X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/77ffb5937e89927b621128789401db8921fe580f..3dccf96eabc68d95839782d35e6193855f007fd2:/include/wx/cocoa/colour.h diff --git a/include/wx/cocoa/colour.h b/include/wx/cocoa/colour.h index b8c0087ee9..c1bbc340ed 100644 --- a/include/wx/cocoa/colour.h +++ b/include/wx/cocoa/colour.h @@ -1,12 +1,12 @@ ///////////////////////////////////////////////////////////////////////////// -// Name: colour.h +// Name: wx/cocoa/colour.h // Purpose: wxColour class // Author: David Elliott // Modified by: // Created: 2003/06/17 // RCS-ID: $Id$ // Copyright: (c) 2003 David Elliott -// Licence: wxWidgets licence +// Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef __WX_COCOA_COLOUR_H__ @@ -18,24 +18,29 @@ // ======================================================================== // wxColour // ======================================================================== -class WXDLLEXPORT wxColour: public wxObject + +class WXDLLEXPORT wxColour : public wxColourBase { public: + // constructors + // ------------ + + // default wxColour() { Init(); } - // from RGB - wxColour( unsigned char red, unsigned char green, unsigned char blue ) - : m_cocoaNSColor(NULL) - { Set(red,green,blue); } - wxColour( unsigned long colRGB ) - : m_cocoaNSColor(NULL) - { Set(colRGB); } + // the other standard ones: notice that we can't use + // DEFINE_STD_WXCOLOUR_CONSTRUCTORS here because we need to call Init() to + // initialize m_cocoaNSColor and the macro doesn't do it + wxColour( ChannelType red, ChannelType green, ChannelType blue, + ChannelType alpha = wxALPHA_OPAQUE ) + { Init(); Set(red, green, blue, alpha); } + wxColour(unsigned long colRGB) { Init(); Set(colRGB); } + wxColour(const wxString &colourName) { Init(); Set(colourName); } + wxColour(const wxChar *colourName) { Init(); Set(colourName); } + + // initialization using existing NSColor + wxColour( WX_NSColor aColor ); - // implicit conversion from the colour name - wxColour( const wxString &colourName ) - { InitFromName(colourName); } - wxColour( const char *colourName ) - { InitFromName(wxString::FromAscii(colourName)); } // copy ctors and assignment operators wxColour( const wxColour& col ); @@ -44,48 +49,59 @@ public: virtual ~wxColour(); // accessors - bool Ok() const { return m_cocoaNSColor; } + bool Ok() const { return IsOk(); } + bool IsOk() const { return m_cocoaNSColor; } WX_NSColor GetNSColor() { return m_cocoaNSColor; } unsigned char Red() const { return m_red; } unsigned char Green() const { return m_green; } unsigned char Blue() const { return m_blue; } + unsigned char Alpha() const { return m_alpha; } // comparison bool operator == (const wxColour& colour) const { - // VZ: sure we want to compare NSColor objects for equality here? - return (m_cocoaNSColor == colour.m_cocoaNSColor - && m_red == colour.m_red - && m_green == colour.m_green - && m_blue == colour.m_blue); + return m_cocoaNSColor == colour.m_cocoaNSColor || + (m_red == colour.m_red && + m_green == colour.m_green && + m_blue == colour.m_blue && + m_alpha == colour.m_alpha); } bool operator != (const wxColour& colour) const - { return !(*this == colour); } + { return !(*this == colour); } // Set() functions - void Set( unsigned char red, unsigned char green, unsigned char blue ); - void Set( unsigned long colRGB ) - { - // we don't need to know sizeof(long) here because we assume that the three - // least significant bytes contain the R, G and B values - Set((unsigned char)colRGB, - (unsigned char)(colRGB >> 8), - (unsigned char)(colRGB >> 16)); - } + void Set( WX_NSColor aColor ); + + // reroute the inherited ones + void Set(unsigned char red, + unsigned char green, + unsigned char blue, + unsigned char alpha = wxALPHA_OPAQUE) + { wxColourBase::Set(red, green, blue, alpha); } + + bool Set(const wxChar *str) + { return wxColourBase::Set(str); } + + bool Set(const wxString &str) + { return wxColourBase::Set(str); } + + void Set(unsigned long colRGB) + { wxColourBase::Set(colRGB); } protected: // puts the object in an invalid, uninitialized state void Init(); - // create the object from name, leaves it uninitialized if it failed - void InitFromName(const wxString& col); + virtual void + InitRGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a); private: WX_NSColor m_cocoaNSColor; unsigned char m_red; unsigned char m_green; unsigned char m_blue; + unsigned char m_alpha; DECLARE_DYNAMIC_CLASS(wxColour) };