X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/71e030352d74e4e6aed28cfcb0ea6edf3d17af6e..98f8e6666b4622a7dc96292f9dfb215af81573d7:/include/wx/univ/toplevel.h diff --git a/include/wx/univ/toplevel.h b/include/wx/univ/toplevel.h index ef740f21d7..242a46dc38 100644 --- a/include/wx/univ/toplevel.h +++ b/include/wx/univ/toplevel.h @@ -3,7 +3,7 @@ // Purpose: Top level window, abstraction of wxFrame and wxDialog // Author: Vaclav Slavik // Id: $Id$ -// Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com) +// Copyright: (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com) // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// @@ -11,12 +11,9 @@ #ifndef __WX_UNIV_TOPLEVEL_H__ #define __WX_UNIV_TOPLEVEL_H__ -#ifdef __GNUG__ - #pragma interface "univtoplevel.h" -#endif - #include "wx/univ/inpcons.h" #include "wx/univ/inphand.h" +#include "wx/icon.h" // ---------------------------------------------------------------------------- // constants @@ -35,7 +32,7 @@ enum wxTOPLEVEL_BUTTON_MAXIMIZE = 0x02000000, wxTOPLEVEL_BUTTON_ICONIZE = 0x04000000, wxTOPLEVEL_BUTTON_RESTORE = 0x08000000, - wxTOPLEVEL_BUTTON_HELP = 0x10000000, + wxTOPLEVEL_BUTTON_HELP = 0x10000000 }; // frame hit test return values: @@ -64,22 +61,34 @@ enum wxHT_TOPLEVEL_ANY_BUTTON = 0x1F000000 }; +// Flags for interactive frame manipulation functions (only in wxUniversal): +enum +{ + wxINTERACTIVE_MOVE = 0x00000001, + wxINTERACTIVE_RESIZE = 0x00000002, + wxINTERACTIVE_RESIZE_S = 0x00000010, + wxINTERACTIVE_RESIZE_N = 0x00000020, + wxINTERACTIVE_RESIZE_W = 0x00000040, + wxINTERACTIVE_RESIZE_E = 0x00000080, + wxINTERACTIVE_WAIT_FOR_INPUT = 0x10000000 +}; + // ---------------------------------------------------------------------------- // the actions supported by this control // ---------------------------------------------------------------------------- -#define wxACTION_TOPLEVEL_ACTIVATE _T("activate") // (de)activate the frame -#define wxACTION_TOPLEVEL_BUTTON_PRESS _T("pressbtn") // press titlebar btn -#define wxACTION_TOPLEVEL_BUTTON_RELEASE _T("releasebtn") // press titlebar btn -#define wxACTION_TOPLEVEL_BUTTON_CLICK _T("clickbtn") // press titlebar btn -#define wxACTION_TOPLEVEL_MOVE _T("move") // move the frame -#define wxACTION_TOPLEVEL_RESIZE _T("resize") // resize the frame +#define wxACTION_TOPLEVEL_ACTIVATE wxT("activate") // (de)activate the frame +#define wxACTION_TOPLEVEL_BUTTON_PRESS wxT("pressbtn") // press titlebar btn +#define wxACTION_TOPLEVEL_BUTTON_RELEASE wxT("releasebtn") // press titlebar btn +#define wxACTION_TOPLEVEL_BUTTON_CLICK wxT("clickbtn") // press titlebar btn +#define wxACTION_TOPLEVEL_MOVE wxT("move") // move the frame +#define wxACTION_TOPLEVEL_RESIZE wxT("resize") // resize the frame //----------------------------------------------------------------------------- // wxTopLevelWindow //----------------------------------------------------------------------------- -class WXDLLEXPORT wxTopLevelWindow : public wxTopLevelWindowNative, +class WXDLLIMPEXP_CORE wxTopLevelWindow : public wxTopLevelWindowNative, public wxInputConsumer { public: @@ -106,12 +115,22 @@ public: long style = wxDEFAULT_FRAME_STYLE, const wxString& name = wxFrameNameStr); + // wxUniv-specific methods: do [not] use native decorations for this (or + // all) window(s) + // + // notice that this has no effect if the system doesn't support any native + // decorations anyhow and that by default native decorations are used + // + // if UseNativeDecorations() is used, it must be called before Create() + static void UseNativeDecorationsByDefault(bool native = true); + void UseNativeDecorations(bool native = true); + bool IsUsingNativeDecorations() const; + + // implement base class pure virtuals virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL); virtual wxPoint GetClientAreaOrigin() const; - virtual void DoGetClientSize(int *width, int *height) const; - virtual void DoSetClientSize(int width, int height); - virtual void SetIcon(const wxIcon& icon); + virtual void SetIcons(const wxIconBundle& icons); // implementation from now on // -------------------------- @@ -123,12 +142,26 @@ public: long numArg = -1, const wxString& strArg = wxEmptyString); + static wxInputHandler *GetStdInputHandler(wxInputHandler *handlerDef); + virtual wxInputHandler *DoGetStdInputHandler(wxInputHandler *handlerDef) + { + return GetStdInputHandler(handlerDef); + } + + // move/resize the frame interactively, i.e. let the user do it + virtual void InteractiveMove(int flags = wxINTERACTIVE_MOVE); + + virtual wxSize GetMinSize() const; + + virtual wxWindow *GetInputWindow() const { return const_cast(this); } + protected: + virtual void DoGetClientSize(int *width, int *height) const; + virtual void DoSetClientSize(int width, int height); + // handle titlebar button click event virtual void ClickTitleBarButton(long button); - virtual wxWindow *GetInputWindow() const { return (wxWindow*)this; } - // return wxTOPLEVEL_xxx combination based on current state of the frame long GetDecorationsStyle() const; @@ -136,12 +169,18 @@ protected: void Init(); void RefreshTitleBar(); - void OnNcPaint(wxPaintEvent& event); + void OnNcPaint(wxNcPaintEvent& event); + void OnSystemMenu(wxCommandEvent& event); - // TRUE if wxTLW should render decorations (aka titlebar) itself + // true if wxTLW should render decorations (aka titlebar) itself static int ms_drawDecorations; + // true if wxTLW can be iconized + static int ms_canIconize; + + // true if we're using native decorations + bool m_usingNativeDecorations; // true for currently active frame - bool m_isActive:1; + bool m_isActive; // version of icon for titlebar (16x16) wxIcon m_titlebarIcon; // saved window style in fullscreen mdoe @@ -154,27 +193,4 @@ protected: WX_DECLARE_INPUT_CONSUMER() }; -// ---------------------------------------------------------------------------- -// wxStdFrameInputHandler: handles focus, resizing and titlebar buttons clicks -// ---------------------------------------------------------------------------- - -class WXDLLEXPORT wxStdFrameInputHandler : public wxStdInputHandler -{ -public: - wxStdFrameInputHandler(wxInputHandler *inphand); - - virtual bool HandleMouse(wxInputConsumer *consumer, - const wxMouseEvent& event); - virtual bool HandleMouseMove(wxInputConsumer *consumer, const wxMouseEvent& event); - virtual bool HandleActivation(wxInputConsumer *consumer, bool activated); - -private: - // the window (button) which has capture or NULL and the last hittest result - wxTopLevelWindow *m_winCapture; - long m_winHitTest; - long m_winPressed; - bool m_borderCursorOn; - wxCursor m_origCursor; -}; - #endif // __WX_UNIV_TOPLEVEL_H__