X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/6c2dd16f5546ddfe754c671e0e7cc4e5bc561b4a..5d6f17a5b92df0fdf4909ed78c35b4a86905ec7e:/wxPython/src/_dc.i diff --git a/wxPython/src/_dc.i b/wxPython/src/_dc.i index ab5bceb09d..af1c7c0425 100644 --- a/wxPython/src/_dc.i +++ b/wxPython/src/_dc.i @@ -352,6 +352,12 @@ position.", " :param srcPtMask: Source position on the mask. ", BlitPointSize); + + + DocDeclStr( + wxBitmap , GetAsBitmap(const wxRect *subrect = NULL) const, + "", ""); + DocStr( @@ -975,6 +981,24 @@ box doesn't contain anything.", ""); %pythoncode { def __nonzero__(self): return self.IsOk() }; + // RTL related functions + // --------------------- + + DocDeclStr( + virtual wxLayoutDirection , GetLayoutDirection() const, + "Get the layout direction (LTR or RTL)_ for this dc. On platforms +where RTL layout is supported, the return value will either be +``wx.Layout_LeftToRight`` or ``wx.Layout_RightToLeft``. +``wx.Layout_Default`` is returned if layout direction is not +supported.", ""); + + DocDeclStr( + virtual void , SetLayoutDirection(wxLayoutDirection dir), + "Change the layout direction for this dc.", ""); + + + + #ifdef __WXMSW__ long GetHDC(); #endif @@ -1201,6 +1225,8 @@ box doesn't contain anything.", ""); %property(TextExtent, GetTextExtent, doc="See `GetTextExtent`"); %property(TextForeground, GetTextForeground, SetTextForeground, doc="See `GetTextForeground` and `SetTextForeground`"); %property(UserScale, GetUserScale, SetUserScale, doc="See `GetUserScale` and `SetUserScale`"); + + %property(LayoutDirection, GetLayoutDirection, SetLayoutDirection); }; @@ -1215,6 +1241,182 @@ static void wxDC_GetBoundingBox(wxDC* dc, int* x1, int* y1, int* x2, int* y2) { %} +//--------------------------------------------------------------------------- +%newgroup + +DocStr(wxDCTextColourChanger, +"wx.DCTextColourChanger can be used to temporarily change the DC text +colour and restore it automatically when the object goes out of scope", ""); + +class wxDCTextColourChanger +{ +public: + wxDCTextColourChanger(wxDC& dc, const wxColour& col); + ~wxDCTextColourChanger(); +}; + + +DocStr(wxDCPenChanger, +"wx.DCPenChanger can be used to temporarily change the DC pen and +restore it automatically when the object goes out of scope", ""); + +class wxDCPenChanger +{ +public: + wxDCPenChanger(wxDC& dc, const wxPen& pen); + ~wxDCPenChanger(); +}; + + + +DocStr(wxDCBrushChanger, +"wx.DCBrushChanger can be used to temporarily change the DC brush and +restore it automatically when the object goes out of scope", ""); + +class wxDCBrushChanger +{ +public: + wxDCBrushChanger(wxDC& dc, const wxBrush& brush); + ~wxDCBrushChanger(); +}; + + +DocStr(wxDCClipper, +"wx.wxDCClipper sets the DC's clipping region when it is constructed, +and then automatically destroys the clipping region when the clipper +goes out of scope.", ""); + +class wxDCClipper +{ +public: + %nokwargs wxDCClipper; + wxDCClipper(wxDC& dc, const wxRegion& r); + wxDCClipper(wxDC& dc, const wxRect& r); + wxDCClipper(wxDC& dc, wxCoord x, wxCoord y, wxCoord w, wxCoord h); + ~wxDCClipper(); +}; + + + + +//--------------------------------------------------------------------------- +%newgroup + +MustHaveApp(wxScreenDC); + +DocStr(wxScreenDC, +"A wxScreenDC can be used to paint anywhere on the screen. This should +normally be constructed as a temporary stack object; don't store a +wxScreenDC object. +", ""); +class wxScreenDC : public wxDC { +public: + wxScreenDC(); + + DocDeclStrName( + bool , StartDrawingOnTop(wxWindow* window), + "Specify that the area of the screen to be drawn upon coincides with +the given window. + +:see: `EndDrawingOnTop`", "", + StartDrawingOnTopWin); + + + DocDeclStr( + bool , StartDrawingOnTop(wxRect* rect = NULL), + "Specify that the area is the given rectangle, or the whole screen if +``None`` is passed. + +:see: `EndDrawingOnTop`", ""); + + + DocDeclStr( + bool , EndDrawingOnTop(), + "Use this in conjunction with `StartDrawingOnTop` or +`StartDrawingOnTopWin` to ensure that drawing to the screen occurs on +top of existing windows. Without this, some window systems (such as X) +only allow drawing to take place underneath other