X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/6f631217a9acf6073c95f9d8ce6e3df794e5953e..7344108e8a129a3f9b4df5ab0f98a1713db03b89:/include/wx/propgrid/propgriddefs.h diff --git a/include/wx/propgrid/propgriddefs.h b/include/wx/propgrid/propgriddefs.h index 8936b39b51..f462f29e15 100644 --- a/include/wx/propgrid/propgriddefs.h +++ b/include/wx/propgrid/propgriddefs.h @@ -43,9 +43,6 @@ // 1 if wxRendererNative should be employed #define wxPG_USE_RENDERER_NATIVE 0 - // 1 to use double-buffer that guarantees flicker-free painting - #define wxPG_DOUBLE_BUFFER 1 - // Enable tooltips #define wxPG_SUPPORT_TOOLTIPS 1 @@ -55,15 +52,12 @@ // 1 if splitter drag detect margin and control cannot overlap #define wxPG_NO_CHILD_EVT_MOTION 0 - // If 1, then setting empty tooltip actually hides it - #define wxPG_ALLOW_EMPTY_TOOLTIPS 1 - #define wxPG_NAT_BUTTON_BORDER_ANY 1 #define wxPG_NAT_BUTTON_BORDER_X 1 #define wxPG_NAT_BUTTON_BORDER_Y 1 - // If 1 then controls are refreshed after selected was drawn. - #define wxPG_REFRESH_CONTROLS_AFTER_REPAINT 0 + // If 1 then controls are refreshed explicitly in a few places + #define wxPG_REFRESH_CONTROLS 0 #elif defined(__WXGTK__) @@ -82,9 +76,6 @@ // 1 if wxRendererNative should be employed #define wxPG_USE_RENDERER_NATIVE 1 - // 1 to use double-buffer that guarantees flicker-free painting - #define wxPG_DOUBLE_BUFFER 1 - // Enable tooltips #define wxPG_SUPPORT_TOOLTIPS 1 @@ -94,15 +85,12 @@ // 1 if splitter drag detect margin and control cannot overlap #define wxPG_NO_CHILD_EVT_MOTION 1 - // If 1, then setting empty tooltip actually hides it - #define wxPG_ALLOW_EMPTY_TOOLTIPS 0 - #define wxPG_NAT_BUTTON_BORDER_ANY 1 #define wxPG_NAT_BUTTON_BORDER_X 1 #define wxPG_NAT_BUTTON_BORDER_Y 1 // If 1 then controls are refreshed after selected was drawn. - #define wxPG_REFRESH_CONTROLS_AFTER_REPAINT 1 + #define wxPG_REFRESH_CONTROLS 1 #elif defined(__WXMAC__) @@ -119,9 +107,6 @@ // 1 if wxRendererNative should be employed #define wxPG_USE_RENDERER_NATIVE 1 - // 1 to use double-buffer that guarantees flicker-free painting - #define wxPG_DOUBLE_BUFFER 0 - // Enable tooltips #define wxPG_SUPPORT_TOOLTIPS 1 @@ -131,15 +116,12 @@ // 1 if splitter drag detect margin and control cannot overlap #define wxPG_NO_CHILD_EVT_MOTION 0 - // If 1, then setting empty tooltip actually hides it - #define wxPG_ALLOW_EMPTY_TOOLTIPS 1 - #define wxPG_NAT_BUTTON_BORDER_ANY 0 #define wxPG_NAT_BUTTON_BORDER_X 0 #define wxPG_NAT_BUTTON_BORDER_Y 0 // If 1 then controls are refreshed after selected was drawn. - #define wxPG_REFRESH_CONTROLS_AFTER_REPAINT 0 + #define wxPG_REFRESH_CONTROLS 0 #else // defaults @@ -156,9 +138,6 @@ // 1 if wxRendererNative should be employed #define wxPG_USE_RENDERER_NATIVE 0 - // 1 to use double-buffer that guarantees flicker-free painting - #define wxPG_DOUBLE_BUFFER 0 - // Enable tooltips #define wxPG_SUPPORT_TOOLTIPS 0 @@ -168,15 +147,12 @@ // 1 if splitter drag detect margin and control cannot overlap #define wxPG_NO_CHILD_EVT_MOTION 1 - // If 1, then setting empty tooltip actually hides it - #define wxPG_ALLOW_EMPTY_TOOLTIPS 0 - #define wxPG_NAT_BUTTON_BORDER_ANY 0 #define wxPG_NAT_BUTTON_BORDER_X 0 #define wxPG_NAT_BUTTON_BORDER_Y 0 // If 1 then controls are refreshed after selected was drawn. - #define wxPG_REFRESH_CONTROLS_AFTER_REPAINT 1 + #define wxPG_REFRESH_CONTROLS 0 #endif // platform @@ -204,8 +180,6 @@ #if defined(__WXWINCE__) #define wxPG_SMALL_SCREEN 1 - #undef wxPG_DOUBLE_BUFFER - #define wxPG_DOUBLE_BUFFER 0 #else #define wxPG_SMALL_SCREEN 0 #endif @@ -404,7 +378,7 @@ enum wxPG_MISC_ARG_FLAGS // Used when dealing with fragments of composite string value wxPG_COMPOSITE_FRAGMENT = 0x00000010, - // Means property for which final string value is for can not really be + // Means property for which final string value is for cannot really be // edited. wxPG_UNEDITABLE_COMPOSITE_FRAGMENT = 0x00000020,