X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/7214297d16aed4c160c1cbef6b19f153ca065ab7..ab46dc18ab5cee150a1cc7a52dae21a9bcae4043:/include/wx/event.h diff --git a/include/wx/event.h b/include/wx/event.h index 24a0d2b4f1..61e6cec495 100644 --- a/include/wx/event.h +++ b/include/wx/event.h @@ -290,6 +290,8 @@ public: // exists only for optimization purposes bool IsCommandEvent() const { return m_isCommandEvent; } + wxObject *Clone() const; + public: bool m_skipped; wxObject* m_eventObject; @@ -778,7 +780,7 @@ public: { // GetVeto() will return FALSE anyhow... wxCHECK_RET( m_canVeto, - "call to Veto() ignored (can't veto this event)" ); + _T("call to Veto() ignored (can't veto this event)") ); m_veto = veto; } @@ -1194,6 +1196,10 @@ public: bool SearchDynamicEventTable( wxEvent& event ); +#if wxUSE_THREADS + void ClearEventLocker() { delete m_eventsLocker; m_eventsLocker = NULL; }; +#endif + private: static const wxEventTableEntry sm_eventTableEntries[]; @@ -1203,18 +1209,18 @@ protected: virtual const wxEventTable *GetEventTable() const; protected: - wxEvtHandler* m_nextHandler; - wxEvtHandler* m_previousHandler; - bool m_enabled; // Is event handler enabled? - wxList* m_dynamicEvents; - wxList* m_pendingEvents; + wxEvtHandler* m_nextHandler; + wxEvtHandler* m_previousHandler; + bool m_enabled; // Is event handler enabled? + wxList* m_dynamicEvents; + wxList* m_pendingEvents; #if wxUSE_THREADS - wxCriticalSection* m_eventsLocker; + wxCriticalSection* m_eventsLocker; #endif // optimization: instead of using costly IsKindOf() to decide whether we're // a window (which is true in 99% of cases), use this flag - bool m_isWindow; + bool m_isWindow; }; typedef void (wxEvtHandler::*wxEventFunction)(wxEvent&); @@ -1427,5 +1433,13 @@ const wxEventTableEntry theClass::sm_eventTableEntries[] = { \ #define EVT_UPDATE_UI(id, func) \ { wxEVT_UPDATE_UI, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxUpdateUIEventFunction) & func, (wxObject *) NULL },\ +/* + * Helper functions + */ + +// Find a window with the focus, that is also a descendant of the given window. +// This is used to determine the window to initially send commands to. +wxWindow* wxFindFocusDescendant(wxWindow* ancestor); + #endif // _WX_EVENTH__