windows. + +You might use this pair of functions when implementing a drag feature, +for example as in the `wx.SplitterWindow` implementation. + +These functions are probably obsolete since the X implementations +allow drawing directly on the screen now. However, the fact that this +function allows the screen to be refreshed afterwards may be useful +to some applications.", ""); + +}; + +//--------------------------------------------------------------------------- +%newgroup + +MustHaveApp(wxWindowDC); + +DocStr(wxWindowDC, + "A wx.WindowDC must be constructed if an application wishes to paint on +the whole area of a window (client and decorations). This should +normally be constructed as a temporary stack object; don't store a +wx.WindowDC object.",""); +class wxWindowDC : public wxDC { +public: + DocCtorStr( + wxWindowDC(wxWindow* win), + "Constructor. Pass the window on which you wish to paint.",""); +}; + +//--------------------------------------------------------------------------- +%newgroup + +MustHaveApp(wxClientDC); + +DocStr(wxClientDC, +"A wx.ClientDC must be constructed if an application wishes to paint on +the client area of a window from outside an EVT_PAINT event. This should +normally be constructed as a temporary stack object; don't store a +wx.ClientDC object long term. + +To draw on a window from within an EVT_PAINT handler, construct a +`wx.PaintDC` object. + +To draw on the whole window including decorations, construct a +`wx.WindowDC` object (Windows only). +", ""); +class wxClientDC : public wxWindowDC { +public: + DocCtorStr( + wxClientDC(wxWindow* win), + "Constructor. Pass the window on which you wish to paint.", ""); +}; + +//--------------------------------------------------------------------------- +%newgroup + +MustHaveApp(wxPaintDC); + +DocStr(wxPaintDC, +"A wx.PaintDC must be constructed if an application wishes to paint on +the client area of a window from within an EVT_PAINT event +handler. This should normally be constructed as a temporary stack +object; don't store a wx.PaintDC object. If you have an EVT_PAINT +handler, you **must** create a wx.PaintDC object within it even if you +don't actually use it. + +Using wx.PaintDC within EVT_PAINT handlers is important because it +automatically sets the clipping area to the damaged area of the +window. Attempts to draw outside this area do not appear. + +To draw on a window from outside EVT_PAINT handlers, construct a +`wx.ClientDC` object. +",""); +class wxPaintDC : public wxClientDC { +public: + DocCtorStr( + wxPaintDC(wxWindow* win), + "Constructor. Pass the window on which you wish to paint.", ""); +}; + + + //--------------------------------------------------------------------------- %newgroup @@ -1227,7 +1429,7 @@ be used for anything. Typical usage is as follows:: dc = wx.MemoryDC() dc.SelectObject(bitmap) - # draw on the dc usign any of the Draw methods + # draw on the dc using any of the Draw methods dc.SelectObject(wx.NullBitmap) # the bitmap now contains wahtever was drawn upon it @@ -1235,15 +1437,16 @@ Note that the memory DC *must* be deleted (or the bitmap selected out of it) before a bitmap can be reselected into another memory DC. ", ""); -class wxMemoryDC : public wxDC { +class wxMemoryDC : public wxWindowDC { public: DocCtorStr( - wxMemoryDC(), + wxMemoryDC(wxBitmap& bitmap = wxNullBitmap), "Constructs a new memory device context. Use the Ok member to test whether the constructor was successful in -creating a usable device context. Don't forget to select a bitmap into -the DC before drawing on it.", " +creating a usable device context. If a bitmap is not given to this +constructor then don't forget to select a bitmap into the DC before +drawing on it.", " :see: `MemoryDCFromDC`"); @@ -1254,7 +1457,7 @@ the DC before drawing on it.", " DocDeclStr( - void , SelectObject(const wxBitmap& bitmap), + void , SelectObject(wxBitmap& bitmap), "Selects the bitmap into the device context, to use as the memory bitmap. Selecting the bitmap into a memory DC allows you to draw into the DC, and therefore the bitmap, and also to use Blit to copy the @@ -1264,9 +1467,16 @@ If the argument is wx.NullBitmap (or some