X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/737928c244c3ee9484421ce250b509a72b6ab957..34b8f3ef3d7cb4389ef23cc4fb6a94c53b70f9db:/src/os2/thread.cpp diff --git a/src/os2/thread.cpp b/src/os2/thread.cpp index c837f5c1a7..6bfb019a73 100644 --- a/src/os2/thread.cpp +++ b/src/os2/thread.cpp @@ -6,7 +6,7 @@ // Created: 04/22/98 // RCS-ID: $Id$ // Copyright: (c) Stefan Neis (2003) -// +// // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// @@ -62,7 +62,7 @@ static ULONG s_ulIdMainThread = 1; wxMutex* p_wxMainMutex; // OS2 substitute for Tls pointer the current parent thread object -wxThread* m_pThread; // pointer to the wxWindows thread object +wxThread* m_pThread; // pointer to the wxWidgets thread object // if it's FALSE, some secondary thread is holding the GUI lock static bool gs_bGuiOwnedByMainThread = TRUE; @@ -383,7 +383,7 @@ public: private: // Threads in OS/2 have only an ID, so m_hThread is both it's handle and ID // PM also has no real Tls mechanism to index pointers by so we'll just - // keep track of the wxWindows parent object here. + // keep track of the wxWidgets parent object here. TID m_hThread; // handle and ID of the thread wxThreadState m_eState; // state, see wxThreadState enum unsigned int m_nPriority; // thread priority in "wx" units @@ -412,19 +412,19 @@ void wxThreadInternal::OS2ThreadStart( { wxAppTraits *traits = wxTheApp ? wxTheApp->GetTraits() : NULL; unsigned long ulHab; - if (traits) - traits->InitializeGui(ulHab); + if (traits) + traits->InitializeGui(ulHab); dwRet = (DWORD)pThread->Entry(); - if (traits) - traits->TerminateGui(ulHab); + if (traits) + traits->TerminateGui(ulHab); - // enter m_critsect before changing the thread state - pThread->m_critsect.Enter(); + // enter m_critsect before changing the thread state + pThread->m_critsect.Enter(); - bWasCancelled = pThread->m_internal->GetState() == STATE_CANCELED; + bWasCancelled = pThread->m_internal->GetState() == STATE_CANCELED; - pThread->m_internal->SetState(STATE_EXITED); - pThread->m_critsect.Leave(); + pThread->m_internal->SetState(STATE_EXITED); + pThread->m_critsect.Leave(); } pThread->OnExit(); @@ -443,7 +443,7 @@ void wxThreadInternal::SetPriority( unsigned int nPriority ) { - // translate wxWindows priority to the PM one + // translate wxWidgets priority to the PM one ULONG ulOS2_PriorityClass; ULONG ulOS2_SubPriority; ULONG ulrc; @@ -480,12 +480,12 @@ bool wxThreadInternal::Create( ) { int tid; - + if (!uStackSize) uStackSize = 131072; pThread->m_critsect.Enter(); tid = _beginthread(wxThreadInternal::OS2ThreadStart, - NULL, uStackSize, pThread); + NULL, uStackSize, pThread); if(tid == -1) { wxLogSysError(_("Can't create thread")); @@ -662,9 +662,9 @@ wxThreadError wxThread::Resume() { if (m_internal->GetState() == STATE_NEW) { - m_internal->SetState(STATE_RUNNING); + m_internal->SetState(STATE_RUNNING); m_critsect.Leave(); - return wxTHREAD_NO_ERROR; + return wxTHREAD_NO_ERROR; } wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); @@ -734,7 +734,7 @@ wxThreadError wxThread::Delete(ExitCode *pRc) { // set flag for wxIsWaitingForThread() gs_bWaitingForThread = TRUE; - } + } // ask the thread to terminate if ( shouldCancel ) @@ -744,7 +744,7 @@ wxThreadError wxThread::Delete(ExitCode *pRc) m_internal->Cancel(); } -#if wxUSE_GUI +#if 0 // we can't just wait for the thread to terminate because it might be // calling some GUI functions and so it will never terminate before we // process the Windows messages that result from these functions @@ -762,41 +762,41 @@ wxThreadError wxThread::Delete(ExitCode *pRc) } result = ::DosWaitThread(&hThread, DCWW_NOWAIT); - // FIXME: We ought to have a message processing loop here!! + // FIXME: We ought to have a message processing loop here!! switch ( result ) - { - case ERROR_INTERRUPT: - case ERROR_THREAD_NOT_TERMINATED: - break; - case ERROR_INVALID_THREADID: + { + case ERROR_INTERRUPT: + case ERROR_THREAD_NOT_TERMINATED: + break; + case ERROR_INVALID_THREADID: case NO_ERROR: // thread we're waiting for just terminated - // or even does not exist any more. - result = NO_ERROR; - break; + // or even does not exist any more. + result = NO_ERROR; + break; default: wxFAIL_MSG(wxT("unexpected result of DosWaitThread")); } - if ( IsMain() ) - { - // event processing - needed if we are the main thread - // to give other threads a chance to do remaining GUI - // processing and terminate cleanly. - wxTheApp->HandleSockets(); - if (wxTheApp->Pending()) - if ( !wxTheApp->DoMessage() ) - { - // WM_QUIT received: kill the thread - Kill(); - - return wxTHREAD_KILLED; - } - else - wxUsleep(10); - } - else - wxUsleep(10); + if ( IsMain() ) + { + // event processing - needed if we are the main thread + // to give other threads a chance to do remaining GUI + // processing and terminate cleanly. + wxTheApp->HandleSockets(); + if (wxTheApp->Pending()) + if ( !wxTheApp->DoMessage() ) + { + // WM_QUIT received: kill the thread + Kill(); + + return wxTHREAD_KILLED; + } + else + wxUsleep(10); + } + else + wxUsleep(10); } while ( result != NO_ERROR ); #else // !wxUSE_GUI // simply wait for the thread to terminate