X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/6c5d62917d14278d8925a73d754965713e11e32f..63f84de849c26e11c9de8295d3cdf52b1d089936:/src/msw/display.cpp diff --git a/src/msw/display.cpp b/src/msw/display.cpp index 40300953d5..9266bf1b73 100644 --- a/src/msw/display.cpp +++ b/src/msw/display.cpp @@ -28,9 +28,9 @@ #if wxUSE_DISPLAY #ifndef WX_PRECOMP - #include "wx/app.h" - #include "wx/dynarray.h" - #include "wx/frame.h" + #include "wx/dynarray.h" + #include "wx/app.h" + #include "wx/frame.h" #endif #include "wx/dynload.h" @@ -39,18 +39,12 @@ #include "wx/display.h" #include "wx/display_impl.h" -// Mingw's w32api headers don't include ddraw.h, though the user may have -// installed it. If using configure, we actually probe for ddraw.h there -// and set wxUSE_DIRECTDRAW. Otherwise, assume we don't have it if using -// the w32api headers, and that we do otherwise. -#if !defined HAVE_W32API_H && !defined HAVE_DDRAW_H - #define HAVE_DDRAW_H -#endif +// define this to use DirectDraw for display mode switching: this is disabled +// by default because ddraw.h is now always available and also it's not really +// clear what are the benefits of using DirectDraw compared to the standard API -// user may disable compilation of DirectDraw code by setting -// wxUSE_DIRECTDRAW to 0 in the makefile/project settings -#if defined(HAVE_DDRAW_H) && !defined(wxUSE_DIRECTDRAW) - #define wxUSE_DIRECTDRAW 1 +#if !defined(wxUSE_DIRECTDRAW) + #define wxUSE_DIRECTDRAW 0 #endif #ifndef __WXWINCE__ @@ -60,17 +54,33 @@ // is only defined in winuser.h if WINVER >= 0x0500 #if !defined(HMONITOR_DECLARED) && !defined(MNS_NOCHECK) DECLARE_HANDLE(HMONITOR); + typedef BOOL(CALLBACK * MONITORENUMPROC )(HMONITOR, HDC, LPRECT, LPARAM); + typedef struct tagMONITORINFO + { + DWORD cbSize; + RECT rcMonitor; + RECT rcWork; + DWORD dwFlags; + } MONITORINFO, *LPMONITORINFO; + typedef struct tagMONITORINFOEX : public tagMONITORINFO + { + TCHAR szDevice[CCHDEVICENAME]; + } MONITORINFOEX, *LPMONITORINFOEX; + #define MONITOR_DEFAULTTONULL 0x00000000 + #define MONITOR_DEFAULTTOPRIMARY 0x00000001 + #define MONITOR_DEFAULTTONEAREST 0x00000002 + #define MONITORINFOF_PRIMARY 0x00000001 #define HMONITOR_DECLARED #endif #endif // !__WXWINCE__ -#ifdef wxUSE_DIRECTDRAW -#include +#if wxUSE_DIRECTDRAW + #include -// we don't want to link with ddraw.lib which contains the real -// IID_IDirectDraw2 definition -const GUID wxIID_IDirectDraw2 = - { 0xB3A6F3E0, 0x2B43, 0x11CF, { 0xA2,0xDE,0x00,0xAA,0x00,0xB9,0x33,0x56 } }; + // we don't want to link with ddraw.lib which contains the real + // IID_IDirectDraw2 definition + const GUID wxIID_IDirectDraw2 = + { 0xB3A6F3E0, 0x2B43, 0x11CF, { 0xA2,0xDE,0x00,0xAA,0x00,0xB9,0x33,0x56 } }; #endif // wxUSE_DIRECTDRAW // ---------------------------------------------------------------------------- @@ -83,7 +93,7 @@ typedef LONG (WINAPI *ChangeDisplaySettingsEx_t)(LPCTSTR lpszDeviceName, DWORD dwFlags, LPVOID lParam); -#ifdef wxUSE_DIRECTDRAW +#if wxUSE_DIRECTDRAW typedef BOOL (PASCAL *DDEnumExCallback_t)(GUID *pGuid, LPTSTR driverDescription, LPTSTR driverName, @@ -258,7 +268,7 @@ private: DECLARE_NO_COPY_CLASS(wxDisplayImplMultimon) }; -class WXDLLEXPORT wxDisplayFactoryMultimon : public wxDisplayFactoryWin32Base +class wxDisplayFactoryMultimon : public wxDisplayFactoryWin32Base { public: wxDisplayFactoryMultimon(); @@ -281,7 +291,7 @@ private: // wxDisplay implementation using DirectDraw // ---------------------------------------------------------------------------- -#ifdef wxUSE_DIRECTDRAW +#if wxUSE_DIRECTDRAW struct wxDisplayInfoDirectDraw : wxDisplayInfo { @@ -334,7 +344,7 @@ private: DECLARE_NO_COPY_CLASS(wxDisplayImplDirectDraw) }; -class WXDLLEXPORT wxDisplayFactoryDirectDraw : public wxDisplayFactoryWin32Base +class wxDisplayFactoryDirectDraw : public wxDisplayFactoryWin32Base { public: wxDisplayFactoryDirectDraw(); @@ -380,7 +390,7 @@ private: // and another using DirectDraw, the choice between them is done using a // system option -#ifdef wxUSE_DIRECTDRAW +#if wxUSE_DIRECTDRAW if ( wxSystemOptions::GetOptionInt(_T("msw.display.directdraw")) ) { wxDisplayFactoryDirectDraw *factoryDD = new wxDisplayFactoryDirectDraw;