other uninitialised `wx.Bitmap`) the current bitmap is selected out of the device context, and the original bitmap restored, allowing the current bitmap to be destroyed safely.", ""); + + + DocDeclStr( + void , SelectObjectAsSource(const wxBitmap& bmp), + "", ""); + }; + //--------------------------------------------------------------------------- %newgroup @@ -1286,16 +1496,26 @@ DocStr(wxBufferedDC, "This simple class provides a simple way to avoid flicker: when drawing on it, everything is in fact first drawn on an in-memory buffer (a `wx.Bitmap`) and then copied to the screen only once, when this object -is destroyed. +is destroyed. You can either provide a buffer bitmap yourself, and +reuse it the next time something needs painted, or you can let the +buffered DC create and provide a buffer bitmap itself. -It can be used in the same way as any other device context. +Buffered DCs can be used in the same way as any other device context. wx.BufferedDC itself typically replaces `wx.ClientDC`, if you want to use it in your EVT_PAINT handler, you should look at -`wx.BufferedPaintDC`. +`wx.BufferedPaintDC`. You can also use a wx.BufferedDC without +providing a target DC. In this case the operations done on the dc +will only be written to the buffer bitmap and *not* to any window, so +you will want to have provided the buffer bitmap and then reuse it +when it needs painted to the window. Please note that GTK+ 2.0 and OS X provide double buffering themselves -natively so using this class on those platforms will normally result -in an unneeded level of buffering. +natively. You may want to use `wx.Window.IsDoubleBuffered` to +determine whether you need to use buffering or not, or use +`wx.AutoBufferedPaintDC` to avoid needless double buffering on systems +that already do it automatically. + + ", ""); class wxBufferedDC : public wxMemoryDC @@ -1333,11 +1553,16 @@ public: "); wxBufferedDC( wxDC* dc, - const wxBitmap& buffer=wxNullBitmap, + wxBitmap& buffer=wxNullBitmap, int style = wxBUFFER_CLIENT_AREA ); wxBufferedDC( wxDC* dc, const wxSize& area, int style = wxBUFFER_CLIENT_AREA ); +// wxBufferedDC(wxWindow* win, +// wxDC *dc, +// const wxSize &area, +// int style = wxBUFFER_CLIENT_AREA); + DocCtorStr( ~wxBufferedDC(), @@ -1350,7 +1575,10 @@ associated with this object, if any.", ""); "Blits the buffer to the dc, and detaches the dc from the buffer (so it can be effectively used once only). This is usually only called in the destructor.", ""); - + + // Set and get the style + void SetStyle(int style); + int GetStyle() const; }; @@ -1376,8 +1604,6 @@ automatically when it is destroyed. For example:: dc = wx.BufferedPaintDC(self, self.buffer) - - ", ""); class wxBufferedPaintDC : public wxBufferedDC @@ -1386,133 +1612,61 @@ public: DocCtorStr( wxBufferedPaintDC( wxWindow *window, - const wxBitmap &buffer = wxNullBitmap, + wxBitmap &buffer = wxNullBitmap, int style = wxBUFFER_CLIENT_AREA), "Create a buffered paint DC. As with `wx.BufferedDC`, you may either provide the bitmap to be used for buffering or let this object create one internally (in the latter case, the size of the client part of the -window is automatically used). - -", ""); +window is automatically used).", ""); }; - //--------------------------------------------------------------------------- %newgroup -MustHaveApp(wxScreenDC); - -DocStr(wxScreenDC, -"A wxScreenDC can be used to paint anywhere on the screen. This should -normally be constructed as a temporary stack object; don't store a -wxScreenDC object. +// Epydoc doesn't like this for some strange reason... +// %pythoncode { +// if 'wxMac' in wx.PlatformInfo or 'gtk2' in wx.PlatformInfo: +// _AutoBufferedPaintDCBase = PaintDC +// else: +// _AutoBufferedPaintDCBase = BufferedPaintDC + +// class AutoBufferedPaintDC(_AutoBufferedPaintDCBase): +// """ +// If the current platform double buffers by default then this DC is the +// same as a plain `wx.PaintDC`, otherwise it is a `wx.BufferedPaintDC`. + +// :see: `wx.AutoBufferedPaintDCFactory` +// """ +// def __init__(self, window): +// _AutoBufferedPaintDCBase.