X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/746146e0e30d5cb6fa8ee95677bb97f98ed099fb..0f0298b10cc3d4f862e764fcabffce6f426c91a8:/src/univ/stdrend.cpp?ds=sidebyside diff --git a/src/univ/stdrend.cpp b/src/univ/stdrend.cpp index 4b25de7700..ea50847d70 100644 --- a/src/univ/stdrend.cpp +++ b/src/univ/stdrend.cpp @@ -167,9 +167,20 @@ void wxStdRenderer::DrawBackground(wxDC& dc, int WXUNUSED(flags), wxWindow *window) { - wxColour colBg = col.Ok() ? col - : window ? m_scheme->GetBackground(window) - : wxSCHEME_COLOUR(m_scheme, CONTROL); + wxColour colBg; + + if (col.Ok()) + { + colBg = col; + } + else if (window) + { + colBg = m_scheme->GetBackground(window); + } + else + { + colBg = wxSCHEME_COLOUR(m_scheme, CONTROL); + } DrawSolidRect(dc, colBg, rect); } @@ -246,6 +257,8 @@ void wxStdRenderer::DrawButtonLabel(wxDC& dc, int indexAccel, wxRect *rectBounds) { + wxDCTextColourChanger clrChanger(dc); + wxRect rectLabel = rect; if ( !label.empty() && (flags & wxCONTROL_DISABLED) ) { @@ -256,13 +269,13 @@ void wxStdRenderer::DrawButtonLabel(wxDC& dc, } // draw shadow of the text - dc.SetTextForeground(m_penHighlight.GetColour()); + clrChanger.Set(m_penHighlight.GetColour()); wxRect rectShadow = rect; rectShadow.Offset(1, 1); dc.DrawLabel(label, rectShadow, alignment, indexAccel); // make the main label text grey - dc.SetTextForeground(m_penDarkGrey.GetColour()); + clrChanger.Set(m_penDarkGrey.GetColour()); if ( flags & wxCONTROL_FOCUSED ) { @@ -826,270 +839,6 @@ void wxStdRenderer::DrawScrollCorner(wxDC& dc, const wxRect& rect) DrawSolidRect(dc, wxSCHEME_COLOUR(m_scheme, CONTROL), rect); } -// ---------------------------------------------------------------------------- -// scrollbars geometry -// ---------------------------------------------------------------------------- - -#if wxUSE_SCROLLBAR - -/* static */ -void wxStdRenderer::GetScrollBarThumbSize(wxCoord length, - int thumbPos, - int thumbSize, - int range, - wxCoord *thumbStart, - wxCoord *thumbEnd) -{ - // the thumb can't be made less than this number of pixels - static const wxCoord thumbMinWidth = 8; // FIXME: should be configurable - - *thumbStart = (length*thumbPos) / range; - *thumbEnd = (length*(thumbPos + thumbSize)) / range; - - if ( *thumbEnd - *thumbStart < thumbMinWidth ) - { - // adjust the end if possible - if ( *thumbStart <= length - thumbMinWidth ) - { - // yes, just make it wider - *thumbEnd = *thumbStart + thumbMinWidth; - } - else // it is at the bottom of the scrollbar - { - // so move it a bit up - *thumbStart = length - thumbMinWidth; - *thumbEnd = length; - } - } -} - -wxRect wxStdRenderer::GetScrollbarRect(const wxScrollBar *scrollbar, - wxScrollBar::Element elem, - int thumbPos) const -{ - if ( thumbPos == -1 ) - { - thumbPos = scrollbar->GetThumbPosition(); - } - - const wxSize sizeArrow = GetScrollbarArrowSize(); - - wxSize sizeTotal = scrollbar->GetClientSize(); - wxCoord *start, *width; - wxCoord length, arrow; - wxRect rect; - if ( scrollbar->IsVertical() ) - { - rect.x = 0; - rect.width = sizeTotal.x; - length = sizeTotal.y; - start = &rect.y; - width = &rect.height; - arrow = sizeArrow.y; - } - else // horizontal - { - rect.y = 0; - rect.height = sizeTotal.y; - length = sizeTotal.x; - start = &rect.x; - width = &rect.width; - arrow = sizeArrow.x; - } - - switch ( elem ) - { - case wxScrollBar::Element_Arrow_Line_1: - *start = 0; - *width = arrow; - break; - - case wxScrollBar::Element_Arrow_Line_2: - *start = length - arrow; - *width = arrow; - break; - - case wxScrollBar::Element_Arrow_Page_1: - case wxScrollBar::Element_Arrow_Page_2: - // we don't have them at all - break; - - case wxScrollBar::Element_Thumb: - case wxScrollBar::Element_Bar_1: - case wxScrollBar::Element_Bar_2: - // we need to calculate the thumb position - do it - { - length -= 2*arrow; - wxCoord