X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/72e7876ba5ad16a1b03bb2449ea7886ec648854a..721a4a08bce5245dd748a9f4c64c5d25a02e8155:/include/wx/geometry.h diff --git a/include/wx/geometry.h b/include/wx/geometry.h index e200863417..ac5bafafe9 100644 --- a/include/wx/geometry.h +++ b/include/wx/geometry.h @@ -4,25 +4,39 @@ // Author: Stefan Csomor // Modified by: // Created: 08/05/99 -// RCS-ID: +// RCS-ID: // Copyright: (c) -// Licence: wxWindows licence +// Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// -#ifndef _WX_GEOMETRY__ -#define _WX_GEOMETRY__ +#ifndef _WX_GEOMETRY_H_ +#define _WX_GEOMETRY_H_ #ifdef __GNUG__ -#pragma interface "geometry.h" + #pragma interface "geometry.cpp" #endif +#include "wx/defs.h" + +#ifndef wxUSE_GEOMETRY + #define wxUSE_GEOMETRY 0 +#endif + +#if wxUSE_GEOMETRY + +#include "wx/utils.h" +#include "wx/gdicmn.h" +#include + #ifdef __WXMSW__ - #define wxMulDivInt32( a , b , c ) ::MulDiv( a , b , c ) + #define wxMulDivInt32( a , b , c ) ::MulDiv( a , b , c ) #elif defined( __WXMAC__ ) - #include "Math64.h" - #define wxMulDivInt32( a , b , c ) S32Set( S64Div( S64Multiply( S64Set(a) , S64Set(b) ) , S64Set(c) ) ) + #ifndef __DARWIN__ + #include "Math64.h" + #endif + #define wxMulDivInt32( a , b , c ) S32Set( S64Div( S64Multiply( S64Set(a) , S64Set(b) ) , S64Set(c) ) ) #else - #define wxMulDivInt32( a , b , c ) ((wxInt32)((a)*(((wxDouble)b)/((wxDouble)c)))) + #define wxMulDivInt32( a , b , c ) ((wxInt32)((a)*(((wxDouble)b)/((wxDouble)c)))) #endif class wxDataInputStream ; @@ -32,57 +46,57 @@ class wxDataOutputStream ; enum wxOutCode { - wxInside = 0x00 , - wxOutLeft = 0x01 , - wxOutRight = 0x02 , - wxOutTop = 0x08 , - wxOutBottom = 0x04 + wxInside = 0x00 , + wxOutLeft = 0x01 , + wxOutRight = 0x02 , + wxOutTop = 0x08 , + wxOutBottom = 0x04 } ; -// wxPoint2Ds represent a point or a vector in a 2d coordinate system +// wxPoint2Ds represent a point or a vector in a 2d coordinate system class WXDLLEXPORT wxPoint2DDouble { public : - wxPoint2DDouble(); - wxPoint2DDouble( wxDouble x , wxDouble y ) ; - wxPoint2DDouble( const wxPoint2DDouble &pt ) ; - - // two different conversions to integers, floor and rounding - void GetFloor( wxInt32 *x , wxInt32 *y ) ; - void GetRounded( wxInt32 *x , wxInt32 *y ) ; - - wxDouble GetVectorLength() ; - wxDouble GetVectorAngle() ; - void SetVectorLength( wxDouble length ) ; - void SetVectorAngle( wxDouble degrees ) ; - void SetPolarCoordinates( wxDouble angle , wxDouble length ) ; - // set the vector length to 1.0, preserving the angle - void Normalize() ; - - wxDouble GetDistance( const wxPoint2DDouble &pt ) ; - wxDouble GetDistanceSquare( const wxPoint2DDouble &pt ) ; - wxDouble GetDotProduct( const wxPoint2DDouble &vec ) ; - wxDouble GetCrossProduct( const wxPoint2DDouble &vec ) ; - - // the reflection of this point - wxPoint2DDouble operator-() ; - - wxPoint2DDouble& operator=(const wxPoint2DDouble& pt) ; - wxPoint2DDouble& operator+=(const wxPoint2DDouble& pt) ; - wxPoint2DDouble& operator-=(const wxPoint2DDouble& pt) ; - wxPoint2DDouble& operator*=(const wxPoint2DDouble& pt) ; - wxPoint2DDouble& operator*=(wxDouble n) ; - wxPoint2DDouble& operator*=(wxInt32 n) ; - wxPoint2DDouble& operator/=(const wxPoint2DDouble& pt) ; - wxPoint2DDouble& operator/=(wxDouble n) ; - wxPoint2DDouble& operator/=(wxInt32 n) ; - - bool operator==(const wxPoint2DDouble& pt) const ; - bool operator!=(const wxPoint2DDouble& pt) const ; - - wxDouble m_x ; - wxDouble m_y ; + inline wxPoint2DDouble(); + inline wxPoint2DDouble( wxDouble x , wxDouble y ) ; + inline wxPoint2DDouble( const wxPoint2DDouble &pt ) ; + + // two different conversions to integers, floor and rounding + inline void GetFloor( wxInt32 *x , wxInt32 *y ) ; + inline void GetRounded( wxInt32 *x , wxInt32 *y ) ; + + inline wxDouble GetVectorLength() ; + inline wxDouble GetVectorAngle() ; + void SetVectorLength( wxDouble length ) ; + void SetVectorAngle( wxDouble degrees ) ; + void SetPolarCoordinates( wxDouble angle , wxDouble length ) ; + // set the vector length to 1.0, preserving the angle + void Normalize() ; + + inline wxDouble GetDistance( const wxPoint2DDouble &pt ) ; + inline wxDouble GetDistanceSquare( const wxPoint2DDouble &pt ) ; + inline wxDouble GetDotProduct( const wxPoint2DDouble &vec ) ; + inline wxDouble GetCrossProduct( const wxPoint2DDouble &vec ) ; + + // the reflection of this point + inline wxPoint2DDouble operator-() ; + + inline wxPoint2DDouble& operator=(const wxPoint2DDouble& pt) ; + inline wxPoint2DDouble& operator+=(const wxPoint2DDouble& pt) ; + inline wxPoint2DDouble& operator-=(const wxPoint2DDouble& pt) ; + inline wxPoint2DDouble& operator*=(const wxPoint2DDouble& pt) ; + inline wxPoint2DDouble& operator*=(wxDouble n) ; + inline wxPoint2DDouble& operator*=(wxInt32 n) ; + inline wxPoint2DDouble& operator/=(const wxPoint2DDouble& pt) ; + inline wxPoint2DDouble& operator/=(wxDouble n) ; + inline wxPoint2DDouble& operator/=(wxInt32 n) ; + + inline bool operator==(const wxPoint2DDouble& pt) const ; + inline bool operator!=(const wxPoint2DDouble& pt) const ; + + wxDouble m_x ; + wxDouble m_y ; } ; wxPoint2DDouble operator+(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2) ; @@ -96,306 +110,331 @@ wxPoint2DDouble operator/(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxDouble n) ; wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxInt32 n) ; -inline wxPoint2DDouble::wxPoint2DDouble() -{ - m_x = 0.0 ; - m_y = 0.0 ; +inline wxPoint2DDouble::wxPoint2DDouble() +{ + m_x = 0.0 ; + m_y = 0.0 ; } -inline wxPoint2DDouble::wxPoint2DDouble( wxDouble x , wxDouble y ) -{ - m_x = x ; - m_y = y ; -} +inline wxPoint2DDouble::wxPoint2DDouble( wxDouble x , wxDouble y ) +{ + m_x = x ; + m_y = y ; +} -inline wxPoint2DDouble::wxPoint2DDouble( const wxPoint2DDouble &pt ) -{ - m_x = pt.m_x ; - m_y = pt.m_y ; -} - -inline void wxPoint2DDouble::GetFloor( wxInt32 *x , wxInt32 *y ) -{ - *x = (wxInt32) floor( m_x ) ; - *y = (wxInt32) floor( m_y ) ; +inline wxPoint2DDouble::wxPoint2DDouble( const wxPoint2DDouble &pt ) +{ + m_x = pt.m_x ; + m_y = pt.m_y ; } -inline void wxPoint2DDouble::GetRounded( wxInt32 *x , wxInt32 *y ) -{ - *x = (wxInt32) floor( m_x + 0.5 ) ; - *y = (wxInt32) floor( m_y + 0.5) ; +inline void wxPoint2DDouble::GetFloor( wxInt32 *x , wxInt32 *y ) +{ + *x = (wxInt32) floor( m_x ) ; + *y = (wxInt32) floor( m_y ) ; } -inline wxDouble wxPoint2DDouble::GetVectorLength() ; -inline void wxPoint2DDouble::SetVectorLength( wxDouble length ) ; -inline wxDouble wxPoint2DDouble::GetVectorAngle() ; -inline void wxPoint2DDouble::SetVectorAngle( wxDouble