X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/750b78ba359e7d30c7d3ad49d268923e986268cb..449110cd746414d5f77db428babe20b84720c73a:/include/wx/app.h diff --git a/include/wx/app.h b/include/wx/app.h index 64b479d1f0..35d9b5d06e 100644 --- a/include/wx/app.h +++ b/include/wx/app.h @@ -1,98 +1,629 @@ ///////////////////////////////////////////////////////////////////////////// -// Name: app.h -// Purpose: wxApp inclusion +// Name: wx/app.h +// Purpose: wxAppBase class and macros used for declaration of wxApp +// derived class in the user code // Author: Julian Smart // Modified by: // Created: 01/02/97 // RCS-ID: $Id$ -// Copyright: (c) Julian Smart and Markus Holzem -// Licence: wxWindows licence +// Copyright: (c) Julian Smart +// Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_APP_H_BASE_ #define _WX_APP_H_BASE_ -#ifdef __WXMSW__ -class WXDLLEXPORT wxApp; -typedef wxApp* (*wxAppInitializerFunction) (void); -#endif +// ---------------------------------------------------------------------------- +// headers we have to include here +// ---------------------------------------------------------------------------- -#include "wx/object.h" +#include "wx/event.h" // for the base class -#ifndef __WXMSW__ -typedef wxObject* (*wxAppInitializerFunction) (void); // returning wxApp* won't work with gcc -#endif +#if wxUSE_GUI + #include "wx/window.h" // for wxTopLevelWindows +#endif // wxUSE_GUI -#if defined(__WXMSW__) -#include "wx/msw/app.h" -#elif defined(__WXMOTIF__) -#include "wx/motif/app.h" -#elif defined(__WXQT__) -#include "wx/qt/app.h" -#elif defined(__WXGTK__) -#include "wx/gtk/app.h" -#elif defined(__WXMAC__) -#include "wx/mac/app.h" -#elif defined(__WXSTUBS__) -#include "wx/stubs/app.h" -#endif +#include "wx/build.h" +#include "wx/init.h" // we must declare wxEntry() + +class WXDLLIMPEXP_CORE wxApp; +class WXDLLIMPEXP_BASE wxAppTraits; +class WXDLLIMPEXP_BASE wxCmdLineParser; +class WXDLLIMPEXP_BASE wxLog; +class WXDLLIMPEXP_BASE wxMessageOutput; + +// ---------------------------------------------------------------------------- +// typedefs +// ---------------------------------------------------------------------------- + +// the type of the function used to create a wxApp object on program start up +typedef wxApp* (*wxAppInitializerFunction)(); + +// ---------------------------------------------------------------------------- +// constants +// ---------------------------------------------------------------------------- + +enum +{ + wxPRINT_WINDOWS = 1, + wxPRINT_POSTSCRIPT = 2 +}; + +// ---------------------------------------------------------------------------- +// support for framebuffer ports +// ---------------------------------------------------------------------------- + +#if wxUSE_GUI +// VS: Fullscreen/framebuffer application needs to choose display mode prior +// to wxWindows initialization. This class holds information about display +// mode. It is used by wxApp::Set/GetDisplayMode. +class WXDLLIMPEXP_CORE wxDisplayModeInfo +{ +public: + wxDisplayModeInfo() : m_ok(FALSE) {} + wxDisplayModeInfo(unsigned width, unsigned height, unsigned depth) + : m_width(width), m_height(height), m_depth(depth), m_ok(TRUE) {} + + unsigned GetWidth() const { return m_width; } + unsigned GetHeight() const { return m_height; } + unsigned GetDepth() const { return m_depth; } + bool IsOk() const { return m_ok; } + +private: + unsigned m_width, m_height, m_depth; + bool m_ok; +}; +#endif // wxUSE_GUI + +// ---------------------------------------------------------------------------- +// wxAppConsole: wxApp for non-GUI applications +// ---------------------------------------------------------------------------- + +class WXDLLIMPEXP_BASE wxAppConsole : public wxEvtHandler +{ +public: + // ctor and dtor + wxAppConsole(); + virtual ~wxAppConsole(); + + + // the virtual functions which may/must be overridden in the derived class + // ----------------------------------------------------------------------- + + // This is the very first function called for a