X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/729f53d4213a02fc7131afb4649755f20b796270..f2eb4ad2267c8dfd04288c0eb7be10ce1da240e6:/src/common/sizer.cpp diff --git a/src/common/sizer.cpp b/src/common/sizer.cpp index 872145da95..badc6724ab 100644 --- a/src/common/sizer.cpp +++ b/src/common/sizer.cpp @@ -2171,8 +2171,19 @@ void wxBoxSizer::RecalcSizes() if ( majorSizes[n] != wxDefaultCoord ) continue; - const wxCoord - minMajor = GetSizeInMajorDir(item->GetMinSizeWithBorder()); + wxCoord minMajor = GetSizeInMajorDir(item->GetMinSizeWithBorder()); + + // it doesn't make sense for min size to be negative but right now + // it's possible to create e.g. a spacer with (-1, 10) as size and + // people do it in their code apparently (see #11842) so ensure + // that we don't use this -1 as real min size as it conflicts with + // the meaning we use for it here and negative min sizes just don't + // make sense anyhow (which is why it might be a better idea to + // deal with them at wxSizerItem level in the future but for now + // this is the minimal fix for the bug) + if ( minMajor < 0 ) + minMajor = 0; + const int propItem = item->GetProportion(); if ( propItem ) { @@ -2289,7 +2300,12 @@ wxSize wxBoxSizer::CalcMin() m_totalProportion = 0; m_minSize = wxSize(0, 0); - // calculate the minimal sizes for all items and count sum of proportions + // The minimal size for the sizer should be big enough to allocate its + // element at least its minimal size but also, and this is the non trivial + // part, to respect the children proportion. To satisfy the latter + // condition we must find the greatest min-size-to-proportion ratio for all + // elements with non-zero proportion. + float maxMinSizeToProp = 0.; for ( wxSizerItemList::const_iterator i = m_children.begin(); i != m_children.end(); ++i ) @@ -2300,13 +2316,31 @@ wxSize wxBoxSizer::CalcMin() continue; const wxSize sizeMinThis = item->CalcMin(); - SizeInMajorDir(m_minSize) += GetSizeInMajorDir(sizeMinThis); + if ( const int propThis = item->GetProportion() ) + { + float minSizeToProp = GetSizeInMajorDir(sizeMinThis); + minSizeToProp /= propThis; + + if ( minSizeToProp > maxMinSizeToProp ) + maxMinSizeToProp = minSizeToProp; + + m_totalProportion += item->GetProportion(); + } + else // fixed size item + { + // Just account for its size directly + SizeInMajorDir(m_minSize) += GetSizeInMajorDir(sizeMinThis); + } + + // In the transversal direction we just need to find the maximum. if ( GetSizeInMinorDir(sizeMinThis) > GetSizeInMinorDir(m_minSize) ) SizeInMinorDir(m_minSize) = GetSizeInMinorDir(sizeMinThis); - - m_totalProportion += item->GetProportion(); } + // Using the max ratio ensures that the min size is big enough for all + // items to have their min size and satisfy the proportions among them. + SizeInMajorDir(m_minSize) += maxMinSizeToProp*m_totalProportion; + return m_minSize; }