thumbStart, thumbEnd; - int range = scrollbar->GetRange(); - if ( !range ) - { - thumbStart = - thumbEnd = 0; - } - else - { - GetScrollBarThumbSize(length, - thumbPos, - scrollbar->GetThumbSize(), - range, - &thumbStart, - &thumbEnd); - } - - if ( elem == wxScrollBar::Element_Thumb ) - { - *start = thumbStart; - *width = thumbEnd - thumbStart; - } - else if ( elem == wxScrollBar::Element_Bar_1 ) - { - *start = 0; - *width = thumbStart; - } - else // elem == wxScrollBar::Element_Bar_2 - { - *start = thumbEnd; - *width = length - thumbEnd; - } - - // everything is relative to the start of the shaft so far - *start += arrow; - } - break; - - case wxScrollBar::Element_Max: - default: - wxFAIL_MSG( _T("unknown scrollbar element") ); - } - - return rect; -} - -wxCoord wxStdRenderer::GetScrollbarSize(const wxScrollBar *scrollbar) -{ - const wxSize sizeArrowSB = GetScrollbarArrowSize(); - - wxCoord sizeArrow, sizeTotal; - if ( scrollbar->GetWindowStyle() & wxVERTICAL ) - { - sizeArrow = sizeArrowSB.y; - sizeTotal = scrollbar->GetSize().y; - } - else // horizontal - { - sizeArrow = sizeArrowSB.x; - sizeTotal = scrollbar->GetSize().x; - } - - return sizeTotal - 2*sizeArrow; -} - -wxHitTest -wxStdRenderer::HitTestScrollbar(const wxScrollBar *scrollbar, const wxPoint& pt) const -{ - // we only need to work with either x or y coord depending on the - // orientation, choose one (but still check the other one to verify if the - // mouse is in the window at all) - const wxSize sizeArrowSB = GetScrollbarArrowSize(); - - wxCoord coord, sizeArrow, sizeTotal; - wxSize size = scrollbar->GetSize(); - if ( scrollbar->GetWindowStyle() & wxVERTICAL ) - { - if ( pt.x < 0 || pt.x > size.x ) - return wxHT_NOWHERE; - - coord = pt.y; - sizeArrow = sizeArrowSB.y; - sizeTotal = size.y; - } - else // horizontal - { - if ( pt.y < 0 || pt.y > size.y ) - return wxHT_NOWHERE; - - coord = pt.x; - sizeArrow = sizeArrowSB.x; - sizeTotal = size.x; - } - - // test for the arrows first as it's faster - if ( coord < 0 || coord > sizeTotal ) - { - return wxHT_NOWHERE; - } - else if ( coord < sizeArrow ) - { - return wxHT_SCROLLBAR_ARROW_LINE_1; - } - else if ( coord > sizeTotal - sizeArrow ) - { - return wxHT_SCROLLBAR_ARROW_LINE_2; - } - else - { - // calculate the thumb position in pixels - sizeTotal -= 2*sizeArrow; - wxCoord thumbStart, thumbEnd; - int range = scrollbar->GetRange(); - if ( !range ) - { - // clicking the scrollbar without range has no effect - return wxHT_NOWHERE; - } - else - { - GetScrollBarThumbSize(sizeTotal, - scrollbar->GetThumbPosition(), - scrollbar->GetThumbSize(), - range, - &thumbStart, - &thumbEnd); - } - - // now compare with the thumb position - coord -= sizeArrow; - if ( coord < thumbStart ) - return wxHT_SCROLLBAR_BAR_1; - else if ( coord > thumbEnd ) - return wxHT_SCROLLBAR_BAR_2; - else - return wxHT_SCROLLBAR_THUMB; - } -} - - -wxCoord -wxStdRenderer::ScrollbarToPixel(const wxScrollBar *scrollbar, int thumbPos) -{ - int range = scrollbar->GetRange(); - if ( !range ) - { - // the only valid position anyhow - return 0; - } - - if ( thumbPos == -1 ) - { - // by default use the current thumb position - thumbPos = scrollbar->GetThumbPosition(); - } - - const wxSize sizeArrow = GetScrollbarArrowSize(); - return (thumbPos*GetScrollbarSize(scrollbar)) / range - + (scrollbar->IsVertical() ? sizeArrow.y : sizeArrow.x); -} - -int wxStdRenderer::PixelToScrollbar(const wxScrollBar *scrollbar, wxCoord coord) -{ - const wxSize sizeArrow = GetScrollbarArrowSize(); - return ((coord - (scrollbar->IsVertical() ? sizeArrow.y : sizeArrow.x)) * - scrollbar->GetRange() ) / GetScrollbarSize(scrollbar); -} - -#endif // wxUSE_SCROLLBAR - // ---------------------------------------------------------------------------- // status bar // ----------------------------------------------------------------------------