newly created wxApp object, + // it is used by the library to do the global initialization. If, for some + // reason, you must override it (instead of just overriding OnInit(), as + // usual, for app-specific initializations), do not forget to call the base + // class version! + virtual bool Initialize(int& argc, wxChar **argv); + + // This gives wxCocoa a chance to call OnInit() with a memory pool in place + virtual bool CallOnInit() { return OnInit(); } + + // Called before OnRun(), this is a good place to do initialization -- if + // anything fails, return false from here to prevent the program from + // continuing. The command line is normally parsed here, call the base + // class OnInit() to do it. + virtual bool OnInit(); + + // this is here only temproary hopefully (FIXME) + virtual bool OnInitGui() { return true; } + + // This is the replacement for the normal main(): all program work should + // be done here. When OnRun() returns, the programs starts shutting down. + virtual int OnRun() = 0; + + // This is only called if OnInit() returned true so it's a good place to do + // any cleanup matching the initializations done there. + virtual int OnExit(); + + // This is the very last function called on wxApp object before it is + // destroyed. If you override it (instead of overriding OnExit() as usual) + // do not forget to call the base class version! + virtual void CleanUp(); + + // Called when a fatal exception occurs, this function should take care not + // to do anything which might provoke a nested exception! It may be + // overridden if you wish to react somehow in non-default way (core dump + // under Unix, application crash under Windows) to fatal program errors, + // however extreme care should be taken if you don't want this function to + // crash. + virtual void OnFatalException() { } + + // Called from wxExit() function, should terminate the application a.s.a.p. + virtual void Exit(); + + + // application info: name, description, vendor + // ------------------------------------------- + + // NB: all these should be set by the application itself, there are no + // reasonable default except for the application name which is taken to + // be argv[0] + + // set/get the application name + wxString GetAppName() const + { + return m_appName.empty() ? m_className : m_appName; + } + void SetAppName(const wxString& name) { m_appName = name; } + + // set/get the app class name + wxString GetClassName() const { return m_className; } + void SetClassName(const wxString& name) { m_className = name; } + + // set/get the vendor name + const wxString& GetVendorName() const { return m_vendorName; } + void SetVendorName(const wxString& name) { m_vendorName = name; } + + + // cmd line parsing stuff + // ---------------------- + + // all of these methods may be overridden in the derived class to + // customize the command line parsing (by default only a few standard + // options are handled) + // + // you also need to call wxApp::OnInit() from YourApp::OnInit() for all + // this to work + +#if wxUSE_CMDLINE_PARSER + // this one is called from OnInit() to add all supported options + // to the given parser + virtual void OnInitCmdLine(wxCmdLineParser& parser); + + // called after successfully parsing the command line, return TRUE + // to continue and FALSE to exit + virtual bool OnCmdLineParsed(wxCmdLineParser& parser); + + // called if "--help" option was specified, return TRUE to continue + // and FALSE to exit + virtual bool OnCmdLineHelp(wxCmdLineParser& parser); + + // called if incorrect command line options were given, return + // FALSE to abort and TRUE to continue + virtual bool OnCmdLineError(wxCmdLineParser& parser); +#endif // wxUSE_CMDLINE_PARSER + + + // miscellaneous customization functions + // ------------------------------------- + + // create the app traits object to which we delegate for everything which + // either should be configurable by the user (then he can change the + // default behaviour simply by overriding CreateTraits() and