degrees ) ; -inline void wxPoint2DDouble::SetPolarCoordinates( wxDouble angle , wxDouble length ) ; -inline void wxPoint2DDouble::Normalize() ; +inline void wxPoint2DDouble::GetRounded( wxInt32 *x , wxInt32 *y ) +{ + *x = (wxInt32) floor( m_x + 0.5 ) ; + *y = (wxInt32) floor( m_y + 0.5) ; +} -inline wxDouble wxPoint2DDouble::GetDistance( const wxPoint2DDouble &pt ) -{ - return sqrt( GetDistanceSquare( pt ) ); +inline wxDouble wxPoint2DDouble::GetDistance( const wxPoint2DDouble &pt ) +{ + return sqrt( GetDistanceSquare( pt ) ); } -inline wxDouble wxPoint2DDouble::GetDistanceSquare( const wxPoint2DDouble &pt ) -{ - return ( (pt.m_x-m_x)*(pt.m_x-m_x) + (pt.m_y-m_y)*(pt.m_y-m_y) ) ; -} +inline wxDouble wxPoint2DDouble::GetDistanceSquare( const wxPoint2DDouble &pt ) +{ + return ( (pt.m_x-m_x)*(pt.m_x-m_x) + (pt.m_y-m_y)*(pt.m_y-m_y) ) ; +} -inline wxDouble wxPoint2DDouble::GetDotProduct( const wxPoint2DDouble &vec ) -{ - return ( m_x * vec.m_x + m_y * vec.m_y ) ; +inline wxDouble wxPoint2DDouble::GetDotProduct( const wxPoint2DDouble &vec ) +{ + return ( m_x * vec.m_x + m_y * vec.m_y ) ; } -inline wxDouble wxPoint2DDouble::GetCrossProduct( const wxPoint2DDouble &vec ) -{ - return ( m_x * vec.m_y - vec.m_x * m_y ) ; -} +inline wxDouble wxPoint2DDouble::GetCrossProduct( const wxPoint2DDouble &vec ) +{ + return ( m_x * vec.m_y - vec.m_x * m_y ) ; +} -inline wxPoint2DDouble wxPoint2DDouble::operator-() -{ - return wxPoint2DDouble( -m_x, -m_y); +inline wxPoint2DDouble wxPoint2DDouble::operator-() +{ + return wxPoint2DDouble( -m_x, -m_y); } inline wxPoint2DDouble& wxPoint2DDouble::operator=(const wxPoint2DDouble& pt) -{ - m_x = pt.m_x ; - m_y = pt.m_y; - return *this ; +{ + m_x = pt.m_x ; + m_y = pt.m_y; + return *this ; } -inline wxPoint2DDouble& wxPoint2DDouble::operator+=(const wxPoint2DDouble& pt) +inline wxPoint2DDouble& wxPoint2DDouble::operator+=(const wxPoint2DDouble& pt) { - m_x = m_x + pt.m_x ; - m_y = m_y + pt.m_y; - return *this ; + m_x = m_x + pt.m_x ; + m_y = m_y + pt.m_y; + return *this ; } -inline wxPoint2DDouble& wxPoint2DDouble::operator-=(const wxPoint2DDouble& pt) -{ - m_x = m_x - pt.m_x ; - m_y = m_y - pt.m_y; - return *this ; +inline wxPoint2DDouble& wxPoint2DDouble::operator-=(const wxPoint2DDouble& pt) +{ + m_x = m_x - pt.m_x ; + m_y = m_y - pt.m_y; + return *this ; } -inline wxPoint2DDouble& wxPoint2DDouble::operator*=(const wxPoint2DDouble& pt) -{ - m_x = m_x + pt.m_x ; - m_y = m_y + pt.m_y; - return *this ; +inline wxPoint2DDouble& wxPoint2DDouble::operator*=(const wxPoint2DDouble& pt) +{ + m_x = m_x * pt.m_x ; + m_y = m_y * pt.m_y; + return *this ; } -inline wxPoint2DDouble& wxPoint2DDouble::operator/=(const wxPoint2DDouble& pt) -{ - m_x = m_x - pt.m_x ; - m_y = m_y - pt.m_y; - return *this ; +inline wxPoint2DDouble& wxPoint2DDouble::operator/=(const wxPoint2DDouble& pt) +{ + m_x = m_x / pt.m_x ; + m_y = m_y / pt.m_y; + return *this ; } -inline bool wxPoint2DDouble::operator==(const wxPoint2DDouble& pt) const -{ - return m_x == pt.m_x && m_y == pt.m_y; +inline bool wxPoint2DDouble::operator==(const wxPoint2DDouble& pt) const +{ + return m_x == pt.m_x && m_y == pt.m_y; } -inline bool wxPoint2DDouble::operator!=(const wxPoint2DDouble& pt) const -{ - return m_x != pt.m_x || m_y != pt.m_y; +inline bool wxPoint2DDouble::operator!=(const wxPoint2DDouble& pt) const +{ + return m_x != pt.m_x || m_y != pt.m_y; } -inline wxPoint2DDouble operator+(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2) +inline wxPoint2DDouble operator+(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2) { - return wxPoint2DDouble( pt1.m_x + pt2.m_x , pt1.m_y + pt2.m_y ) ; + return wxPoint2DDouble( pt1.m_x + pt2.m_x , pt1.m_y + pt2.m_y ) ; } -inline wxPoint2DDouble operator-(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2) +inline wxPoint2DDouble operator-(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2) { - return wxPoint2DDouble( pt1.m_x - pt2.m_x , pt1.m_y - pt2.m_y ) ; + return wxPoint2DDouble( pt1.m_x - pt2.m_x , pt1.m_y - pt2.m_y ) ; } -inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2) +inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2) { - return wxPoint2DDouble( pt1.m_x * pt2.m_x , pt1.m_y * pt2.m_y ) ; + return wxPoint2DDouble( pt1.m_x * pt2.m_x , pt1.m_y * pt2.m_y ) ; } -inline wxPoint2DDouble operator*(wxDouble n , const wxPoint2DDouble& pt) +inline wxPoint2DDouble operator*(wxDouble n , const wxPoint2DDouble& pt) { - return wxPoint2DDouble( pt.m_x * n , pt.m_y * n ) ; + return wxPoint2DDouble( pt.m_x * n , pt.m_y * n ) ; } -inline wxPoint2DDouble operator*(wxInt32 n , const wxPoint2DDouble& pt) +inline wxPoint2DDouble operator*(wxInt32 n , const wxPoint2DDouble& pt) { - return wxPoint2DDouble( pt.m_x * n , pt.m_y * n ) ; + return wxPoint2DDouble( pt.m_x * n , pt.m_y * n ) ; } -inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt , wxDouble n) +inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt , wxDouble n) { - return wxPoint2DDouble( pt.m_x * n , pt.m_y * n ) ; + return wxPoint2DDouble( pt.m_x * n , pt.m_y * n ) ; } -inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt , wxInt32 n) +inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt , wxInt32 n) { - return wxPoint2DDouble( pt.m_x * n , pt.m_y * n ) ; + return wxPoint2DDouble( pt.m_x * n , pt.m_y * n ) ; } -inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2) +inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2) { - return wxPoint2DDouble( pt1.m_x / pt2.m_x , pt1.m_y / pt2.m_y ) ; + return wxPoint2DDouble( pt1.m_x / pt2.m_x , pt1.m_y / pt2.m_y ) ; } -inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxDouble n) +inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxDouble n) { - return wxPoint2DDouble( pt.m_x / n , pt.m_y / n ) ; + return wxPoint2DDouble( pt.m_x / n , pt.m_y / n ) ; } -inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxInt32 n) +inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxInt32 n) { - return wxPoint2DDouble( pt.m_x / n , pt.m_y / n ) ; + return wxPoint2DDouble( pt.m_x / n , pt.m_y / n ) ; } -// wxRect2Ds are a axis-aligned rectangles, each side of the rect is parallel to the x- or m_y- axis. The rectangle is either defined by the +// wxRect2Ds are a axis-aligned rectangles, each side of the rect is parallel to the x- or m_y- axis. The rectangle is either defined by the // top left and bottom right corner, or by the top left corner and size. A point is contained within the rectangle if -// left <= x < right and top <= m_y < bottom , thus it is a half open interval. +// left <= x < right