X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/757b694ba86ee675b6028aed470611a6ef302491..d476275306f7bdfb81ea3f06ed69fe461d058695:/src/dfb/app.cpp diff --git a/src/dfb/app.cpp b/src/dfb/app.cpp index e84aa6ae98..bfde03508e 100644 --- a/src/dfb/app.cpp +++ b/src/dfb/app.cpp @@ -45,9 +45,60 @@ bool wxApp::Initialize(int& argc, wxChar **argv) if ( !wxAppBase::Initialize(argc, argv) ) return false; + // FIXME-UTF8: This code is taken from wxGTK and duplicated here. This + // is just a temporary fix to make wxDFB compile in Unicode + // build, the real fix is to change Initialize()'s signature + // to use char* on Unix. +#if wxUSE_UNICODE + // DirectFBInit() wants UTF-8, not wchar_t, so convert + int i; + char **argvDFB = new char *[argc + 1]; + for ( i = 0; i < argc; i++ ) + { + argvDFB[i] = strdup(wxConvUTF8.cWX2MB(argv[i])); + } + + argvDFB[argc] = NULL; + + int argcDFB = argc; + + if ( !wxDfbCheckReturn(DirectFBInit(&argcDFB, &argvDFB)) ) + return false; + + if ( argcDFB != argc ) + { + // we have to drop the parameters which were consumed by DFB+ + for ( i = 0; i < argcDFB; i++ ) + { + while ( strcmp(wxConvUTF8.cWX2MB(argv[i]), argvDFB[i]) != 0 ) + { + memmove(argv + i, argv + i + 1, (argc - i)*sizeof(*argv)); + } + } + + argc = argcDFB; + } + //else: DirectFBInit() didn't modify our parameters + + // free our copy + for ( i = 0; i < argcDFB; i++ ) + { + free(argvDFB[i]); + } + + delete [] argvDFB; + +#else // ANSI + if ( !wxDfbCheckReturn(DirectFBInit(&argc, &argv)) ) return false; +#endif // Unicode/ANSI + + // update internal arg[cv] as DFB may have removed processed options: + this->argc = argc; + this->argv = argv; + if ( !wxIDirectFB::Get() ) return false; @@ -105,7 +156,9 @@ void wxApp::WakeUpIdle() wxMutexGuiEnter(); #endif - wxEventLoop::GetActive()->WakeUp(); + wxEventLoopBase * const loop = wxEventLoop::GetActive(); + if ( loop ) + loop->WakeUp(); #if wxUSE_THREADS if (!wxThread::IsMain()) @@ -137,8 +190,10 @@ bool wxApp::Yield(bool onlyIfNeeded) wxLog::Suspend(); - if ( wxEventLoop::GetActive() ) - wxEventLoop::GetActive()->Yield(); + wxEventLoop * const + loop = wx_static_cast(wxEventLoop *, wxEventLoop::GetActive()); + if ( loop ) + loop->Yield(); // it's necessary to call ProcessIdle() to update the frames sizes which // might have been changed (it also will update other things set from