X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/6c2dd16f5546ddfe754c671e0e7cc4e5bc561b4a..5f2502393e042e6e2c871ff94b7ccaf7a78b264d:/wxPython/src/_dc.i diff --git a/wxPython/src/_dc.i b/wxPython/src/_dc.i index ab5bceb09d..c589d0d282 100644 --- a/wxPython/src/_dc.i +++ b/wxPython/src/_dc.i @@ -975,6 +975,24 @@ box doesn't contain anything.", ""); %pythoncode { def __nonzero__(self): return self.IsOk() }; + // RTL related functions + // --------------------- + + DocDeclStr( + virtual wxLayoutDirection , GetLayoutDirection() const, + "Get the layout direction (LTR or RTL)_ for this dc. On platforms +where RTL layout is supported, the return value will either be +``wx.Layout_LeftToRight`` or ``wx.Layout_RightToLeft``. +``wx.Layout_Default`` is returned if layout direction is not +supported.", ""); + + DocDeclStr( + virtual void , SetLayoutDirection(wxLayoutDirection dir), + "Change the layout direction for this dc.", ""); + + + + #ifdef __WXMSW__ long GetHDC(); #endif @@ -1201,6 +1219,8 @@ box doesn't contain anything.", ""); %property(TextExtent, GetTextExtent, doc="See `GetTextExtent`"); %property(TextForeground, GetTextForeground, SetTextForeground, doc="See `GetTextForeground` and `SetTextForeground`"); %property(UserScale, GetUserScale, SetUserScale, doc="See `GetUserScale` and `SetUserScale`"); + + %property(LayoutDirection, GetLayoutDirection, SetLayoutDirection); }; @@ -1227,7 +1247,7 @@ be used for anything. Typical usage is as follows:: dc = wx.MemoryDC() dc.SelectObject(bitmap) - # draw on the dc usign any of the Draw methods + # draw on the dc using any of the Draw methods dc.SelectObject(wx.NullBitmap) # the bitmap now contains wahtever was drawn upon it @@ -1238,12 +1258,13 @@ of it) before a bitmap can be reselected into another memory DC. class wxMemoryDC : public wxDC { public: DocCtorStr( - wxMemoryDC(), + wxMemoryDC(const wxBitmap& bitmap = wxNullBitmap), "Constructs a new memory device context. Use the Ok member to test whether the constructor was successful in -creating a usable device context. Don't forget to select a bitmap into -the DC before drawing on it.", " +creating a usable device context. If a bitmap is not given to this +constructor then don't forget to select a bitmap into the DC before +drawing on it.", " :see: `MemoryDCFromDC`"); @@ -1294,8 +1315,8 @@ use it in your EVT_PAINT handler, you should look at `wx.BufferedPaintDC`. Please note that GTK+ 2.0 and OS X provide double buffering themselves -natively so using this class on those platforms will normally result -in an unneeded level of buffering. +natively. wxBufferedDC is aware of this however, and will bypass the buffering +unless an explicit buffer bitmap is given. ", ""); class wxBufferedDC : public wxMemoryDC @@ -1338,6 +1359,11 @@ public: wxBufferedDC( wxDC* dc, const wxSize& area, int style = wxBUFFER_CLIENT_AREA ); +// wxBufferedDC(wxWindow* win, +// wxDC *dc, +// const wxSize &area, +// int style = wxBUFFER_CLIENT_AREA); + DocCtorStr( ~wxBufferedDC(), @@ -1376,8 +1402,6 @@ automatically when it is destroyed. For example:: dc = wx.BufferedPaintDC(self, self.buffer) - - ", ""); class wxBufferedPaintDC : public wxBufferedDC @@ -1391,13 +1415,10 @@ public: "Create a buffered paint DC. As with `wx.BufferedDC`, you may either provide the bitmap to be used for buffering or let this object create one internally (in the latter case, the size of the client part of the -window is automatically used). - -", ""); +window is automatically used).", ""); }; - //--------------------------------------------------------------------------- %newgroup @@ -1514,6 +1535,40 @@ public: "Constructor. Pass the window on which you wish to paint.", ""); }; + + +//--------------------------------------------------------------------------- +%newgroup + +%pythoncode { + if 'wxMac' in wx.PlatformInfo or 'gtk2' in wx.PlatformInfo: + _AutoBufferedPaintDCBase = PaintDC + else: + _AutoBufferedPaintDCBase = BufferedPaintDC + + class AutoBufferedPaintDC(_AutoBufferedPaintDCBase): + """ + If the current platform double buffers by default then this DC is the + same as a plain `wx.PaintDC`, otherwise it is a `wx.BufferedPaintDC`. + + :see: `wx.AutoBufferedPaintDCFactory` + """ + def __init__(self, window): + _AutoBufferedPaintDCBase.__init__(self, window) +} + + +%newobject wxAutoBufferedPaintDCFactory; +DocDeclStr( + wxDC* , wxAutoBufferedPaintDCFactory(wxWindow* window), + "Checks if the window is natively double buffered and will return a +`wx.PaintDC` if it is, a `wx.BufferedPaintDC` otherwise. The +advantage of this function over `wx.AutoBufferedPaintDC` is that this +function will check if the the specified window supports has +double-buffering enabled rather than just going by platform defaults.", ""); + + + //--------------------------------------------------------------------------- %newgroup