and top <= m_y < bottom , thus it is a half open interval. class WXDLLEXPORT wxRect2DDouble { public: - wxRect2DDouble() { m_x = m_y = m_width = m_height = 0 ; } - wxRect2DDouble(wxDouble x, wxDouble y, wxDouble w, wxDouble h) { m_x = x ; m_y = y ; m_width = w ; m_height = h ; } - wxRect2DDouble(const wxPoint2DDouble& topLeft, const wxPoint2DDouble& bottomRight); - wxRect2DDouble(const wxPoint2DDouble& pos, const wxSize& size); - wxRect2DDouble(const wxRect2DDouble& rect); - - // single attribute accessors - - inline wxPoint2DDouble GetPosition() { return wxPoint2DDouble(m_x, m_y); } - inline wxSize GetSize() { return wxSize(m_width, m_height); } - - // for the edge and corner accessors there are two setters conterparts, the Set.. functions keep the other corners at their - // position whenever sensible, the Move.. functions keep the size of the rect and move the other corners apropriately - - inline wxDouble GetLeft() const { return m_x; } - inline void SetLeft( wxDouble n ) { m_width += m_x - n ; m_x = n ; } - inline void MoveLeftTo( wxDouble n ) { m_x = n ; } - inline wxDouble GetTop() const { return m_y; } - inline void SetTop( wxDouble n ) { m_height += m_y - n ; m_y = n ; } - inline void MoveTopTo( wxDouble n ) { m_y = n ; } - inline wxDouble GetBottom() const { return m_y + m_height; } - inline void SetBottom( wxDouble n ) { m_height += n - (m_y+m_height) ;} - inline void MoveBottomTo( wxDouble n ) { m_y = n - m_height ; } - inline wxDouble GetRight() const { return m_x + m_width; } - inline void SetRight( wxDouble n ) { m_width += n - (m_x+m_width) ; } - inline void MoveRightTo( wxDouble n ) { m_x = n - m_width ; } - - inline wxPoint2DDouble GetLeftTop() const { return wxPoint2DDouble( m_x , m_y ) ; } - inline void SetLeftTop( const wxPoint2DDouble &pt ) { m_width += m_x - pt.m_x ; m_height += m_y - pt.m_y ; m_x = pt.m_x ; m_y = pt.m_y ; } - inline void MoveLeftTopTo( const wxPoint2DDouble &pt ) { m_x = pt.m_x ; m_y = pt.m_y ; } - inline wxPoint2DDouble GetLeftBottom() const { return wxPoint2DDouble( m_x , m_y + m_height ) ; } - inline void SetLeftBottom( const wxPoint2DDouble &pt ) { m_width += m_x - pt.m_x ; m_height += pt.m_y - (m_y+m_height) ; m_x = pt.m_x ; } - inline void MoveLeftBottomTo( const wxPoint2DDouble &pt ) { m_x = pt.m_x ; m_y = pt.m_y - m_height; } - inline wxPoint2DDouble GetRightTop() const { return wxPoint2DDouble( m_x+m_width , m_y ) ; } - inline void SetRightTop( const wxPoint2DDouble &pt ) { m_width += pt.m_x - ( m_x + m_width ) ; m_height += m_y - pt.m_y ; m_y = pt.m_y ; } - inline void MoveRightTopTo( const wxPoint2DDouble &pt ) { m_x = pt.m_x - m_width ; m_y = pt.m_y ; } - inline wxPoint2DDouble GetRightBottom() const { return wxPoint2DDouble( m_x+m_width , m_y + m_height ) ; } - inline void SetRightBottom( const wxPoint2DDouble &pt ) { m_width += pt.m_x - ( m_x + m_width ) ; m_height += pt.m_y - (m_y+m_height) ;} - inline void MoveRightBottomTo( const wxPoint2DDouble &pt ) { m_x = pt.m_x - m_width ; m_y = pt.m_y - m_height; } - inline wxPoint2DDouble GetCentre() const { return wxPoint2DDouble( m_x+m_width/2 , m_y+m_height/2 ) ; } - inline void SetCentre( const wxPoint2DDouble &pt ) { MoveCentreTo( pt ) ; } // since this is impossible without moving... - inline void MoveCentreTo( const wxPoint2DDouble &pt ) { m_x += pt.m_x - (m_x+m_width/2) , m_y += pt.m_y -(m_y+m_height/2) ; } - inline wxOutCode GetOutcode( const wxPoint2DDouble &pt ) const - { return (wxOutCode) (( ( pt.m_x < m_x ) ? wxOutLeft : 0 ) + - ( ( pt.m_x >= m_x + m_width ) ? wxOutRight : 0 ) + - ( ( pt.m_y < m_y ) ? wxOutTop : 0 ) + - ( ( pt.m_y >= m_y + m_height ) ? wxOutBottom : 0 )) ; } - inline bool Contains( const wxPoint2DDouble &pt ) const - { return GetOutcode( pt ) == wxInside ; } - inline bool Contains( const wxRect2DDouble &rect ) const - { return ( ( ( m_x <= rect.m_x ) && ( rect.m_x + rect.m_width <= m_x + m_width ) ) && - ( ( m_y <= rect.m_y ) && ( rect.m_y + rect.m_height <= m_y + m_height ) ) ) ; } - inline bool IsEmpty() const - { return ( m_width <= 0 || m_height <= 0 ) ; } - inline bool HaveEqualSize( const wxRect2DDouble &rect ) const - { return ( rect.m_width == m_width && rect.m_height == m_height ) ; } - - inline void Inset( wxDouble x , wxDouble y ) { m_x += x ; m_y += y ; m_width -= 2 * x ; m_height -= 2 * y ; } - inline void Inset( wxDouble left , wxDouble top ,wxDouble right , wxDouble bottom ) - { m_x += left ; m_y += top ; m_width -= left + right ; m_height -= top + bottom ;} - inline void Offset( const wxPoint2DDouble &pt ) { m_x += pt.m_x ; m_y += pt.m_y ; } - void ConstrainTo( const wxRect2DDouble &rect ) ; - inline wxPoint2DDouble Interpolate( wxInt32 widthfactor , wxInt32 heightfactor ) { return wxPoint2DDouble( m_x + m_width * widthfactor , m_y + m_height * heightfactor ) ; } - - static void Intersect( const wxRect2DDouble &src1 , const wxRect2DDouble &src2 , wxRect2DDouble *dest ) ; - inline void Intersect( const wxRect2DDouble &otherRect ) { Intersect( *this , otherRect , this ) ; } - inline wxRect2DDouble CreateIntersection( const wxRect2DDouble &otherRect ) const { wxRect2DDouble result ; Intersect( *this , otherRect , &result) ; return result ; } - bool Intersects( const wxRect2DDouble &rect ) const ; - - static void Union( const wxRect2DDouble &src1 , const wxRect2DDouble &src2 , wxRect2DDouble *dest ) ; - void Union( const wxRect2DDouble &otherRect ) { Union( *this , otherRect , this ) ; } - void Union( const wxPoint2DDouble &pt ) ; - inline wxRect2DDouble CreateUnion( const wxRect2DDouble &otherRect ) const { wxRect2DDouble result ; Union( *this , otherRect , &result) ; return result ; } - - inline void Scale( wxDouble f ) { m_x *= f ; m_y *= f ; m_width *= f ; m_height *= f ;} - inline void Scale( wxInt32 num , wxInt32 denum ) - { m_x *= ((wxDouble)num)/((wxDouble)denum) ; m_y *= ((wxDouble)num)/((wxDouble)denum) ; - m_width *= ((wxDouble)num)/((wxDouble)denum) ; m_height *= ((wxDouble)num)/((wxDouble)denum) ;} - - wxRect2DDouble& operator = (const wxRect2DDouble& rect); - bool operator == (const wxRect2DDouble& rect); - bool operator != (const wxRect2DDouble& rect); - - wxDouble m_x ; - wxDouble m_y ; - wxDouble m_width; - wxDouble m_height; + wxRect2DDouble() + { m_x = m_y = m_width = m_height = 0 ; } + wxRect2DDouble(wxDouble x, wxDouble y, wxDouble w, wxDouble h) + { m_x = x ; m_y = y ; m_width = w ; m_height = h ; } +/* + wxRect2DDouble(const wxPoint2DDouble& topLeft, const wxPoint2DDouble& bottomRight); + wxRect2DDouble(const wxPoint2DDouble& pos, const wxSize& size); + wxRect2DDouble(const wxRect2DDouble& rect); +*/ + // single attribute accessors + + inline wxPoint2DDouble GetPosition() + { return wxPoint2DDouble(m_x, m_y); } + inline wxSize GetSize() + { return wxSize((int) m_width, (int) m_height); } + + // for the edge and corner accessors there are two setters conterparts, the Set.. functions keep the other corners at their + // position whenever sensible, the Move.. functions keep the size of the rect and move the other corners apropriately + + inline wxDouble GetLeft() const { return m_x; } + inline void SetLeft( wxDouble n ) { m_width += m_x - n ; m_x = n ; } + inline void MoveLeftTo( wxDouble n ) { m_x = n ; } + inline wxDouble GetTop() const { return m_y; } + inline void SetTop( wxDouble n ) { m_height += m_y - n ; m_y = n ; } + inline void MoveTopTo( wxDouble n ) { m_y = n ; } + inline wxDouble GetBottom() const { return m_y + m_height; } + inline void SetBottom( wxDouble n ) { m_height += n - (m_y+m_height) ;} + inline void MoveBottomTo( wxDouble n ) { m_y = n - m_height ; } + inline wxDouble GetRight() const { return m_x + m_width; } + inline void SetRight( wxDouble n ) { m_width += n - (m_x+m_width) ; } + inline void MoveRightTo( wxDouble n ) { m_x = n - m_width ; } + + inline wxPoint2DDouble GetLeftTop() const + { return wxPoint2DDouble( m_x , m_y ) ; } + inline void SetLeftTop( const wxPoint2DDouble &pt ) + { m_width += m_x - pt.m_x ; m_height += m_y - pt.m_y ; m_x = pt.m_x ; m_y = pt.m_y ; } + inline void MoveLeftTopTo( const wxPoint2DDouble &pt ) + { m_x = pt.m_x ; m_y = pt.m_y ; } + inline wxPoint2DDouble GetLeftBottom() const + { return wxPoint2DDouble( m_x , m_y + m_height ) ; } + inline void SetLeftBottom( const wxPoint2DDouble &pt ) + { m_width += m_x - pt.m_x ; m_height += pt.m_y - (m_y+m_height) ; m_x = pt.m_x ; } + inline void MoveLeftBottomTo( const wxPoint2DDouble &pt ) + { m_x = pt.m_x ; m_y = pt.m_y - m_height; } + inline wxPoint2DDouble GetRightTop() const + { return wxPoint2DDouble( m_x+m_width , m_y ) ; } + inline void SetRightTop( const wxPoint2DDouble &pt ) + { m_width += pt.m_x - ( m_x + m_width ) ; m_height += m_y - pt.m_y ; m_y = pt.m_y ; } + inline void MoveRightTopTo( const wxPoint2DDouble &pt ) + { m_x = pt.m_x - m_width ; m_y = pt.m_y ; } + inline wxPoint2DDouble GetRightBottom() const + { return wxPoint2DDouble( m_x+m_width , m_y + m_height ) ; } + inline void SetRightBottom( const wxPoint2DDouble &pt ) + { m_width += pt.m_x - ( m_x + m_width ) ; m_height += pt.m_y - (m_y+m_height) ;} + inline void MoveRightBottomTo( const wxPoint2DDouble &pt ) + { m_x = pt.m_x - m_width ; m_y = pt.m_y - m_height; } + inline wxPoint2DDouble GetCentre() const + { return wxPoint2DDouble( m_x+m_width/2 , m_y+m_height/2 ) ; } + inline void SetCentre( const wxPoint2DDouble &pt ) + { MoveCentreTo( pt ) ; } // since this is impossible without moving... + inline void MoveCentreTo( const wxPoint2DDouble &pt ) + { m_x += pt.m_x - (m_x+m_width/2) , m_y += pt.m_y -(m_y+m_height/2) ; } + inline wxOutCode GetOutcode( const wxPoint2DDouble &pt ) const + { return (wxOutCode) (( ( pt.m_x < m_x ) ? wxOutLeft : 0 ) + + ( ( pt.m_x >= m_x + m_width ) ? wxOutRight : 0 ) + + ( ( pt.m_y < m_y ) ? wxOutTop : 0 ) + + ( ( pt.m_y >= m_y + m_height ) ? wxOutBottom : 0 )) ; } + inline bool Contains( const wxPoint2DDouble &pt ) const + { return GetOutcode( pt ) == wxInside ; } + inline bool Contains( const wxRect2DDouble &rect ) const + { return ( ( ( m_x <= rect.m_x ) && ( rect.m_x + rect.m_width <= m_x + m_width ) ) && + ( ( m_y <= rect.m_y ) && ( rect.m_y + rect.m_height <= m_y + m_height ) ) ) ; } + inline bool IsEmpty() const + { return ( m_width <= 0 || m_height <= 0 ) ; } + inline bool HaveEqualSize( const wxRect2DDouble &rect ) const + { return ( rect.m_width == m_width && rect.m_height == m_height ) ; } + + inline void Inset( wxDouble x , wxDouble y ) + { m_x += x ; m_y += y ; m_width -= 2 * x ; m_height -= 2 * y ; } + inline void Inset( wxDouble left , wxDouble top ,wxDouble right , wxDouble bottom ) + { m_x += left ; m_y += top ; m_width -= left + right ; m_height -= top + bottom ;} + inline void Offset( const wxPoint2DDouble &pt ) + { m_x += pt.m_x ; m_y += pt.m_y ; } + + void ConstrainTo( const wxRect2DDouble &rect ); + + inline wxPoint2DDouble Interpolate( wxInt32 widthfactor , wxInt32 heightfactor ) + { return wxPoint2DDouble( m_x + m_width * widthfactor , m_y + m_height * heightfactor ) ; } + + static void Intersect( const wxRect2DDouble &src1 , const wxRect2DDouble &src2 , wxRect2DDouble *dest ) ; + inline void Intersect( const wxRect2DDouble &otherRect ) + { Intersect( *this , otherRect , this ) ; } + inline wxRect2DDouble CreateIntersection( const wxRect2DDouble &otherRect ) const + { wxRect2DDouble result ; Intersect( *this , otherRect , &result) ; return result ; } + bool Intersects( const wxRect2DDouble &rect ) const ; + + static void Union( const wxRect2DDouble &src1 , const wxRect2DDouble &src2 , wxRect2DDouble *dest ) ; + void Union( const wxRect2DDouble &otherRect ) + { Union( *this , otherRect , this ) ; } + void Union( const wxPoint2DDouble &pt ) ; + inline wxRect2DDouble CreateUnion( const wxRect2DDouble &otherRect ) const + { wxRect2DDouble result ; Union( *this , otherRect , &result) ; return result ; } + + inline void Scale( wxDouble f ) + { m_x *= f ; m_y *= f ; m_width *= f ; m_height *= f ;} + inline void Scale( wxInt32 num , wxInt32 denum ) + { m_x *= ((wxDouble)num)/((wxDouble)denum) ; m_y *= ((wxDouble)num)/((wxDouble)denum) ; + m_width *= ((wxDouble)num)/((wxDouble)denum) ; m_height *= ((wxDouble)num)/((wxDouble)denum) ;} + +/* + wxRect2DDouble& operator = (const wxRect2DDouble& rect); + bool operator == (const wxRect2DDouble& rect); + bool operator != (const wxRect2DDouble& rect); +*/ + + wxDouble m_x; + wxDouble m_y ; + wxDouble m_width; + wxDouble m_height; }; class WXDLLEXPORT wxPoint2DInt { public : - wxPoint2DInt(); - wxPoint2DInt( wxInt32 x , wxInt32 y ) ; - wxPoint2DInt( const wxPoint2DInt &pt ) ; - wxPoint2DInt( const wxPoint &pt ) ; - - // two different conversions to integers, floor and rounding - void GetFloor( wxInt32 *x , wxInt32 *y ) ; - void GetRounded( wxInt32 *x , wxInt32 *y ) ; - - wxDouble GetVectorLength() ; - wxDouble GetVectorAngle() ; - void SetVectorLength( wxDouble length ) ; - void SetVectorAngle( wxDouble degrees ) ; - void SetPolarCoordinates( wxInt32 angle , wxInt32 length ) ; - // set the vector length to 1.0, preserving the angle - void Normalize() ; - - wxDouble GetDistance( const wxPoint2DInt &pt ) const ; - wxDouble GetDistanceSquare( const wxPoint2DInt &pt ) const; - wxInt32 GetDotProduct( const wxPoint2DInt &vec ) const; - wxInt32 GetCrossProduct( const wxPoint2DInt &vec ) const; - - // the reflection of this point - wxPoint2DInt operator-() ; - - wxPoint2DInt& operator=(const wxPoint2DInt& pt) ; - wxPoint2DInt& operator+=(const wxPoint2DInt& pt) ; - wxPoint2DInt& operator-=(const wxPoint2DInt& pt) ; - wxPoint2DInt& operator*=(const wxPoint2DInt& pt) ; - wxPoint2DInt& operator*=(wxDouble n) ; - wxPoint2DInt& operator*=(wxInt32 n) ; - wxPoint2DInt& operator/=(const wxPoint2DInt& pt) ; - wxPoint2DInt& operator/=(wxDouble n) ; - wxPoint2DInt& operator/=(wxInt32 n) ; - operator wxPoint() const ; - bool operator==(const wxPoint2DInt& pt) const ; - bool operator!