X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/6f92b0bb0ce471eceb1be71070bb442a0e35b8c0..4d7ec9f1e74d5925aae73e66602bfbd16468b04d:/docs/html/faqmsw.htm?ds=sidebyside diff --git a/docs/html/faqmsw.htm b/docs/html/faqmsw.htm index 070637bc53..6d7a5452bf 100644 --- a/docs/html/faqmsw.htm +++ b/docs/html/faqmsw.htm @@ -1,3 +1,4 @@ + @@ -44,8 +45,10 @@ See also top-level FAQ page.
  • Why are menu hotkeys or shortcuts not working in my application?
  • Why can I not write to the HKLM part of the registry with wxRegConfig?
  • Is MS Active Accessibility supported?
  • -
  • Why does Visual C++ complain about corrupted project files??
  • +
  • Why does Visual C++ complain about corrupted project files{/a>
  • Visual C++ gives errors about multiply defined symbols, what can I do?
  • +
  • Why do I get compilation erros when using wxWidgets with DirectShow?
  • +
  • How do I handle Windows messages in my wxWidgets program?

  • @@ -224,7 +227,7 @@ you need to configure wxWidgets to compile without debugging information: see docs/msw/install.txt for details. You may find that using configure instead of makefile.g95 is easier, particularly since you can maintain debug and release versions of the library simultaneously, in different directories. -Also, run 'strip' after linking to remove all traces of debug info. +Also, run 'strip' after linking to remove all traces of debug info.

    Is wxWidgets compatible with MFC?

    @@ -320,6 +323,10 @@ Code' (and no others). This will then work.

    How are the wxWidgets makefiles edited under Windows?

    +wxWidgets 2.5.x and above uses Bakefile to generate makefiles, which +is described in technical note 16 under docs/tech in your distribution. +For 2.4.x, the following explanation applies.

    + As of wxWidgets 2.1, there is a new system written by Vadim Zeitlin, that generates the makefiles from templates using tmake.

    @@ -335,7 +342,7 @@ example) and regenerate the makefile using tmake.

    tmake can be found at www.troll.no/freebies/tmake.html. -It's a Perl5 program and so it needs Perl (doh). There is a binary for +It's a Perl5 program and so it needs Perl (doh). There is a binary for Windows (available from the same page), but I haven't used it, so I don't know if it works as flawlessly as "perl tmake" does (note for people knowing Perl: don't try to run tmake with -w, it won't @@ -344,7 +351,7 @@ just go to distrib/msw/tmake and type

    tmake -t b32 wxwin.pro -o ../../src/msw/makefile.b32

    -The makefiles are untested - I don't have any of Borland, Watcom or +The makefiles are untested - I don't have any of Borland, Watcom or Symantec and I don't have enough diskspace to recompile even with VC6 using makefiles. The new makefiles are as close as possible to the old ones, but not closer: in fact, there has been many strange things @@ -451,7 +458,7 @@ First, you can use wxRegKey directly, for example: regKey.SetName(idName); { - wxLogNull dummy; + wxLogNull dummy; if (!regKey.Create()) { idName = wxT("HKEY_CURRENT_USER\\SOFTWARE\\My Company\\My Product\\Stuff\\"); @@ -497,7 +504,7 @@ for the current status.

    -

    Why does Visual C++ complain about corrupted project files??

    +

    Why does Visual C++ complain about corrupted project files{/a>

    If you have downloaded the wxWidgets sources from the cvs using a Unix cvs client or downloaded a daily snapshot in .tar.gz format, it is likely @@ -536,6 +543,33 @@ slightly smaller and faster. But the most important thing is to use the same CRT setting for all components of your project. +

    Why do I get compilation errors when using wxWidgets with DirectShow?

    + +If you get errors when including Microsoft DirectShow or DirectDraw headers, +the following message from Peter Whaite could help: +
    +> This causes compilation errors within DirectShow:
    +>
    +> wxutil.h(125) : error C2065: 'EXECUTE_ASSERT' : undeclared identifier
    +> amfilter.h(1099) : error C2065: 'ASSERT' : undeclared identifier
    +
    +The reason for this is that __WXDEBUG__ is also used by the DXSDK (9.0
    +in my case) to '#pragma once' the contents of
    +DXSDK/Samples/C++/DirectShow/BaseClasses/wxdebug.h.  So if __WXDEBUG__
    +is defined, then wxdebug.h doesn't get included, and the assert macros
    +don't get defined.  You have to #undef __WXDEBUG__ before including the
    +directshow baseclass's <streams.h>.
    +
    + + +

    How do I handle Windows messages in my wxWidgets program?

    + +To handle a Windows message you need to override a virtual +MSWWindowProc() method in a wxWindow-derived class. You should then +test if nMsg parameter is the message you need to process and perform +the necessary action if it is or call the base class method otherwise. + +