__init__(self, window) +// } + + +DocStr(wxAutoBufferedPaintDC, +"If the current platform double buffers by default then this DC is the +same as a plain `wx.PaintDC`, otherwise it is a `wx.BufferedPaintDC`. + +:see: `wx.AutoBufferedPaintDCFactory` ", ""); -class wxScreenDC : public wxDC { -public: - wxScreenDC(); - - DocDeclStrName( - bool , StartDrawingOnTop(wxWindow* window), - "Specify that the area of the screen to be drawn upon coincides with -the given window. - -:see: `EndDrawingOnTop`", "", - StartDrawingOnTopWin); - - DocDeclStr( - bool , StartDrawingOnTop(wxRect* rect = NULL), - "Specify that the area is the given rectangle, or the whole screen if -``None`` is passed. - -:see: `EndDrawingOnTop`", ""); - - - DocDeclStr( - bool , EndDrawingOnTop(), - "Use this in conjunction with `StartDrawingOnTop` or -`StartDrawingOnTopWin` to ensure that drawing to the screen occurs on -top of existing windows. Without this, some window systems (such as X) -only allow drawing to take place underneath other windows. - -You might use this pair of functions when implementing a drag feature, -for example as in the `wx.SplitterWindow` implementation. - -These functions are probably obsolete since the X implementations -allow drawing directly on the screen now. However, the fact that this -function allows the screen to be refreshed afterwards may be useful -to some applications.", ""); - -}; - -//--------------------------------------------------------------------------- -%newgroup - -MustHaveApp(wxWindowDC); - -DocStr(wxWindowDC, - "A wx.WindowDC must be constructed if an application wishes to paint on -the whole area of a window (client and decorations). This should -normally be constructed as a temporary stack object; don't store a -wx.WindowDC object.",""); -class wxWindowDC : public wxDC { -public: - DocCtorStr( - wxWindowDC(wxWindow* win), - "Constructor. Pass the window on which you wish to paint.",""); -}; - -//--------------------------------------------------------------------------- -%newgroup - -MustHaveApp(wxClientDC); - -DocStr(wxClientDC, -"A wx.ClientDC must be constructed if an application wishes to paint on -the client area of a window from outside an EVT_PAINT event. This should -normally be constructed as a temporary stack object; don't store a -wx.ClientDC object long term. - -To draw on a window from within an EVT_PAINT handler, construct a -`wx.PaintDC` object. - -To draw on the whole window including decorations, construct a -`wx.WindowDC` object (Windows only). -", ""); -class wxClientDC : public wxWindowDC { +class wxAutoBufferedPaintDC: public wxDC +{ public: - DocCtorStr( - wxClientDC(wxWindow* win), - "Constructor. Pass the window on which you wish to paint.", ""); + wxAutoBufferedPaintDC(wxWindow* win); }; -//--------------------------------------------------------------------------- -%newgroup -MustHaveApp(wxPaintDC); +%newobject wxAutoBufferedPaintDCFactory; +DocDeclStr( + wxDC* , wxAutoBufferedPaintDCFactory(wxWindow* window), + "Checks if the window is natively double buffered and will return a +`wx.PaintDC` if it is, a `wx.BufferedPaintDC` otherwise. The advantage of +this function over `wx.AutoBufferedPaintDC` is that this function will check +if the the specified window has double-buffering enabled rather than just +going by platform defaults.", ""); -DocStr(wxPaintDC, -"A wx.PaintDC must be constructed if an application wishes to paint on -the client area of a window from within an EVT_PAINT event -handler. This should normally be constructed as a temporary stack -object; don't store a wx.PaintDC object. If you have an EVT_PAINT -handler, you **must** create a wx.PaintDC object within it even if you -don't actually use it. -Using wx.PaintDC within EVT_PAINT handlers is important because it -automatically sets the clipping area to the damaged area of the -window. Attempts to draw outside this area do not appear. - -To draw on a window from outside EVT_PAINT handlers, construct a -`wx.ClientDC` object. -",""); -class wxPaintDC : public wxClientDC { -public: - DocCtorStr( - wxPaintDC(wxWindow* win), - "Constructor. Pass the window on which you wish to paint.", ""); -}; //--------------------------------------------------------------------------- %newgroup