X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/71908213057690d5452f72b2b9c8e62b53357170..67e2efca87e3d3142ca545d9855748da15eac894:/src/univ/button.cpp diff --git a/src/univ/button.cpp b/src/univ/button.cpp index 7a7a9fa771..eaf7fea91b 100644 --- a/src/univ/button.cpp +++ b/src/univ/button.cpp @@ -18,7 +18,7 @@ // ---------------------------------------------------------------------------- #ifdef __GNUG__ - #pragma implementation "button.h" + #pragma implementation "univbutton.h" #endif #include "wx/wxprec.h" @@ -45,7 +45,7 @@ // ---------------------------------------------------------------------------- // default margins around the image -static const wxCoord DEFAULT_BTN_MARGIN_X = 0; +static const wxCoord DEFAULT_BTN_MARGIN_X = 0; // We should give space for the border, at least. static const wxCoord DEFAULT_BTN_MARGIN_Y = 0; // ============================================================================ @@ -136,9 +136,12 @@ wxSize wxButton::DoGetBestClientSize() const // for compatibility with other ports, the buttons default size is never // less than the standard one - wxSize szDef = GetDefaultSize(); - if ( width < szDef.x ) - width = szDef.x; + if ( !(GetWindowStyle() & wxBU_EXACTFIT) ) + { + wxSize szDef = GetDefaultSize(); + if ( width < szDef.x ) + width = szDef.x; + } return wxSize(width, height); } @@ -149,7 +152,11 @@ wxSize wxButton::DoGetBestClientSize() const void wxButton::DoDraw(wxControlRenderer *renderer) { - renderer->DrawButtonBorder(); + if ( !(GetWindowStyle() & wxBORDER_NONE) ) + { + renderer->DrawButtonBorder(); + } + renderer->DrawLabel(m_bitmap, m_marginBmpX, m_marginBmpY); } @@ -251,22 +258,22 @@ wxStdButtonInputHandler::wxStdButtonInputHandler(wxInputHandler *handler) m_winHasMouse = FALSE; } -bool wxStdButtonInputHandler::HandleKey(wxControl *control, +bool wxStdButtonInputHandler::HandleKey(wxInputConsumer *consumer, const wxKeyEvent& event, bool pressed) { int keycode = event.GetKeyCode(); if ( keycode == WXK_SPACE || keycode == WXK_RETURN ) { - control->PerformAction(wxACTION_BUTTON_TOGGLE); + consumer->PerformAction(wxACTION_BUTTON_TOGGLE); return TRUE; } - return wxStdInputHandler::HandleKey(control, event, pressed); + return wxStdInputHandler::HandleKey(consumer, event, pressed); } -bool wxStdButtonInputHandler::HandleMouse(wxControl *control, +bool wxStdButtonInputHandler::HandleMouse(wxInputConsumer *consumer, const wxMouseEvent& event) { // the button has 2 states: pressed and normal with the following @@ -279,17 +286,17 @@ bool wxStdButtonInputHandler::HandleMouse(wxControl *control, // the other mouse buttons are ignored if ( event.Button(1) ) { - if ( event.ButtonDown(1) ) + if ( event.LeftDown() || event.LeftDClick() ) { - m_winCapture = control; + m_winCapture = consumer->GetInputWindow(); m_winCapture->CaptureMouse(); m_winHasMouse = TRUE; - control->PerformAction(wxACTION_BUTTON_PRESS); + consumer->PerformAction(wxACTION_BUTTON_PRESS); return TRUE; } - else // up + else if ( event.LeftUp() ) { if ( m_winCapture ) { @@ -300,19 +307,20 @@ bool wxStdButtonInputHandler::HandleMouse(wxControl *control, if ( m_winHasMouse ) { // this will generate a click event - control->PerformAction(wxACTION_BUTTON_TOGGLE); + consumer->PerformAction(wxACTION_BUTTON_TOGGLE); return TRUE; } //else: the mouse was released outside the window, this doesn't // count as a click } + //else: don't do anything special about the double click } - return wxStdInputHandler::HandleMouse(control, event); + return wxStdInputHandler::HandleMouse(consumer, event); } -bool wxStdButtonInputHandler::HandleMouseMove(wxControl *control, +bool wxStdButtonInputHandler::HandleMouseMove(wxInputConsumer *consumer, const wxMouseEvent& event) { // we only have to do something when the mouse leaves/enters the pressed @@ -326,8 +334,8 @@ bool wxStdButtonInputHandler::HandleMouseMove(wxControl *control, m_winHasMouse = FALSE; // we do have a pressed button, so release it - control->SetCurrent(FALSE); - control->PerformAction(wxACTION_BUTTON_RELEASE); + consumer->GetInputWindow()->SetCurrent(FALSE); + consumer->PerformAction(wxACTION_BUTTON_RELEASE); return TRUE; } @@ -340,17 +348,17 @@ bool wxStdButtonInputHandler::HandleMouseMove(wxControl *control, // we did have a pressed button which we released when leaving the // window, press it again - control->SetCurrent(TRUE); - control->PerformAction(wxACTION_BUTTON_PRESS); + consumer->GetInputWindow()->SetCurrent(TRUE); + consumer->PerformAction(wxACTION_BUTTON_PRESS); return TRUE; } } - return wxStdInputHandler::HandleMouseMove(control, event); + return wxStdInputHandler::HandleMouseMove(consumer, event); } -bool wxStdButtonInputHandler::HandleFocus(wxControl *control, +bool wxStdButtonInputHandler::HandleFocus(wxInputConsumer *consumer, const wxFocusEvent& event) { // buttons change appearance when they get/lose focus, so return TRUE to @@ -358,12 +366,12 @@ bool wxStdButtonInputHandler::HandleFocus(wxControl *control, return TRUE; } -bool wxStdButtonInputHandler::HandleActivation(wxControl *control, +bool wxStdButtonInputHandler::HandleActivation(wxInputConsumer *consumer, bool activated) { // the default button changes appearance when the app is [de]activated, so // return TRUE to refresh - return wxStaticCast(control, wxButton)->IsDefault(); + return wxStaticCast(consumer->GetInputWindow(), wxButton)->IsDefault(); } #endif // wxUSE_BUTTON