=(const wxPoint2DInt& pt) const ; - - void WriteTo( wxDataOutputStream &stream ) const ; - void ReadFrom( wxDataInputStream &stream ) ; - - wxInt32 m_x ; - wxInt32 m_y ; + inline wxPoint2DInt(); + inline wxPoint2DInt( wxInt32 x , wxInt32 y ) ; + inline wxPoint2DInt( const wxPoint2DInt &pt ) ; + inline wxPoint2DInt( const wxPoint &pt ) ; + + // two different conversions to integers, floor and rounding + inline void GetFloor( wxInt32 *x , wxInt32 *y ) ; + inline void GetRounded( wxInt32 *x , wxInt32 *y ) ; + + inline wxDouble GetVectorLength() ; + wxDouble GetVectorAngle() ; + inline void SetVectorLength( wxDouble length ) ; + void SetVectorAngle( wxDouble degrees ) ; + void SetPolarCoordinates( wxInt32 angle , wxInt32 length ) ; + // set the vector length to 1.0, preserving the angle + inline void Normalize() ; + + inline wxDouble GetDistance( const wxPoint2DInt &pt ) const ; + inline wxDouble GetDistanceSquare( const wxPoint2DInt &pt ) const; + inline wxInt32 GetDotProduct( const wxPoint2DInt &vec ) const; + inline wxInt32 GetCrossProduct( const wxPoint2DInt &vec ) const; + + // the reflection of this point + inline wxPoint2DInt operator-() ; + + inline wxPoint2DInt& operator=(const wxPoint2DInt& pt) ; + inline wxPoint2DInt& operator+=(const wxPoint2DInt& pt) ; + inline wxPoint2DInt& operator-=(const wxPoint2DInt& pt) ; + inline wxPoint2DInt& operator*=(const wxPoint2DInt& pt) ; + inline wxPoint2DInt& operator*=(wxDouble n) ; + inline wxPoint2DInt& operator*=(wxInt32 n) ; + inline wxPoint2DInt& operator/=(const wxPoint2DInt& pt) ; + inline wxPoint2DInt& operator/=(wxDouble n) ; + inline wxPoint2DInt& operator/=(wxInt32 n) ; + inline operator wxPoint() const ; + inline bool operator==(const wxPoint2DInt& pt) const ; + inline bool operator!=(const wxPoint2DInt& pt) const ; + + void WriteTo( wxDataOutputStream &stream ) const ; + void ReadFrom( wxDataInputStream &stream ) ; + + wxInt32 m_x ; + wxInt32 m_y ; } ; wxPoint2DInt operator+(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2) ; @@ -409,331 +448,333 @@ wxPoint2DInt operator/(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2) ; wxPoint2DInt operator/(const wxPoint2DInt& pt , wxInt32 n) ; wxPoint2DInt operator/(const wxPoint2DInt& pt , wxInt32 n) ; -inline wxPoint2DInt::wxPoint2DInt() -{ - m_x = 0.0 ; - m_y = 0.0 ; +inline wxPoint2DInt::wxPoint2DInt() +{ + m_x = 0 ; + m_y = 0 ; +} + +inline wxPoint2DInt::wxPoint2DInt( wxInt32 x , wxInt32 y ) +{ + m_x = x ; + m_y = y ; +} + +inline wxPoint2DInt::wxPoint2DInt( const wxPoint2DInt &pt ) +{ + m_x = pt.m_x ; + m_y = pt.m_y ; } -inline wxPoint2DInt::wxPoint2DInt( wxInt32 x , wxInt32 y ) -{ - m_x = x ; - m_y = y ; -} +inline wxPoint2DInt::wxPoint2DInt( const wxPoint &pt ) +{ + m_x = pt.x ; + m_y = pt.y ; +} -inline wxPoint2DInt::wxPoint2DInt( const wxPoint2DInt &pt ) -{ - m_x = pt.m_x ; - m_y = pt.m_y ; -} - -inline wxPoint2DInt::wxPoint2DInt( const wxPoint &pt ) -{ - m_x = pt.x ; - m_y = pt.y ; -} - -inline void wxPoint2DInt::GetFloor( wxInt32 *x , wxInt32 *y ) -{ - *x = (wxInt32) floor( m_x ) ; - *y = (wxInt32) floor( m_y ) ; +inline void wxPoint2DInt::GetFloor( wxInt32 *x , wxInt32 *y ) +{ + *x = (wxInt32) floor( m_x ) ; + *y = (wxInt32) floor( m_y ) ; } -inline void wxPoint2DInt::GetRounded( wxInt32 *x , wxInt32 *y ) -{ - *x = (wxInt32) floor( m_x + 0.5 ) ; - *y = (wxInt32) floor( m_y + 0.5) ; +inline void wxPoint2DInt::GetRounded( wxInt32 *x , wxInt32 *y ) +{ + *x = (wxInt32) floor( m_x + 0.5 ) ; + *y = (wxInt32) floor( m_y + 0.5) ; } -inline wxDouble wxPoint2DInt::GetVectorLength() +inline wxDouble wxPoint2DInt::GetVectorLength() { - return sqrt( (m_x)*(m_x) + (m_y)*(m_y) ) ; + return sqrt( (m_x)*(m_x) + (m_y)*(m_y) ) ; } -inline void wxPoint2DInt::SetVectorLength( wxDouble length ) +inline void wxPoint2DInt::SetVectorLength( wxDouble length ) { - wxDouble before = GetVectorLength() ; - m_x *= length / before ; - m_y *= length / before ; + wxDouble before = GetVectorLength() ; + m_x = (wxInt32)(m_x * length / before) ; + m_y = (wxInt32)(m_y * length / before) ; } -inline void wxPoint2DInt::SetPolarCoordinates( wxInt32 angle , wxInt32 length ) ; -inline void wxPoint2DInt::Normalize() +inline void wxPoint2DInt::Normalize() { - SetVectorLength( 1 ) ; + SetVectorLength( 1 ) ; } inline wxDouble wxPoint2DInt::GetDistance( const wxPoint2DInt &pt ) const -{ - return sqrt( GetDistanceSquare( pt ) ); +{ + return sqrt( GetDistanceSquare( pt ) ); } inline wxDouble wxPoint2DInt::GetDistanceSquare( const wxPoint2DInt &pt ) const -{ - return ( (pt.m_x-m_x)*(pt.m_x-m_x) + (pt.m_y-m_y)*(pt.m_y-m_y) ) ; -} +{ + return ( (pt.m_x-m_x)*(pt.m_x-m_x) + (pt.m_y-m_y)*(pt.m_y-m_y) ) ; +} inline wxInt32 wxPoint2DInt::GetDotProduct( const wxPoint2DInt &vec ) const -{ - return ( m_x * vec.m_x + m_y * vec.m_y ) ; +{ + return ( m_x * vec.m_x + m_y * vec.m_y ) ; } inline wxInt32 wxPoint2DInt::GetCrossProduct( const wxPoint2DInt &vec ) const -{ - return ( m_x * vec.m_y - vec.m_x * m_y ) ; -} +{ + return ( m_x * vec.m_y - vec.m_x * m_y ) ; +} inline wxPoint2DInt::operator wxPoint() const -{ - return wxPoint( m_x, m_y); +{ + return wxPoint( m_x, m_y); } -inline wxPoint2DInt wxPoint2DInt::operator-() -{ - return wxPoint2DInt( -m_x, -m_y); +inline wxPoint2DInt wxPoint2DInt::operator-() +{ + return wxPoint2DInt( -m_x, -m_y); } inline wxPoint2DInt& wxPoint2DInt::operator=(const wxPoint2DInt& pt) -{ - m_x = pt.m_x ; - m_y = pt.m_y; - return *this ; +{ + m_x = pt.m_x ; + m_y = pt.m_y; + return *this ; } -inline wxPoint2DInt& wxPoint2DInt::operator+=(const wxPoint2DInt& pt) +inline wxPoint2DInt& wxPoint2DInt::operator+=(const wxPoint2DInt& pt) { - m_x = m_x + pt.m_x ; - m_y = m_y + pt.m_y; - return *this ; + m_x = m_x + pt.m_x ; + m_y = m_y + pt.m_y; + return *this ; } -inline wxPoint2DInt& wxPoint2DInt::operator-=(const wxPoint2DInt& pt) -{ - m_x = m_x - pt.m_x ; - m_y = m_y - pt.m_y; - return *this ; +inline wxPoint2DInt& wxPoint2DInt::operator-=(const wxPoint2DInt& pt) +{ + m_x = m_x - pt.m_x ; + m_y = m_y - pt.m_y; + return *this ; } -inline wxPoint2DInt& wxPoint2DInt::operator*=(const wxPoint2DInt& pt) -{ - m_x = m_x + pt.m_x ; - m_y = m_y + pt.m_y; - return *this ; +inline wxPoint2DInt& wxPoint2DInt::operator*=(const wxPoint2DInt& pt) +{ + m_x = m_x + pt.m_x ; + m_y = m_y + pt.m_y; + return *this ; } -inline wxPoint2DInt& wxPoint2DInt::operator/=(const wxPoint2DInt& pt) -{ - m_x = m_x - pt.m_x ; - m_y = m_y - pt.m_y; - return *this ; +inline wxPoint2DInt& wxPoint2DInt::operator/=(const wxPoint2DInt& pt) +{ + m_x = m_x - pt.m_x ; + m_y = m_y - pt.m_y; + return *this ; } -inline bool wxPoint2DInt::operator==(const wxPoint2DInt& pt) const -{ - return m_x == pt.m_x && m_y == pt.m_y; +inline bool wxPoint2DInt::operator==(const wxPoint2DInt& pt) const +{ + return m_x == pt.m_x && m_y == pt.m_y; } -inline bool wxPoint2DInt::operator!