returning his + // own traits object) or which is GUI/console dependent as then wxAppTraits + // allows us to abstract the differences behind the common façade + wxAppTraits *GetTraits(); + + // the functions below shouldn't be used now that we have wxAppTraits +#if WXWIN_COMPATIBILITY_2_4 + +#if wxUSE_LOG + // override this function to create default log target of arbitrary + // user-defined class (default implementation creates a wxLogGui + // object) -- this log object is used by default by all wxLogXXX() + // functions. + virtual wxLog *CreateLogTarget(); +#endif // wxUSE_LOG + + // similar to CreateLogTarget() but for the global wxMessageOutput + // object + virtual wxMessageOutput *CreateMessageOutput(); + +#endif // WXWIN_COMPATIBILITY_2_4 + + + // event processing functions + // -------------------------- + + // this method allows to filter all the events processed by the program, so + // you should try to return quickly from it to avoid slowing down the + // program to the crawl + // + // return value should be -1 to continue with the normal event processing, + // or TRUE or FALSE to stop further processing and pretend that the event + // had been already processed or won't be processed at all, respectively + virtual int FilterEvent(wxEvent& event); + + // process all events in the wxPendingEvents list -- it is necessary to + // call this function to process posted events. This happens during each + // event loop iteration in GUI mode but if there is no main loop, it may be + // also called directly. + virtual void ProcessPendingEvents(); + + // doesn't do anything in this class, just a hook for GUI wxApp + virtual bool Yield(bool WXUNUSED(onlyIfNeeded) = false) { return true; } + + // make sure that idle events are sent again + virtual void WakeUpIdle() { } + + + // debugging support + // ----------------- + + // this function is called when an assert failure occurs, the base class + // version does the normal processing (i.e. shows the usual assert failure + // dialog box) + // + // the arguments are the place where the assert occured, the text of the + // assert itself and the user-specified message +#ifdef __WXDEBUG__ + virtual void OnAssert(const wxChar *file, + int line, + const wxChar *cond, + const wxChar *msg); +#endif // __WXDEBUG__ + + // check that the wxBuildOptions object (constructed in the application + // itself, usually the one from IMPLEMENT_APP() macro) matches the build + // options of the library and abort if it doesn't + static bool CheckBuildOptions(const wxBuildOptions& buildOptions); + + + // implementation only from now on + // ------------------------------- + + // helpers for dynamic wxApp construction + static void SetInitializerFunction(wxAppInitializerFunction fn) + { ms_appInitFn = fn; } + static wxAppInitializerFunction GetInitializerFunction() + { return ms_appInitFn; } + + + // command line arguments (public for backwards compatibility) + int argc; + wxChar **argv; + +protected: + // the function which creates the traits object when GetTraits() needs it + // for the first time + virtual wxAppTraits *CreateTraits(); -// Having a global instance of this class allows -// wxApp to be aware of the app creator function. -// wxApp can then call this function to create a new -// app object. Convoluted, but necessary. -class WXDLLEXPORT wxAppInitializer + // function used for dynamic wxApp creation + static wxAppInitializerFunction ms_appInitFn; + + // application info (must be set from the user code) + wxString m_vendorName, // vendor name (ACME Inc) + m_appName, // app name + m_className; // class name + + // the class defining the application behaviour, NULL initially and created + // by GetTraits() when first needed + wxAppTraits *m_traits; + + + // the application object is a singleton anyhow, there is no sense in + // copying it + DECLARE_NO_COPY_CLASS(wxAppConsole) +}; + +// ---------------------------------------------------------------------------- +// wxAppBase: the common part of wxApp implementations for all platforms +// ---------------------------------------------------------------------------- + +#if wxUSE_GUI + +class WXDLLIMPEXP_CORE wxAppBase : public wxAppConsole { public: - wxAppInitializer(wxAppInitializerFunction fn) - { - wxApp::SetInitializerFunction(fn); - } + wxAppBase(); + virtual ~wxAppBase(); + + // the virtual functions which may/must be overridden in the derived class + // ----------------------------------------------------------------------- + + // very first initialization function + // + // Override: very rarely + virtual bool Initialize(int& argc, wxChar **argv); + + // a platform-dependent version of OnInit(): the code here is likely to + // depend on the toolkit. default version does nothing. + // + // Override: rarely. + virtual bool OnInitGui(); + + // called to start program execution - the default version just enters + // the main GUI loop in which events are received and processed until + // the last window is not deleted (if GetExitOnFrameDelete) or + // ExitMainLoop() is called. In console mode programs, the execution + // of the program really starts here + // + // Override: rarely in GUI applications, always in console ones. + virtual int OnRun(); + + // very last clean up function + // + // Override: very rarely + virtual void CleanUp(); + + + // the worker functions - usually not used directly by the user code + // ----------------------------------------------------------------- + + // execute the main GUI loop, the function returns when the loop ends + virtual int MainLoop() = 0; + + // exit the main loop thus terminating the application + virtual void Exit(); + + // exit the main GUI loop during the next iteration (i.e. it does not + // stop the program immediately!) + virtual void ExitMainLoop() = 0; + + // returns TRUE if the program is initialized + virtual bool Initialized() = 0; + + // returns TRUE if there are unprocessed events in the event queue + virtual bool Pending() = 0; + + // process the first event in the event queue (blocks until an event + // apperas if there are none currently) + virtual void Dispatch() = 0; + + // process all currently pending events right now + // + // it is an error to call Yield() recursively unless the value of + // onlyIfNeeded is TRUE + // + // WARNING: this function is dangerous as it can lead to unexpected + // reentrancies (i.e. when called from an event handler it + // may result in calling the same event handler again), use + // with _extreme_ care or, better, don't use at all! + virtual bool Yield(bool onlyIfNeeded = FALSE) = 0; + + // this virtual function is called in the GUI mode when the application + // becomes idle and normally just sends wxIdleEvent to all interested + // parties + // + // it should return TRUE if more idle events are needed, FALSE if not + virtual bool ProcessIdle() ; + + // Send idle event to window and all subwindows + // Returns TRUE if more idle time is requested. + virtual bool SendIdleEvents(wxWindow* win, wxIdleEvent& event); + + // Perform standard OnIdle behaviour: call from port's OnIdle + void OnIdle(wxIdleEvent& event); + + + // top level window functions + // -------------------------- + + // return TRUE if our app has focus + virtual bool IsActive() const { return m_isActive; } + + // set the "main" top level window + void SetTopWindow(wxWindow *win) { m_topWindow = win; } + + // return the "main" top level window (if it hadn't been set previously + // with SetTopWindow(), will return just some top level window and, if + // there are none, will return NULL) + virtual wxWindow *GetTopWindow() const + { + if (m_topWindow) + return m_topWindow; + else if (wxTopLevelWindows.GetCount() > 0) + return wxTopLevelWindows.GetFirst()->GetData(); + else + return (wxWindow *)NULL; + } + + // control the exit behaviour: by default, the program will exit the + // main loop (and so, usually, terminate) when the last top-level + // program window is deleted. Beware that if you disable this behaviour + // (with SetExitOnFrameDelete(FALSE)), you'll