X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/77ffb5937e89927b621128789401db8921fe580f..26531700c7ec84872c60899ce6219954499086da:/include/wx/univ/inphand.h diff --git a/include/wx/univ/inphand.h b/include/wx/univ/inphand.h index 51eaa811a1..6ddd55fcf6 100644 --- a/include/wx/univ/inphand.h +++ b/include/wx/univ/inphand.h @@ -7,7 +7,7 @@ // Created: 18.08.00 // RCS-ID: $Id$ // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com) -// Licence: wxWidgets licence +// Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_UNIV_INPHAND_H_ @@ -47,8 +47,8 @@ class WXDLLEXPORT wxInputHandler : public wxObject { public: - // map a keyboard event to one or more actions (pressed == TRUE if the key - // was pressed, FALSE if released), returns TRUE if something was done + // map a keyboard event to one or more actions (pressed == true if the key + // was pressed, false if released), returns true if something was done virtual bool HandleKey(wxInputConsumer *consumer, const wxKeyEvent& event, bool pressed) = 0; @@ -67,12 +67,12 @@ public: // HandleMouseMove() as the mouse maybe over the control without it having // focus // - // return TRUE to refresh the control, FALSE otherwise + // return true to refresh the control, false otherwise virtual bool HandleFocus(wxInputConsumer *consumer, const wxFocusEvent& event); // react to the app getting/losing activation // - // return TRUE to refresh the control, FALSE otherwise + // return true to refresh the control, false otherwise virtual bool HandleActivation(wxInputConsumer *consumer, bool activated); // virtual dtor for any base class @@ -94,23 +94,23 @@ public: bool pressed) { return m_handler ? m_handler->HandleKey(consumer, event, pressed) - : FALSE; + : false; } virtual bool HandleMouse(wxInputConsumer *consumer, const wxMouseEvent& event) { - return m_handler ? m_handler->HandleMouse(consumer, event) : FALSE; + return m_handler ? m_handler->HandleMouse(consumer, event) : false; } virtual bool HandleMouseMove(wxInputConsumer *consumer, const wxMouseEvent& event) { - return m_handler ? m_handler->HandleMouseMove(consumer, event) : FALSE; + return m_handler ? m_handler->HandleMouseMove(consumer, event) : false; } virtual bool HandleFocus(wxInputConsumer *consumer, const wxFocusEvent& event) { - return m_handler ? m_handler->HandleFocus(consumer, event) : FALSE; + return m_handler ? m_handler->HandleFocus(consumer, event) : false; } private: