X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/7776d70e7fa18301cfee34b5b60f127ba0781580..54f11060867c4c97ebbe7954353f5c311262fc4b:/include/wx/animdecod.h diff --git a/include/wx/animdecod.h b/include/wx/animdecod.h index 5379c366a5..a4c864c365 100644 --- a/include/wx/animdecod.h +++ b/include/wx/animdecod.h @@ -30,15 +30,15 @@ class WXDLLIMPEXP_FWD_CORE wxImage; wxAnimationDecoders always load an input stream using some optimized format to store it which is format-depedent. This allows to store a (possibly big) animation using a format which is a good compromise between required memory - and time required to blit in on the screen. + and time required to blit it on the screen. - 2) wxAnimationDecoders contain the animation data in some internal var. + 2) wxAnimationDecoders contain the animation data in some internal variable. That's why they derive from wxObjectRefData: they are data which can be shared. 3) wxAnimationDecoders can be used by a wxImageHandler to retrieve a frame in wxImage format; the viceversa cannot be done. - 4) wxAnimationDecoders are decoders only, thus do not support save features. + 4) wxAnimationDecoders are decoders only, thus they do not support save features. 5) wxAnimationDecoders are directly used by wxAnimation (generic implementation) as wxObjectRefData while they need to be 'wrapped' by a wxImageHandler for @@ -61,11 +61,11 @@ enum wxAnimationDisposal // Do not dispose. The graphic is to be left in place. wxANIM_DONOTREMOVE = 0, - // Restore to background color. The area used by the graphic must be + // Restore to background color. The area used by the graphic must be // restored to the background color. wxANIM_TOBACKGROUND = 1, - // Restore to previous. The decoder is required to restore the area + // Restore to previous. The decoder is required to restore the area // overwritten by the graphic with what was there prior to rendering the graphic. wxANIM_TOPREVIOUS = 2 };