have to call + // ExitMainLoop() explicitly from somewhere. + void SetExitOnFrameDelete(bool flag) + { m_exitOnFrameDelete = flag ? Yes : No; } + bool GetExitOnFrameDelete() const + { return m_exitOnFrameDelete == Yes; } + + + // display mode, visual, printing mode, ... + // ------------------------------------------------------------------------ + + // Get display mode that is used use. This is only used in framebuffer + // wxWin ports (such as wxMGL). + virtual wxDisplayModeInfo GetDisplayMode() const { return wxDisplayModeInfo(); } + // Set display mode to use. This is only used in framebuffer wxWin + // ports (such as wxMGL). This method should be called from + // wxApp::OnInitGui + virtual bool SetDisplayMode(const wxDisplayModeInfo& WXUNUSED(info)) { return TRUE; } + + // set use of best visual flag (see below) + void SetUseBestVisual( bool flag ) { m_useBestVisual = flag; } + bool GetUseBestVisual() const { return m_useBestVisual; } + + // set/get printing mode: see wxPRINT_XXX constants. + // + // default behaviour is the normal one for Unix: always use PostScript + // printing. + virtual void SetPrintMode(int WXUNUSED(mode)) { } + int GetPrintMode() const { return wxPRINT_POSTSCRIPT; } + + + // miscellaneous other stuff + // ------------------------------------------------------------------------ + + // called by toolkit-specific code to set the app status: active (we have + // focus) or not and also the last window which had focus before we were + // deactivated + virtual void SetActive(bool isActive, wxWindow *lastFocus); + + +protected: + // delete all objects in wxPendingDelete list + void DeletePendingObjects(); + + // override base class method to use GUI traits + virtual wxAppTraits *CreateTraits(); + + + // the main top level window (may be NULL) + wxWindow *m_topWindow; + + // if Yes, exit the main loop when the last top level window is deleted, if + // No don't do it and if Later -- only do it once we reach our OnRun() + // + // the explanation for using this strange scheme is given in appcmn.cpp + enum + { + Later = -1, + No, + Yes + } m_exitOnFrameDelete; + + // TRUE if the apps whats to use the best visual on systems where + // more than one are available (Sun, SGI, XFree86 4.0 ?) + bool m_useBestVisual; + + // does any of our windows has focus? + bool m_isActive; + + + DECLARE_NO_COPY_CLASS(wxAppBase) }; -// Here's a macro you can use if your compiler -// really, really wants main() to be in your main program -// (e.g. hello.cpp). -// Now IMPLEMENT_APP should add this code if required. +#endif // wxUSE_GUI + +// ---------------------------------------------------------------------------- +// now include the declaration of the real class +// ---------------------------------------------------------------------------- + +#if wxUSE_GUI + #if defined(__WXMSW__) + #include "wx/msw/app.h" + #elif defined(__WXMOTIF__) + #include "wx/motif/app.h" + #elif defined(__WXMGL__) + #include "wx/mgl/app.h" + #elif defined(__WXGTK__) + #include "wx/gtk/app.h" + #elif defined(__WXX11__) + #include "wx/x11/app.h" + #elif defined(__WXMAC__) + #include "wx/mac/app.h" + #elif defined(__WXCOCOA__) + #include "wx/cocoa/app.h" + #elif defined(__WXPM__) + #include "wx/os2/app.h" + #endif +#else // !GUI + // can't use typedef because wxApp forward declared as a class + class WXDLLIMPEXP_BASE wxApp : public wxAppConsole + { + }; +#endif // GUI/!GUI -#if defined(__AIX__) || defined(__HPUX__) -#define IMPLEMENT_WXWIN_MAIN \ -extern int wxEntry( int argc, char *argv[] ); \ -int main(int argc, char *argv[]) { return wxEntry(argc, argv); } +// ---------------------------------------------------------------------------- +// the global data +// ---------------------------------------------------------------------------- +// the one and only application object - use of wxTheApp in application code +// is discouraged, consider using DECLARE_APP() after which you may call +// wxGetApp() which will return the object of the correct type (i.e. MyApp