITION: + case WM_IME_ENDCOMPOSITION: + case WM_IME_COMPOSITION: + case WM_COMMAND: + case WM_SYSCOMMAND: + + case WM_IME_SETCONTEXT: + case WM_IME_NOTIFY: + case WM_IME_CONTROL: + case WM_IME_COMPOSITIONFULL: + case WM_IME_SELECT: + case WM_IME_CHAR: + case WM_IME_KEYDOWN: + case WM_IME_KEYUP: + +#if !defined(__WXWINCE__) + case WM_MOUSEHOVER: + case WM_MOUSELEAVE: +#endif +#ifdef WM_NCMOUSELEAVE + case WM_NCMOUSELEAVE: +#endif - // if a secondary thread owning the mutex is doing GUI calls, save all - // messages for later processing - we can't process them right now because - // it will lead to recursive library calls (and we're not reentrant) - if ( !wxGuiOwnedByMainThread() ) - { - s_hadGuiLock = FALSE; + case WM_CUT: + case WM_COPY: + case WM_PASTE: + case WM_CLEAR: + case WM_UNDO: + + case WM_MOUSEMOVE: + case WM_LBUTTONDOWN: + case WM_LBUTTONUP: + case WM_LBUTTONDBLCLK: + case WM_RBUTTONDOWN: + case WM_RBUTTONUP: + case WM_RBUTTONDBLCLK: + case WM_MBUTTONDOWN: + case WM_MBUTTONUP: + case WM_MBUTTONDBLCLK: + case WM_MOUSEWHEEL: + cat = wxEVT_CATEGORY_USER_INPUT; + break; + + case WM_TIMER: + cat = wxEVT_CATEGORY_TIMER; + break; + + default: + if (msg.message < WM_USER) + { + // 0;WM_USER-1 is the range of message IDs reserved for use + // by the system. + // there are too many of these types of messages to handle + // them in this switch + cat = wxEVT_CATEGORY_UI; + } + else + cat = wxEVT_CATEGORY_UNKNOWN; + } - // leave out WM_COMMAND messages: too dangerous, sometimes - // the message will be processed twice - if ( !wxIsWaitingForThread() || msg.message != WM_COMMAND ) + // should we process this event now? + if (cat & eventsToProcess) { - s_aSavedMessages.Add(msg); + if ( !wxTheApp->Dispatch() ) + break; } - - return TRUE; - } - else - { - // have we just regained the GUI lock? if so, post all of the saved - // messages - // - // FIXME of course, it's not _exactly_ the same as processing the - // messages normally - expect some things to break... - if ( !s_hadGuiLock ) + else { - s_hadGuiLock = TRUE; + // remove the message and store it + ::GetMessage(&msg, NULL, 0, 0); + m_arrMSG.Add(msg); + } + } - size_t count = s_aSavedMessages.Count(); - for ( size_t n = 0; n < count; n++ ) - { - MSG& msg = s_aSavedMessages[n]; - m_impl->ProcessMessage(&msg); - } + // if there are pending events, we must process them. + if (wxTheApp) + wxTheApp->ProcessPendingEvents(); - s_aSavedMessages.Empty(); - } + // put back unprocessed events in the queue + DWORD id = GetCurrentThreadId(); + for (size_t i=0; iProcessMessage(&msg); + m_arrMSG.Clear(); - return TRUE; + return true; } + +#else // !wxUSE_GUI + + +// ============================================================================ +// wxConsoleEventLoop implementation +// ============================================================================ + +#if wxUSE_CONSOLE_EVENTLOOP + +void wxConsoleEventLoop::WakeUp() +{ +#if wxUSE_THREADS + wxWakeUpMainThread(); +#endif +} + +void wxConsoleEventLoop::ProcessMessage(WXMSG *msg) +{ + ::DispatchMessage(msg); +} + +bool wxConsoleEventLoop::Dispatch() +{ + MSG msg; + if ( !GetNextMessage(&msg) ) + return false; + + ProcessMessage(&msg); + + return !m_shouldExit; +} + +int wxConsoleEventLoop::DispatchTimeout(unsigned long timeout) +{ + MSG msg; + int rc = GetNextMessageTimeout(&msg, timeout); + if ( rc != 1 ) + return rc; + + ProcessMessage(&msg); + + return !m_shouldExit; +} + +#endif // wxUSE_CONSOLE_EVENTLOOP + +#endif //wxUSE_GUI