X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/71e030352d74e4e6aed28cfcb0ea6edf3d17af6e..84dd58ce98d52362fabd7f83b1213cce95c5f87a:/include/wx/univ/toplevel.h?ds=sidebyside diff --git a/include/wx/univ/toplevel.h b/include/wx/univ/toplevel.h index ef740f21d7..7abff51199 100644 --- a/include/wx/univ/toplevel.h +++ b/include/wx/univ/toplevel.h @@ -64,6 +64,18 @@ enum wxHT_TOPLEVEL_ANY_BUTTON = 0x1F000000 }; +// Flags for interactive frame manipulation functions (only in wxUniversal): +enum +{ + wxINTERACTIVE_MOVE = 0x00000001, + wxINTERACTIVE_RESIZE = 0x00000002, + wxINTERACTIVE_RESIZE_S = 0x00000010, + wxINTERACTIVE_RESIZE_N = 0x00000020, + wxINTERACTIVE_RESIZE_W = 0x00000040, + wxINTERACTIVE_RESIZE_E = 0x00000080, + wxINTERACTIVE_WAIT_FOR_INPUT = 0x10000000 +}; + // ---------------------------------------------------------------------------- // the actions supported by this control // ---------------------------------------------------------------------------- @@ -123,6 +135,9 @@ public: long numArg = -1, const wxString& strArg = wxEmptyString); + // move/resize the frame interactively, i.e. let the user do it + virtual void InteractiveMove(int flags = wxINTERACTIVE_MOVE); + protected: // handle titlebar button click event virtual void ClickTitleBarButton(long button); @@ -140,6 +155,8 @@ protected: // TRUE if wxTLW should render decorations (aka titlebar) itself static int ms_drawDecorations; + // TRUE if wxTLW can be iconized + static int ms_canIconize; // true for currently active frame bool m_isActive:1; // version of icon for titlebar (16x16)