X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/77b239d4ba3333c2313035a3ea1ca9ff5d6cdb0f..835165d576b66441987b78519e6ef1fe74ea795a:/include/wx/longlong.h diff --git a/include/wx/longlong.h b/include/wx/longlong.h index de468676fd..7c76d5f677 100644 --- a/include/wx/longlong.h +++ b/include/wx/longlong.h @@ -404,14 +404,23 @@ public: // convert to ulong with range checking in debug mode (only!) unsigned long ToULong() const { - wxASSERT_MSG( m_ll <= LONG_MAX, + wxASSERT_MSG( m_ll <= ULONG_MAX, wxT("wxULongLong to long conversion loss of precision") ); return wx_truncate_cast(unsigned long, m_ll); } // convert to double + // + // For some completely obscure reasons compiling the cast below with + // VC6 in DLL builds only (!) results in "error C2520: conversion from + // unsigned __int64 to double not implemented, use signed __int64" so + // we must use a different version for that compiler. +#ifdef __VISUALC6__ + double ToDouble() const; +#else double ToDouble() const { return wx_truncate_cast(double, m_ll); } +#endif // operations // addition @@ -1077,6 +1086,12 @@ WXDLLIMPEXP_BASE class wxTextInputStream &operator>>(class wxTextInputStream &st #if wxUSE_LONGLONG_NATIVE +// VC6 is known to not have __int64 specializations of numeric_limits<> in its +// anyhow so don't bother including it, especially as it results in +// tons of warnings because the standard header itself uses obsolete template +// specialization syntax. +#ifndef __VISUALC6__ + #include namespace std @@ -1094,8 +1109,37 @@ template<> class numeric_limits } // namespace std +#endif // !VC6 + #endif // wxUSE_LONGLONG_NATIVE +// ---------------------------------------------------------------------------- +// Specialize wxArgNormalizer to allow using wxLongLong directly with wx pseudo +// vararg functions. +// ---------------------------------------------------------------------------- + +// Notice that this must be done here and not in wx/strvararg.h itself because +// we can't include wx/longlong.h from there as this header itself includes +// wx/string.h which includes wx/strvararg.h too, so to avoid the circular +// dependencies we can only do it here (or add another header just for this but +// it doesn't seem necessary). +#include "wx/strvararg.h" + +template<> +struct WXDLLIMPEXP_BASE wxArgNormalizer +{ + wxArgNormalizer(wxLongLong value, + const wxFormatString *fmt, unsigned index) + : m_value(value) + { + wxASSERT_ARG_TYPE( fmt, index, wxFormatString::Arg_LongLongInt ); + } + + wxLongLong_t get() const { return m_value.GetValue(); } + + wxLongLong m_value; +}; + #endif // wxUSE_LONGLONG #endif // _WX_LONGLONG_H