X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/77fb1a02aac56528bbf3229af32634cc02795906..4ff28c37c8201f104df0fffefb8d269bd327d88d:/include/wx/evtloop.h diff --git a/include/wx/evtloop.h b/include/wx/evtloop.h index 76319e3f1e..adbb15efa0 100644 --- a/include/wx/evtloop.h +++ b/include/wx/evtloop.h @@ -66,6 +66,44 @@ protected: DECLARE_NO_COPY_CLASS(wxEventLoopBase) }; +#if defined(__WXMSW__) || defined(__WXMAC__) || defined(__WXDFB__) + +// this class can be used to implement a standard event loop logic using +// Pending() and Dispatch() +// +// it also handles idle processing automatically +class WXDLLEXPORT wxEventLoopManual : public wxEventLoopBase +{ +public: + wxEventLoopManual(); + + // enters a loop calling OnNextIteration(), Pending() and Dispatch() and + // terminating when Exit() is called + virtual int Run(); + + // sets the "should exit" flag and wakes up the loop so that it terminates + // soon + virtual void Exit(int rc = 0); + +protected: + // implement this to wake up the loop: usually done by posting a dummy event + // to it (called from Exit()) + virtual void WakeUp() = 0; + + // may be overridden to perform some action at the start of each new event + // loop iteration + virtual void OnNextIteration() { } + + + // the loop exit code + int m_exitcode; + + // should we exit the loop? + bool m_shouldExit; +}; + +#endif // platforms using "manual" loop + // we're moving away from old m_impl wxEventLoop model as otherwise the user // code doesn't have access to platform-specific wxEventLoop methods and this // can sometimes be very useful (e.g. under MSW this is necessary for @@ -75,7 +113,11 @@ protected: #include "wx/palmos/evtloop.h" #elif defined(__WXMSW__) #include "wx/msw/evtloop.h" -#else +#elif defined(__WXMAC__) + #include "wx/mac/evtloop.h" +#elif defined(__WXDFB__) + #include "wx/dfb/evtloop.h" +#else // other platform class WXDLLEXPORT wxEventLoopImpl; @@ -95,9 +137,9 @@ protected: wxEventLoopImpl *m_impl; DECLARE_NO_COPY_CLASS(wxEventLoop) - }; +}; -#endif // __WXMSW__/!__WXMSW__ +#endif // platforms inline bool wxEventLoopBase::IsRunning() const { return GetActive() == this; }