X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/70d26c3f4ffb24d50457d405c9595fd23f9e5b7c..7a36d9c7c1a077ba7e05c248bcf19c4c9bb1356f:/demos/forty/canvas.h diff --git a/demos/forty/canvas.h b/demos/forty/canvas.h index 60abf5f2d3..38396e8d71 100644 --- a/demos/forty/canvas.h +++ b/demos/forty/canvas.h @@ -6,9 +6,9 @@ // Created: 21/07/97 // RCS-ID: $Id$ // Copyright: (c) 1993-1998 Chris Breeze -// Licence: wxWindows licence +// Licence: wxWindows licence //--------------------------------------------------------------------------- -// Last modified: 22nd July 1998 - ported to wxWindows 2.0 +// Last modified: 22nd July 1998 - ported to wxWidgets 2.0 ///////////////////////////////////////////////////////////////////////////// #ifndef _CANVAS_H_ #define _CANVAS_H_ @@ -21,36 +21,38 @@ class PlayerSelectionDialog; class FortyCanvas: public wxScrolledWindow { public: - FortyCanvas(wxWindow* parent, int x, int y, int w, int h); - virtual ~FortyCanvas(); + FortyCanvas(wxWindow* parent, const wxPoint& pos, const wxSize& size); + virtual ~FortyCanvas(); - virtual void OnDraw(wxDC& dc); - bool OnCloseCanvas(); - void OnMouseEvent(wxMouseEvent& event); - void SetCursorStyle(int x, int y); + virtual void OnDraw(wxDC& dc); + bool OnCloseCanvas(); + void OnMouseEvent(wxMouseEvent& event); + void SetCursorStyle(int x, int y); - void NewGame(); - void Undo(); - void Redo(); + void NewGame(); + void Undo(); + void Redo(); - ScoreFile* GetScoreFile() const { return m_scoreFile; } - void UpdateScores(); - void EnableHelpingHand(bool enable) { m_helpingHand = enable; } - void EnableRightButtonUndo(bool enable) { m_rightBtnUndo = enable; } + ScoreFile* GetScoreFile() const { return m_scoreFile; } + void UpdateScores(); + void EnableHelpingHand(bool enable) { m_helpingHand = enable; } + void EnableRightButtonUndo(bool enable) { m_rightBtnUndo = enable; } + void LayoutGame(); + void ShowPlayerDialog(); - DECLARE_EVENT_TABLE() + DECLARE_EVENT_TABLE() private: - wxFont* m_font; - Game* m_game; - ScoreFile* m_scoreFile; - wxCursor* m_arrowCursor; - wxCursor* m_handCursor; - bool m_helpingHand; - bool m_rightBtnUndo; - wxString m_player; - PlayerSelectionDialog* m_playerDialog; - bool m_leftBtnDown; + wxFont* m_font; + Game* m_game; + ScoreFile* m_scoreFile; + wxCursor* m_arrowCursor; + wxCursor* m_handCursor; + bool m_helpingHand; + bool m_rightBtnUndo; + wxString m_player; + PlayerSelectionDialog* m_playerDialog; + bool m_leftBtnDown; }; #endif