X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/77ef61f539f418d21989856f8cfcd3fc287443f2..a25a17732c2d4d34d5d35a5318053dd8c6e29722:/docs/doxygen/overviews/unicode.h diff --git a/docs/doxygen/overviews/unicode.h b/docs/doxygen/overviews/unicode.h index e372007b1e..a84dc50aa1 100644 --- a/docs/doxygen/overviews/unicode.h +++ b/docs/doxygen/overviews/unicode.h @@ -49,30 +49,40 @@ other services should be ready to deal with Unicode. When working with Unicode, it's important to define the meaning of some terms. -A @e glyph is a particular image that represents a @e character or part of a character. +A glyph is a particular image (usually part of a font) that +represents a character or part of a character. Any character may have one or more glyph associated; e.g. some of the possible glyphs for the capital letter 'A' are: @image html overview_unicode_glyphs.png Unicode assigns each character of almost any existing alphabet/script a number, -which is called code point; it's typically indicated in documentation +which is called code point; it's typically indicated in documentation manuals and in the Unicode website as @c U+xxxx where @c xxxx is an hexadecimal number. -The Unicode standard divides the space of all possible code points in @e planes; +Note that typically one character is assigned exactly one code point, but there +are exceptions; the so-called precomposed characters +(see http://en.wikipedia.org/wiki/Precomposed_character) or the ligatures. +In these cases a single "character" may be mapped to more than one code point or +viceversa more characters may be mapped to a single code point. + +The Unicode standard divides the space of all possible code points in planes; a plane is a range of 65,536 (1000016) contiguous Unicode code points. Planes are numbered from 0 to 16, where the first one is the @e BMP, or Basic Multilingual Plane. +The BMP contains characters for all modern languages, and a large number of +special characters. The other planes in fact contain mainly historic scripts, +special-purpose characters or are unused. Code points are represented in computer memory as a sequence of one or more -code units, where a code unit is a unit of memory: 8, 16, or 32 bits. +code units, where a code unit is a unit of memory: 8, 16, or 32 bits. More precisely, a code unit is the minimal bit combination that can represent a unit of encoded text for processing or interchange. -The @e UTF or Unicode Transformation Formats are algorithms mapping the Unicode +The UTF or Unicode Transformation Formats are algorithms mapping the Unicode code points to code unit sequences. The simplest of them is UTF-32 where -each code unit is composed by 32 bits (4 bytes) and each code point is represented -by a single code unit. +each code unit is composed by 32 bits (4 bytes) and each code point is always +represented by a single code unit (fixed length encoding). (Note that even UTF-32 is still not completely trivial as the mapping is different for little and big-endian architectures). UTF-32 is commonly used under Unix systems for internal representation of Unicode strings. @@ -81,6 +91,7 @@ Another very widespread standard is UTF-16 which is used by Microsoft Win it encodes the first (approximately) 64 thousands of Unicode code points (the BMP plane) using 16-bit code units (2 bytes) and uses a pair of 16-bit code units to encode the characters beyond this. These pairs are called @e surrogate. +Thus UTF16 uses a variable number of code units to encode each code point. Finally, the most widespread encoding used for the external Unicode storage (e.g. files and network protocols) is UTF-8 which is byte-oriented and so @@ -107,7 +118,7 @@ Typically when UTF8 is used, code units are stored into @c char types, since @c char are 8bit wide on almost all systems; when using UTF16 typically code units are stored into @c wchar_t types since @c wchar_t is at least 16bits on all systems. This is also the approach used by wxString. -See @ref overview_wxstring for more info. +See @ref overview_string for more info. See also http://unicode.org/glossary/ for the official definitions of the terms reported above. @@ -123,8 +134,8 @@ programs require the Microsoft Layer for Unicode to run on Windows 95/98/ME. However, unlike the Unicode build mode of the previous versions of wxWidgets, this support is mostly transparent: you can still continue to work with the @b narrow -(i.e. current-locale-encoded @c char*) strings even if @b wide -(i.e. UTF16/UCS2-encoded @c wchar_t* or UTF8-encoded @c char) strings are also +(i.e. current locale-encoded @c char*) strings even if @b wide +(i.e. UTF16-encoded @c wchar_t* or UTF8-encoded @c char*) strings are also supported. Any wxWidgets function accepts arguments of either type as both kinds of strings are implicitly converted to wxString, so both @code @@ -132,7 +143,7 @@ wxMessageBox("Hello, world!"); @endcode and the somewhat less usual @code -wxMessageBox(L"Salut \u00e0 toi!"); // 00E0 is "Latin Small Letter a with Grave" +wxMessageBox(L"Salut \u00E0 toi!"); // U+00E0 is "Latin Small Letter a with Grave" @endcode work as expected. @@ -147,9 +158,10 @@ in the case of gcc). In particular, the most common encoding used under modern Unix systems is UTF-8 and as the string above is not a valid UTF-8 byte sequence, nothing would be displayed at all in this case. Thus it is important to never use 8-bit (instead of 7-bit) characters directly in the program source -but use wide strings or, alternatively, write +but use wide strings or, alternatively, write: @code -wxMessageBox(wxString::FromUTF8("Salut \xc3\xa0 toi!")); +wxMessageBox(wxString::FromUTF8("Salut \xC3\xA0 toi!")); + // in UTF8 the character U+00E0 is encoded as 0xC3A0 @endcode In a similar way, wxString provides access to its contents as either @c wchar_t or @@ -327,6 +339,7 @@ different encoding of it. So you need to be able to convert the data to various representations and the wxString methods wxString::ToAscii(), wxString::ToUTF8() (or its synonym wxString::utf8_str()), wxString::mb_str(), wxString::c_str() and wxString::wc_str() can be used for this. + The first of them should be only used for the string containing 7-bit ASCII characters only, anything else will be replaced by some substitution character. wxString::mb_str() converts the string to the encoding used by the current locale @@ -359,19 +372,13 @@ const char *p = s.ToUTF8(); puts(p); // or call any other function taking const char * @endcode does @b not work because the temporary buffer returned by wxString::ToUTF8() is -destroyed and @c p is left pointing nowhere. To correct this you may use -@code -wxCharBuffer p(s.ToUTF8()); -puts(p); -@endcode -which does work but results in an unnecessary copy of string data in the build -configurations when wxString::ToUTF8() returns the pointer to internal string buffer. -If this inefficiency is important you may write +destroyed and @c p is left pointing nowhere. To correct this you should use @code -const wxUTF8Buf p(s.ToUTF8()); +const wxScopedCharBuffer p(s.ToUTF8()); puts(p); @endcode -where @c wxUTF8Buf is the type corresponding to the real return type of wxString::ToUTF8(). +which does work. + Similarly, wxWX2WCbuf can be used for the return type of wxString::wc_str(). But, once again, none of these cryptic types is really needed if you just pass the return value of any of the functions mentioned in this section to another @@ -379,7 +386,7 @@ function directly. @section overview_unicode_settings Unicode Related Compilation Settings -@c wxUSE_UNICODE is now defined as 1 by default to indicate Unicode support. +@c wxUSE_UNICODE is now defined as @c 1 by default to indicate Unicode support. If UTF-8 is used for the internal storage in wxString, @c wxUSE_UNICODE_UTF8 is also defined, otherwise @c wxUSE_UNICODE_WCHAR is.