X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/77ffb5937e89927b621128789401db8921fe580f..34deaa936202a60038f3c147527668402d2ce3f6:/include/wx/sound.h?ds=sidebyside diff --git a/include/wx/sound.h b/include/wx/sound.h index 6d81ac1ef4..37315eb8a3 100644 --- a/include/wx/sound.h +++ b/include/wx/sound.h @@ -6,16 +6,12 @@ // Created: 2004/02/01 // RCS-ID: $Id$ // Copyright: (c) 2004, Vaclav Slavik -// Licence: wxWidgets licence +// Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_SOUND_H_BASE_ #define _WX_SOUND_H_BASE_ -#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) -#pragma interface "soundbase.h" -#endif - #include "wx/defs.h" #if wxUSE_SOUND @@ -27,20 +23,16 @@ // ---------------------------------------------------------------------------- // Flags for wxSound::Play -#if WXWIN_COMPATIBILITY_2_4 - // NB: we can't use enum because there would be ambiguity between the - // two Play() prototypes when called without explicit parameters - #define wxSOUND_SYNC ((unsigned)0) - #define wxSOUND_ASYNC ((unsigned)1) - #define wxSOUND_LOOP ((unsigned)2) -#else - enum wxSoundFlags - { - wxSOUND_SYNC = 0, - wxSOUND_ASYNC = 1, - wxSOUND_LOOP = 2 - }; -#endif + +// NB: We can't use enum because there would be ambiguity between the +// two Play() prototypes when called without explicit parameters +// if WXWIN_COMPATIBILITY_2_4. +// We can't use enum with some compilers either, because they +// keep reporting nonexistent ambiguities between +// Play(unsigned) and static Play(const wxString&, unsigned). +#define wxSOUND_SYNC ((unsigned)0) +#define wxSOUND_ASYNC ((unsigned)1) +#define wxSOUND_LOOP ((unsigned)2) // Base class for wxSound implementations class WXDLLIMPEXP_ADV wxSoundBase : public wxObject @@ -60,7 +52,7 @@ public: // Plays sound from filename: static bool Play(const wxString& filename, unsigned flags = wxSOUND_ASYNC); - + protected: virtual bool DoPlay(unsigned flags) const = 0; }; @@ -71,6 +63,8 @@ protected: #if defined(__WXMSW__) #include "wx/msw/sound.h" +#elif defined(__WXCOCOA__) + #include "wx/cocoa/sound.h" #elif defined(__WXMAC__) #include "wx/mac/sound.h" #elif defined(__WXPM__)