X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/75fcbf8e16c6b1cf177e7471b9cc27f97edb3c94..0e795b059775a8cfca51f08c9ae5c76c619a610b:/BuildCVS.txt diff --git a/BuildCVS.txt b/BuildCVS.txt index b7ddba7b44..1e85521ae4 100644 --- a/BuildCVS.txt +++ b/BuildCVS.txt @@ -12,9 +12,8 @@ a) If using Microsoft Visual C++ 5.0 or 6.0 Ensure that the command-line compiler and tools (including nmake) are installed and ready to run. Depending on your -installation there may be a batch file (named something like -VCVARS32.BAT) that needs to be run to set correct environment -varaibles and PATH entries. +installation there may be a batch file (commonly named VCVARS32.BAT) +that needs to be run to set correct environment variables and PATH entries. Continue with item c) below. @@ -23,15 +22,15 @@ b) If using the MinGW or Cygwin compilers You can get MinGW from http://www.mingw.org/ -Cygwin is available at http://sources.redhat.com/cygwin/ +Cygwin is available at http://www.cygwin.com/ If you are using Cygwin or MinGW together with the MSYS environment, you can build the library using configure (see "Unix ports" and "Windows using configure" below). You can also -build wxWindows without configure using native makefile, but only with +build wxWidgets without configure using native makefile, but only with MinGW. Using Cygwin together with Windows makefile is no longer supported. -If building with Mingw without configure: +If building with MinGW without configure: -> Set your path so that it includes the directory where your compiler and tools reside @@ -50,17 +49,18 @@ If using configure, Unix instructions apply. c) Build instructions --> Assumming that you installed the wxWindows sources - into c:\wxWin --> Copy c:\wxWin\include\wx\msw\setup0.h - to c:\wxWin\include\wx\msw\setup.h --> Edit c:\wxWin\include\wx\msw\setup.h to choose - the features you would like to compile wxWindows with[out]. +Assumming that you installed the wxWidgets sources +into c:\wxWidgets: + +-> Copy c:\wxWidgets\include\wx\msw\setup0.h + to c:\wxWidgets\include\wx\msw\setup.h +-> Edit c:\wxWidgets\include\wx\msw\setup.h to choose + the features you would like to compile wxWidgets with[out]. and std iostreams are disabled with #define wxUSE_STD_IOSTREAM 0 --> type: cd c:\wxWin\build\win32 +-> type: cd c:\wxWidgets\build\msw -> type: make -f makefile.gcc (if using GNU tools) or type: nmake -f makefile.vc (if using MS VC++) etc. @@ -70,9 +70,9 @@ etc. d) Borland (including free command line tools) Download tools from http://www.borland.com/downloads/ - See docs/msw/install.txt for details; in brief + See docs/msw/install.txt for details; in brief: --> type cd %WXWIN%\build\win32 +-> type cd c:\wxWidgets\build\msw -> type make -f makefile.bcc You can customize many things in the build process, detailed description is @@ -92,12 +92,12 @@ GNU autoconf package (version > 2.54) installed on your system and type run "autoconf" in the base directory (or run the autogen.sh script in the same directory, which just calls autoconf). Note that you usually don't -need to do this because configure is included in cVS. +need to do this because configure is included in CVS. Set WXWIN environment variable to the base directory such -as ~/wxWindows (this is actually not really needed). +as ~/wxWidgets (this is actually not really needed). --> type: export WXWIN=~/wxWindows +-> type: export WXWIN=~/wxWidgets -> type: md mybuild -> type: cd mybuild -> type: ../configure --with-motif @@ -116,7 +116,7 @@ yet complete). III) Windows using configure ---------------------------------------- -wxWindows can be built on Windows using MSYS (see +wxWidgets can be built on Windows using MSYS (see http://www.mingw.org/), which is a POSIX build environment for Windows. With MSYS you can just ./configure && make (see also VII, Unix->Windows cross-compiling using configure). @@ -128,7 +128,7 @@ IV) Classic MacOS using CodeWarrior (eg MacOS 8.x/9.x) ---------------------------------------- Refer to the readme.txt and install.txt files in docs/mac to build -wxWindows under Classic Mac OS using CodeWarrior. +wxWidgets under Classic Mac OS using CodeWarrior. If you are checking out the CVS sources using cvs under Mac OS X and compiling under Classic Mac OS: @@ -162,6 +162,7 @@ or type: ../configure VI) OS/2 ---------------------------------------- +No notes. VII) Unix->Windows cross-compiling using configure -------------------------------------------------- @@ -181,9 +182,9 @@ preferable if you write portable C(++). ] You might want to build both Unix and Windows binaries in the same source tree; to do this make subdirs for each e.g. unix and win32. If you've -already build wxWindows in the main dir, do a 'make distclean' there, +already build wxWidgets in the main dir, do a 'make distclean' there, otherwise configure will get confused. (In any case, read the section 'Unix -using configure' and make sure you're able to build a native wxWindows +using configure' and make sure you're able to build a native wxWidgets library; cross-compiling errors can be pretty obscure and you'll want to be sure that your configure setup is basically sound.)