X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/77ffb5937e89927b621128789401db8921fe580f..07502d7351ab56770752ad01ee28af497cf2ab9c:/include/wx/univ/toplevel.h diff --git a/include/wx/univ/toplevel.h b/include/wx/univ/toplevel.h index 7b36af81a4..8b451f6ba1 100644 --- a/include/wx/univ/toplevel.h +++ b/include/wx/univ/toplevel.h @@ -4,17 +4,13 @@ // Author: Vaclav Slavik // Id: $Id$ // Copyright: (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com) -// Licence: wxWidgets licence +// Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef __WX_UNIV_TOPLEVEL_H__ #define __WX_UNIV_TOPLEVEL_H__ -#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) - #pragma interface "univtoplevel.h" -#endif - #include "wx/univ/inpcons.h" #include "wx/univ/inphand.h" #include "wx/icon.h" @@ -119,11 +115,21 @@ public: long style = wxDEFAULT_FRAME_STYLE, const wxString& name = wxFrameNameStr); + // wxUniv-specific methods: do [not] use native decorations for this (or + // all) window(s) + // + // notice that this has no effect if the system doesn't support any native + // decorations anyhow and that by default native decorations are used + // + // if UseNativeDecorations() is used, it must be called before Create() + static void UseNativeDecorationsByDefault(bool native = true); + void UseNativeDecorations(bool native = true); + bool IsUsingNativeDecorations() const; + + // implement base class pure virtuals virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL); virtual wxPoint GetClientAreaOrigin() const; - virtual void DoGetClientSize(int *width, int *height) const; - virtual void DoSetClientSize(int width, int height); virtual void SetIcon(const wxIcon& icon) { SetIcons( wxIconBundle( icon ) ); } virtual void SetIcons(const wxIconBundle& icons); @@ -137,20 +143,27 @@ public: long numArg = -1, const wxString& strArg = wxEmptyString); + static wxInputHandler *GetStdInputHandler(wxInputHandler *handlerDef); + virtual wxInputHandler *DoGetStdInputHandler(wxInputHandler *handlerDef) + { + return GetStdInputHandler(handlerDef); + } + // move/resize the frame interactively, i.e. let the user do it virtual void InteractiveMove(int flags = wxINTERACTIVE_MOVE); virtual int GetMinWidth() const; virtual int GetMinHeight() const; - virtual bool ProvidesBackground() const { return TRUE; } - + virtual wxWindow *GetInputWindow() const { return wx_const_cast(wxTopLevelWindow*, this); } + protected: + virtual void DoGetClientSize(int *width, int *height) const; + virtual void DoSetClientSize(int width, int height); + // handle titlebar button click event virtual void ClickTitleBarButton(long button); - virtual wxWindow *GetInputWindow() const { return (wxWindow*)this; } - // return wxTOPLEVEL_xxx combination based on current state of the frame long GetDecorationsStyle() const; @@ -161,12 +174,15 @@ protected: void OnNcPaint(wxNcPaintEvent& event); void OnSystemMenu(wxCommandEvent& event); - // TRUE if wxTLW should render decorations (aka titlebar) itself + // true if wxTLW should render decorations (aka titlebar) itself static int ms_drawDecorations; - // TRUE if wxTLW can be iconized + // true if wxTLW can be iconized static int ms_canIconize; + + // true if we're using native decorations + bool m_usingNativeDecorations; // true for currently active frame - bool m_isActive:1; + bool m_isActive; // version of icon for titlebar (16x16) wxIcon m_titlebarIcon; // saved window style in fullscreen mdoe @@ -179,27 +195,4 @@ protected: WX_DECLARE_INPUT_CONSUMER() }; -// ---------------------------------------------------------------------------- -// wxStdFrameInputHandler: handles focus, resizing and titlebar buttons clicks -// ---------------------------------------------------------------------------- - -class WXDLLEXPORT wxStdFrameInputHandler : public wxStdInputHandler -{ -public: - wxStdFrameInputHandler(wxInputHandler *inphand); - - virtual bool HandleMouse(wxInputConsumer *consumer, - const wxMouseEvent& event); - virtual bool HandleMouseMove(wxInputConsumer *consumer, const wxMouseEvent& event); - virtual bool HandleActivation(wxInputConsumer *consumer, bool activated); - -private: - // the window (button) which has capture or NULL and the last hittest result - wxTopLevelWindow *m_winCapture; - long m_winHitTest; - long m_winPressed; - bool m_borderCursorOn; - wxCursor m_origCursor; -}; - #endif // __WX_UNIV_TOPLEVEL_H__