=(const wxPoint2DInt& pt) const -{ - return m_x != pt.m_x || m_y != pt.m_y; +inline bool wxPoint2DInt::operator!=(const wxPoint2DInt& pt) const +{ + return m_x != pt.m_x || m_y != pt.m_y; } -inline wxPoint2DInt operator+(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2) +inline wxPoint2DInt operator+(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2) { - return wxPoint2DInt( pt1.m_x + pt2.m_x , pt1.m_y + pt2.m_y ) ; + return wxPoint2DInt( pt1.m_x + pt2.m_x , pt1.m_y + pt2.m_y ) ; } -inline wxPoint2DInt operator-(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2) +inline wxPoint2DInt operator-(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2) { - return wxPoint2DInt( pt1.m_x - pt2.m_x , pt1.m_y - pt2.m_y ) ; + return wxPoint2DInt( pt1.m_x - pt2.m_x , pt1.m_y - pt2.m_y ) ; } -inline wxPoint2DInt operator*(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2) +inline wxPoint2DInt operator*(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2) { - return wxPoint2DInt( pt1.m_x * pt2.m_x , pt1.m_y * pt2.m_y ) ; + return wxPoint2DInt( pt1.m_x * pt2.m_x , pt1.m_y * pt2.m_y ) ; } -inline wxPoint2DInt operator*(wxInt32 n , const wxPoint2DInt& pt) +inline wxPoint2DInt operator*(wxInt32 n , const wxPoint2DInt& pt) { - return wxPoint2DInt( pt.m_x * n , pt.m_y * n ) ; + return wxPoint2DInt( pt.m_x * n , pt.m_y * n ) ; } -inline wxPoint2DInt operator*(wxDouble n , const wxPoint2DInt& pt) +inline wxPoint2DInt operator*(wxDouble n , const wxPoint2DInt& pt) { - return wxPoint2DInt( pt.m_x * n , pt.m_y * n ) ; + return wxPoint2DInt( (int) (pt.m_x * n) , (int) (pt.m_y * n) ) ; } -inline wxPoint2DInt operator*(const wxPoint2DInt& pt , wxInt32 n) +inline wxPoint2DInt operator*(const wxPoint2DInt& pt , wxInt32 n) { - return wxPoint2DInt( pt.m_x * n , pt.m_y * n ) ; + return wxPoint2DInt( pt.m_x * n , pt.m_y * n ) ; } -inline wxPoint2DInt operator*(const wxPoint2DInt& pt , wxDouble n) +inline wxPoint2DInt operator*(const wxPoint2DInt& pt , wxDouble n) { - return wxPoint2DInt( pt.m_x * n , pt.m_y * n ) ; + return wxPoint2DInt( (int) (pt.m_x * n) , (int) (pt.m_y * n) ) ; } -inline wxPoint2DInt operator/(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2) +inline wxPoint2DInt operator/(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2) { - return wxPoint2DInt( pt1.m_x / pt2.m_x , pt1.m_y / pt2.m_y ) ; + return wxPoint2DInt( pt1.m_x / pt2.m_x , pt1.m_y / pt2.m_y ) ; } -inline wxPoint2DInt operator/(const wxPoint2DInt& pt , wxInt32 n) +inline wxPoint2DInt operator/(const wxPoint2DInt& pt , wxInt32 n) { - return wxPoint2DInt( pt.m_x / n , pt.m_y / n ) ; + return wxPoint2DInt( pt.m_x / n , pt.m_y / n ) ; } -inline wxPoint2DInt operator/(const wxPoint2DInt& pt , wxDouble n) +inline wxPoint2DInt operator/(const wxPoint2DInt& pt , wxDouble n) { - return wxPoint2DInt( pt.m_x / n , pt.m_y / n ) ; + return wxPoint2DInt( (int) (pt.m_x / n) , (int) (pt.m_y / n) ) ; } -// wxRect2Ds are a axis-aligned rectangles, each side of the rect is parallel to the x- or m_y- axis. The rectangle is either defined by the +// wxRect2Ds are a axis-aligned rectangles, each side of the rect is parallel to the x- or m_y- axis. The rectangle is either defined by the // top left and bottom right corner, or by the top left corner and size. A point is contained within the rectangle if -// left <= x < right and top <= m_y < bottom , thus it is a half open interval. +// left <= x < right and top <= m_y < bottom , thus it is a half open interval. class WXDLLEXPORT wxRect2DInt { public: - wxRect2DInt() { m_x = m_y = m_width = m_height = 0 ; } - wxRect2DInt(wxInt32 x, wxInt32 y, wxInt32 w, wxInt32 h) { m_x = x ; m_y = y ; m_width = w ; m_height = h ; } - wxRect2DInt(const wxPoint2DInt& topLeft, const wxPoint2DInt& bottomRight); - wxRect2DInt(const wxPoint2DInt& pos, const wxSize& size); - wxRect2DInt(const wxRect2DInt& rect); - - // single attribute accessors - - inline wxPoint2DInt GetPosition() { return wxPoint2DInt(m_x, m_y); } - inline wxSize GetSize() { return wxSize(m_width, m_height); } - - // for the edge and corner accessors there are two setters conterparts, the Set.. functions keep the other corners at their - // position whenever sensible, the Move.. functions keep the size of the rect and move the other corners apropriately - - inline wxInt32 GetLeft() const { return m_x; } - inline void SetLeft( wxInt32 n ) { m_width += m_x - n ; m_x = n ; } - inline void MoveLeftTo( wxInt32 n ) { m_x = n ; } - inline wxInt32 GetTop() const { return m_y; } - inline void SetTop( wxInt32 n ) { m_height += m_y - n ; m_y = n ; } - inline void MoveTopTo( wxInt32 n ) { m_y = n ; } - inline wxInt32 GetBottom() const { return m_y + m_height; } - inline void SetBottom( wxInt32 n ) { m_height += n - (m_y+m_height) ;} - inline void MoveBottomTo( wxInt32 n ) { m_y = n - m_height ; } - inline wxInt32 GetRight() const { return m_x + m_width; } - inline void SetRight( wxInt32 n ) { m_width += n - (m_x+m_width) ; } - inline void MoveRightTo( wxInt32 n ) { m_x = n - m_width ; } - - inline wxPoint2DInt GetLeftTop() const { return wxPoint2DInt( m_x , m_y ) ; } - inline void SetLeftTop( const wxPoint2DInt &pt ) { m_width += m_x - pt.m_x ; m_height += m_y - pt.m_y ; m_x = pt.m_x ; m_y = pt.m_y ; } - inline void MoveLeftTopTo( const wxPoint2DInt &pt ) { m_x = pt.m_x ; m_y = pt.m_y ; } - inline wxPoint2DInt GetLeftBottom() const { return wxPoint2DInt( m_x , m_y + m_height ) ; } - inline void SetLeftBottom( const wxPoint2DInt &pt ) { m_width += m_x - pt.m_x ; m_height += pt.m_y - (m_y+m_height) ; m_x = pt.m_x ; } - inline void MoveLeftBottomTo( const wxPoint2DInt &pt ) { m_x = pt.m_x ; m_y = pt.m_y - m_height; } - inline wxPoint2DInt GetRightTop() const { return wxPoint2DInt( m_x+m_width , m_y ) ; } - inline void SetRightTop( const wxPoint2DInt &pt ) { m_width += pt.m_x - ( m_x + m_width ) ; m_height += m_y - pt.m_y ; m_y = pt.m_y ; } - inline void MoveRightTopTo( const wxPoint2DInt &pt ) { m_x = pt.m_x - m_width ; m_y = pt.m_y ; } - inline wxPoint2DInt GetRightBottom() const { return wxPoint2DInt( m_x+m_width , m_y + m_height ) ; } - inline void SetRightBottom( const wxPoint2DInt &pt ) { m_width += pt.m_x - ( m_x + m_width ) ; m_height += pt.m_y - (m_y+m_height) ;} - inline void MoveRightBottomTo( const wxPoint2DInt &pt ) { m_x = pt.m_x - m_width ; m_y = pt.m_y - m_height; } - inline wxPoint2DInt GetCentre() const { return wxPoint2DInt( m_x+m_width/2 , m_y+m_height/2 ) ; } - inline void SetCentre( const wxPoint2DInt &pt ) { MoveCentreTo( pt ) ; } // since this is impossible without moving... - inline void MoveCentreTo( const wxPoint2DInt &pt ) { m_x += pt.m_x - (m_x+m_width/2) , m_y += pt.m_y -(m_y+m_height/2) ; } - inline wxOutCode GetOutcode( const wxPoint2DInt &pt ) const - { return (wxOutCode) (( ( pt.m_x < m_x ) ? wxOutLeft : 0 ) + - ( ( pt.m_x >= m_x + m_width ) ? wxOutRight : 0 ) + - ( ( pt.m_y < m_y ) ? wxOutTop : 0 ) + - ( ( pt.m_y >= m_y + m_height ) ? wxOutBottom : 0 )) ; } - inline bool Contains( const wxPoint2DInt &pt ) const - { return GetOutcode( pt ) == wxInside ; } - inline bool Contains( const wxRect2DInt &rect ) const - { return ( ( ( m_x <= rect.m_x ) && ( rect.m_x + rect.m_width <= m_x + m_width ) ) && - ( ( m_y <= rect.m_y ) && ( rect.m_y + rect.m_height <= m_y + m_height ) ) ) ; } - inline bool IsEmpty() const - { return ( m_width <= 0 || m_height <= 0 ) ; } - inline bool HaveEqualSize( const wxRect2DInt &rect ) const - { return ( rect.m_width == m_width && rect.m_height == m_height ) ; } - - inline void Inset( wxInt32 x , wxInt32 y ) { m_x += x ; m_y += y ; m_width -= 2 * x ; m_height -= 2 * y ; } - inline void Inset( wxInt32 left , wxInt32 top ,wxInt32 right , wxInt32 bottom ) - { m_x += left ; m_y += top ; m_width -= left + right ; m_height -= top + bottom ;} - inline void Offset( const wxPoint2DInt &pt ) { m_x += pt.m_x ; m_y += pt.m_y ; } - void ConstrainTo( const wxRect2DInt &rect ) ; - inline wxPoint2DInt Interpolate( wxInt32 widthfactor , wxInt32 heightfactor ) { return wxPoint2DInt( m_x + m_width * widthfactor , m_y + m_height * heightfactor ) ; } - - static void Intersect( const wxRect2DInt &src1 , const wxRect2DInt &src2 , wxRect2DInt *dest ) ; - inline void Intersect( const wxRect2DInt &otherRect ) { Intersect( *this , otherRect , this ) ; } - inline wxRect2DInt CreateIntersection( const wxRect2DInt &otherRect ) const { wxRect2DInt result ; Intersect( *this , otherRect , &result) ; return result ; } - bool Intersects( const wxRect2DInt &rect ) const ; - - static void Union( const wxRect2DInt &src1 , const wxRect2DInt &src2 , wxRect2DInt *dest ) ; - void Union( const wxRect2DInt &otherRect ) { Union( *this , otherRect , this ) ; } - void Union( const wxPoint2DInt &pt ) ; - inline wxRect2DInt CreateUnion( const wxRect2DInt &otherRect ) const { wxRect2DInt result ; Union( *this , otherRect , &result) ; return result ; } - - inline void Scale( wxInt32 f ) { m_x *= f ; m_y *= f ; m_width *= f ; m_height *= f ;} - inline void Scale( wxInt32 num , wxInt32 denum ) - { m_x *= ((wxInt32)num)/((wxInt32)denum) ; m_y *= ((wxInt32)num)/((wxInt32)denum) ; - m_width *= ((wxInt32)num)/((wxInt32)denum) ; m_height *= ((wxInt32)num)/((wxInt32)denum) ;} - - wxRect2DInt& operator = (const wxRect2DInt& rect); - bool operator == (const wxRect2DInt& rect); - bool operator != (const wxRect2DInt& rect); - - void WriteTo( wxDataOutputStream &stream ) const ; - void ReadFrom( wxDataInputStream &stream ) ; - - wxInt32 m_x ; - wxInt32 m_y ; - wxInt32 m_width; - wxInt32 m_height; + wxRect2DInt() { m_x = m_y = m_width = m_height = 0 ; } + wxRect2DInt(wxInt32 x, wxInt32 y, wxInt32 w, wxInt32 h) { m_x = x ; m_y = y ; m_width = w ; m_height = h ; } + wxRect2DInt(const wxPoint2DInt& topLeft, const wxPoint2DInt& bottomRight); + inline wxRect2DInt(const wxPoint2DInt& pos, const wxSize& size); + inline wxRect2DInt(const wxRect2DInt& rect); + + // single attribute accessors + + inline wxPoint2DInt GetPosition() { return wxPoint2DInt(m_x, m_y); } + inline wxSize GetSize() { return wxSize(m_width, m_height); } + + // for the edge and corner accessors there are two setters conterparts, the Set.. functions keep the other corners at their + // position whenever sensible, the Move.. functions keep the size of the rect and move the other corners apropriately + + inline wxInt32 GetLeft() const { return m_x; } + inline void SetLeft( wxInt32 n ) { m_width += m_x - n ; m_x = n ; } + inline void MoveLeftTo( wxInt32 n ) { m_x = n ; } + inline wxInt32 GetTop() const { return m_y; } + inline void SetTop( wxInt32 n ) { m_height += m_y - n ; m_y = n ; } + inline void MoveTopTo( wxInt32 n ) { m_y = n ; } + inline wxInt32 GetBottom() const { return m_y + m_height; } + inline void SetBottom( wxInt32 n ) { m_height += n - (m_y+m_height) ;} + inline void MoveBottomTo( wxInt32 n ) { m_y = n - m_height ; } + inline wxInt32 GetRight() const { return m_x + m_width; } + inline void SetRight( wxInt32 n ) { m_width += n - (m_x+m_width) ; } + inline void MoveRightTo( wxInt32 n ) { m_x = n - m_width ; } + + inline wxPoint2DInt GetLeftTop() const { return wxPoint2DInt( m_x , m_y ) ; } + inline void SetLeftTop( const wxPoint2DInt &pt ) { m_width += m_x - pt.m_x ; m_height += m_y - pt.m_y ; m_x = pt.m_x ; m_y = pt.m_y ; } + inline void MoveLeftTopTo( const wxPoint2DInt &pt ) { m_x = pt.m_x ; m_y = pt.m_y ; } + inline wxPoint2DInt GetLeftBottom() const { return wxPoint2DInt( m_x , m_y + m_height ) ; } + inline void SetLeftBottom( const wxPoint2DInt &pt ) { m_width += m_x - pt.m_x ; m_height += pt.m_y - (m_y+m_height) ; m_x = pt.m_x ; } + inline void MoveLeftBottomTo( const wxPoint2DInt &pt ) { m_x = pt.m_x ; m_y = pt.m_y - m_height; } + inline wxPoint2DInt GetRightTop() const { return wxPoint2DInt( m_x+m_width , m_y ) ; } + inline void SetRightTop( const wxPoint2DInt &pt ) { m_width += pt.m_x - ( m_x + m_width ) ; m_height += m_y - pt.m_y ; m_y = pt.m_y ; } + inline void MoveRightTopTo( const wxPoint2DInt &pt ) { m_x = pt.m_x - m_width ; m_y = pt.m_y ; } + inline wxPoint2DInt GetRightBottom() const { return wxPoint2DInt( m_x+m_width , m_y + m_height ) ; } + inline void SetRightBottom( const wxPoint2DInt &pt ) { m_width += pt.m_x - ( m_x + m_width ) ; m_height += pt.m_y - (m_y+m_height) ;} + inline void MoveRightBottomTo( const wxPoint2DInt &pt ) { m_x = pt.m_x - m_width ; m_y = pt.m_y - m_height; } + inline wxPoint2DInt GetCentre() const { return wxPoint2DInt( m_x+m_width/2 , m_y+m_height/2 ) ; } + inline void SetCentre( const wxPoint2DInt &pt ) { MoveCentreTo( pt ) ; } // since this is impossible without moving... + inline void MoveCentreTo( const wxPoint2DInt &pt ) { m_x += pt.m_x - (m_x+m_width/2) , m_y += pt.m_y -(m_y+m_height/2) ; } + inline wxOutCode GetOutcode( const wxPoint2DInt &pt ) const + { return (wxOutCode) (( ( pt.m_x < m_x ) ? wxOutLeft : 0 ) + + ( ( pt.m_x >= m_x + m_width ) ? wxOutRight : 0 ) + + ( ( pt.m_y < m_y ) ? wxOutTop : 0 ) + + ( ( pt.m_y >= m_y + m_height ) ? wxOutBottom : 0 )) ; } + inline bool Contains( const wxPoint2DInt &pt ) const + { return GetOutcode( pt ) == wxInside ; } + inline bool Contains( const wxRect2DInt &rect ) const + { return ( ( ( m_x <= rect.m_x ) && ( rect.m_x + rect.m_width <= m_x + m_width ) ) && + ( ( m_y <= rect.m_y ) && ( rect.m_y + rect.m_height <= m_y + m_height ) ) ) ; } + inline bool IsEmpty() const + { return ( m_width <= 0 || m_height <= 0 ) ; } + inline bool HaveEqualSize( const wxRect2DInt &rect ) const + { return ( rect.m_width == m_width && rect.m_height == m_height ) ; } + + inline void Inset( wxInt32 x , wxInt32 y ) { m_x += x ; m_y += y ; m_width -= 2 * x ; m_height -= 2 * y ; } + inline void Inset( wxInt32 left , wxInt32 top ,wxInt32 right , wxInt32 bottom ) + { m_x += left ; m_y += top ; m_width -= left + right ; m_height -= top + bottom ;} + inline void Offset( const wxPoint2DInt &pt ) { m_x += pt.m_x ; m_y += pt.m_y ; } + void ConstrainTo( const wxRect2DInt &rect ) ; + inline wxPoint2DInt Interpolate( wxInt32 widthfactor , wxInt32 heightfactor ) { return wxPoint2DInt( m_x + m_width * widthfactor , m_y + m_height * heightfactor ) ; } + + static void Intersect( const wxRect2DInt &src1 , const wxRect2DInt &src2 , wxRect2DInt *dest ) ; + inline void Intersect( const wxRect2DInt &otherRect ) { Intersect( *this , otherRect , this ) ; } + inline wxRect2DInt CreateIntersection( const wxRect2DInt &otherRect ) const { wxRect2DInt result ; Intersect( *this , otherRect , &result) ; return result ; } + bool Intersects( const wxRect2DInt &rect ) const ; + + static void Union( const wxRect2DInt &src1 , const wxRect2DInt &src2 , wxRect2DInt *dest ) ; + void Union( const wxRect2DInt &otherRect ) { Union( *this , otherRect , this ) ; } + void Union( const wxPoint2DInt &pt ) ; + inline wxRect2DInt CreateUnion( const wxRect2DInt &otherRect ) const { wxRect2DInt result ; Union( *this , otherRect , &result) ; return result ; } + + inline void Scale( wxInt32 f ) { m_x *= f ; m_y *= f ; m_width *= f ; m_height *= f ;} + inline void Scale( wxInt32 num , wxInt32 denum ) + { m_x *= ((wxInt32)num)/((wxInt32)denum) ; m_y *= ((wxInt32)num)/((wxInt32)denum) ; + m_width *= ((wxInt32)num)/((wxInt32)denum) ; m_height *= ((wxInt32)num)/((wxInt32)denum) ;} + + wxRect2DInt& operator = (const wxRect2DInt& rect); + bool operator == (const wxRect2DInt& rect); + bool operator != (const wxRect2DInt& rect); + + void WriteTo( wxDataOutputStream &stream ) const ; + void ReadFrom( wxDataInputStream &stream ) ; + + wxInt32 m_x ; + wxInt32 m_y ; + wxInt32 m_width; + wxInt32 m_height; }; -inline wxRect2DInt::wxRect2DInt( const wxRect2DInt &r ) -{ - m_x = r.m_x ; - m_y = r.m_y ; - m_width = r.m_width ; - m_height = r.m_height ; -} - -inline wxRect2DInt::wxRect2DInt( const wxPoint2DInt &a , const wxPoint2DInt &b) -{ - m_x = wxMin( a.m_x , b.m_x ) ; - m_y = wxMin( a.m_y , b.m_y ) ; - m_width = abs( a.m_x - b.m_x ) ; - m_height = abs( a.m_y - b.m_y ) ; -} +inline wxRect2DInt::wxRect2DInt( const wxRect2DInt &r ) +{ + m_x = r.m_x ; + m_y = r.m_y ; + m_width = r.m_width ; + m_height = r.m_height ; +} + +inline wxRect2DInt::wxRect2DInt( const wxPoint2DInt &a , const wxPoint2DInt &b) +{ + m_x = wxMin( a.m_x , b.m_x ) ; + m_y = wxMin( a.m_y , b.m_y ) ; + m_width = abs( a.m_x - b.m_x ) ; + m_height = abs( a.m_y - b.m_y ) ; +} class wxTransform2D { public : - virtual void Transform( wxPoint2DInt* pt )const = 0 ; - virtual void Transform( wxRect2DInt* r ) const ; - virtual wxPoint2DInt Transform( const wxPoint2DInt &pt ) const ; - virtual wxRect2DInt Transform( const wxRect2DInt &r ) const ; - - virtual void InverseTransform( wxPoint2DInt* pt ) const = 0; - virtual void InverseTransform( wxRect2DInt* r ) const ; - virtual wxPoint2DInt InverseTransform( const wxPoint2DInt &pt ) const ; - virtual wxRect2DInt InverseTransform( const wxRect2DInt &r ) const ; + virtual void Transform( wxPoint2DInt* pt )const = 0 ; + virtual void Transform( wxRect2DInt* r ) const ; + virtual wxPoint2DInt Transform( const wxPoint2DInt &pt ) const ; + virtual wxRect2DInt Transform( const wxRect2DInt &r ) const ; + + virtual void InverseTransform( wxPoint2DInt* pt ) const = 0; + virtual void InverseTransform( wxRect2DInt* r ) const ; + virtual wxPoint2DInt InverseTransform( const wxPoint2DInt &pt ) const ; + virtual wxRect2DInt InverseTransform( const wxRect2DInt &r ) const ; } ; -inline void wxTransform2D::Transform( wxRect2DInt* r ) const +inline void wxTransform2D::Transform( wxRect2DInt* r ) const { wxPoint2DInt a = r->GetLeftTop() , b = r->GetRightBottom() ; Transform( &a ) ; Transform( &b ) ; *r = wxRect2DInt( a , b ) ; } -inline wxPoint2DInt wxTransform2D::Transform( const wxPoint2DInt &pt ) const +inline wxPoint2DInt wxTransform2D::Transform( const wxPoint2DInt &pt ) const { wxPoint2DInt res = pt ; Transform( &res ) ; return res ; } -inline wxRect2DInt wxTransform2D::Transform( const wxRect2DInt &r ) const +inline wxRect2DInt wxTransform2D::Transform( const wxRect2DInt &r ) const { wxRect2DInt res = r ; Transform( &res ) ; return res ; } -inline void wxTransform2D::InverseTransform( wxRect2DInt* r ) const +inline void wxTransform2D::InverseTransform( wxRect2DInt* r ) const { wxPoint2DInt a = r->GetLeftTop() , b = r->GetRightBottom() ; InverseTransform( &a ) ; InverseTransform( &b ) ; *r = wxRect2DInt( a , b ) ; } -inline wxPoint2DInt wxTransform2D::InverseTransform( const wxPoint2DInt &pt ) const +inline wxPoint2DInt wxTransform2D::InverseTransform( const wxPoint2DInt &pt ) const { wxPoint2DInt res = pt ; InverseTransform( &res ) ; return res ; } -inline wxRect2DInt wxTransform2D::InverseTransform( const wxRect2DInt &r ) const +inline wxRect2DInt wxTransform2D::InverseTransform( const wxRect2DInt &r ) const { wxRect2DInt res = r ; InverseTransform( &res ) ; return res ; } -#endif + +#endif // wxUSE_GEOMETRY + +#endif // _WX_GEOMETRY_H_