and +// not wxApp) +WXDLLIMPEXP_DATA_BASE(extern wxApp*) wxTheApp; + +// ---------------------------------------------------------------------------- +// global functions +// ---------------------------------------------------------------------------- + +// event loop related functions only work in GUI programs +// ------------------------------------------------------ + +// Force an exit from main loop +extern void WXDLLIMPEXP_BASE wxExit(); + +// Yield to other apps/messages +extern bool WXDLLIMPEXP_BASE wxYield(); + +// Yield to other apps/messages +extern void WXDLLIMPEXP_BASE wxWakeUpIdle(); + +// ---------------------------------------------------------------------------- +// macros for dynamic creation of the application object +// ---------------------------------------------------------------------------- + +// Having a global instance of this class allows wxApp to be aware of the app +// creator function. wxApp can then call this function to create a new app +// object. Convoluted, but necessary. + +class WXDLLIMPEXP_BASE wxAppInitializer +{ +public: + wxAppInitializer(wxAppInitializerFunction fn) + { wxApp::SetInitializerFunction(fn); } +}; + +// Here's a macro you can use if your compiler really, really wants main() to +// be in your main program (e.g. hello.cpp). Now IMPLEMENT_APP should add this +// code if required. + +#if !wxUSE_GUI || !defined(__WXMSW__) + #define IMPLEMENT_WXWIN_MAIN \ + int main(int argc, char **argv) { return wxEntry(argc, argv); } #elif defined(__WXMSW__) && defined(WXUSINGDLL) + // we need HINSTANCE declaration to define WinMain() + #include + #include "wx/msw/winundef.h" -// NT defines APIENTRY, 3.x not -#if !defined(WXAPIENTRY) -# ifdef __WATCOMC__ -# define WXAPIENTRY PASCAL -# else -# define WXAPIENTRY FAR PASCAL -# endif + #define IMPLEMENT_WXWIN_MAIN \ + extern int wxEntry(HINSTANCE hInstance, \ + HINSTANCE hPrevInstance = NULL, \ + char *pCmdLine = NULL, \ + int nCmdShow = SW_NORMAL); \ + extern "C" int WINAPI WinMain(HINSTANCE hInstance, \ + HINSTANCE hPrevInstance, \ + char *lpCmdLine, \ + int nCmdShow) \ + { \ + return wxEntry(hInstance, hPrevInstance, lpCmdLine, nCmdShow); \ + } +#else + #define IMPLEMENT_WXWIN_MAIN #endif -#define IMPLEMENT_WXWIN_MAIN \ -int WXAPIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,\ - LPSTR m_lpCmdLine, int nCmdShow )\ -{\ - return wxEntry((WXHINSTANCE) hInstance, (WXHINSTANCE) hPrevInstance,\ - m_lpCmdLine, nCmdShow);\ -} +#ifdef __WXUNIVERSAL__ + #include "wx/univ/theme.h" + #define IMPLEMENT_WX_THEME_SUPPORT \ + WX_USE_THEME(win32); \ + WX_USE_THEME(gtk); #else -#define IMPLEMENT_WXWIN_MAIN + #define IMPLEMENT_WX_THEME_SUPPORT #endif -#define IMPLEMENT_APP(appname) \ - wxApp *wxCreateApp(void) { return new appname; } \ - wxAppInitializer wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \ - appname& wxGetApp(void) { return *(appname *)wxTheApp; } \ - IMPLEMENT_WXWIN_MAIN +// Use this macro if you want to define your own main() or WinMain() function +// and call wxEntry() from there. +#define IMPLEMENT_APP_NO_MAIN(appname) \ + wxApp *wxCreateApp() \ + { \ + wxApp::CheckBuildOptions(wxBuildOptions()); \ + return new appname; \ + } \ + wxAppInitializer \ + wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \ + appname& wxGetApp() { return *(appname *)wxTheApp; } -#define DECLARE_APP(appname) \ - extern appname& wxGetApp(void) ; +// Same as IMPLEMENT_APP() normally but doesn't include themes support in +// wxUniversal builds +#define IMPLEMENT_APP_NO_THEMES(appname) \ + IMPLEMENT_APP_NO_MAIN(appname) \ + IMPLEMENT_WXWIN_MAIN +// Use this macro exactly once, the argument is the name of the wxApp-derived +// class which is the class of your application. +#define IMPLEMENT_APP(appname) \ + IMPLEMENT_APP_NO_THEMES(appname) \ + IMPLEMENT_WX_THEME_SUPPORT + +// this macro can be used multiple times and just allows you to use wxGetApp() +// function +#define DECLARE_APP(appname) extern appname& wxGetApp(); + +#endif // _WX_APP_H_BASE_ -#endif - // _WX_APP_H_BASE_