X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/6c0e8b4ea5699207befbf692301e12b24bd3409c..ccdc11bbaf0310a474ad7b9d41413b31c3544356:/src/msw/evtloop.cpp?ds=sidebyside diff --git a/src/msw/evtloop.cpp b/src/msw/evtloop.cpp index 8c9f562a33..c260f52ea2 100644 --- a/src/msw/evtloop.cpp +++ b/src/msw/evtloop.cpp @@ -6,7 +6,7 @@ // Created: 01.06.01 // RCS-ID: $Id$ // Copyright: (c) 2001 Vadim Zeitlin -// License: wxWindows license +// License: wxWindows licence /////////////////////////////////////////////////////////////////////////////// // ============================================================================ @@ -17,10 +17,6 @@ // headers // ---------------------------------------------------------------------------- -#ifdef __GNUG__ - #pragma implementation "evtloop.h" -#endif - // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" @@ -34,56 +30,45 @@ #endif //WX_PRECOMP #include "wx/evtloop.h" + #include "wx/tooltip.h" +#include "wx/except.h" +#include "wx/ptr_scpd.h" #include "wx/msw/private.h" #if wxUSE_THREADS - // define the array of MSG strutures - WX_DECLARE_OBJARRAY(MSG, wxMsgArray); - // VS: this is a bit dirty - it duplicates same declaration in app.cpp - // (and there's no WX_DEFINE_OBJARRAY for that reason - it is already - // defined in app.cpp). -#endif + #include "wx/thread.h" -// ---------------------------------------------------------------------------- -// wxEventLoopImpl -// ---------------------------------------------------------------------------- + // define the list of MSG strutures + WX_DECLARE_LIST(MSG, wxMsgList); -class WXDLLEXPORT wxEventLoopImpl -{ -public: - // ctor - wxEventLoopImpl() { SetExitCode(0); } - - // process a message - void ProcessMessage(MSG *msg); + #include "wx/listimpl.cpp" - // generate an idle message, return TRUE if more idle time requested - bool SendIdleMessage(); + WX_DEFINE_LIST(wxMsgList) +#endif // wxUSE_THREADS - // set/get the exit code - void SetExitCode(int exitcode) { m_exitcode = exitcode; } - int GetExitCode() const { return m_exitcode; } +// ============================================================================ +// wxEventLoop implementation +// ============================================================================ -private: - // preprocess a message, return TRUE if processed (i.e. no further - // dispatching required) - bool PreProcessMessage(MSG *msg); +wxWindowMSW *wxEventLoop::ms_winCritical = NULL; - // the exit code of the event loop - int m_exitcode; -}; +// ---------------------------------------------------------------------------- +// ctor/dtor +// ---------------------------------------------------------------------------- -// ============================================================================ -// wxEventLoopImpl implementation -// ============================================================================ +wxEventLoop::wxEventLoop() +{ + m_shouldExit = false; + m_exitcode = 0; +} // ---------------------------------------------------------------------------- -// wxEventLoopImpl message processing +// wxEventLoop message processing // ---------------------------------------------------------------------------- -void wxEventLoopImpl::ProcessMessage(MSG *msg) +void wxEventLoop::ProcessMessage(WXMSG *msg) { // give us the chance to preprocess the message first if ( !PreProcessMessage(msg) ) @@ -94,113 +79,134 @@ void wxEventLoopImpl::ProcessMessage(MSG *msg) } } -bool wxEventLoopImpl::PreProcessMessage(MSG *msg) +bool wxEventLoop::IsChildOfCriticalWindow(wxWindowMSW *win) +{ + while ( win ) + { + if ( win == ms_winCritical ) + return true; + + win = win->GetParent(); + } + + return false; +} + +bool wxEventLoop::PreProcessMessage(WXMSG *msg) { - HWND hWnd = msg->hwnd; - wxWindow *wndThis = wxGetWindowFromHWND((WXHWND)hWnd); + HWND hwnd = msg->hwnd; + wxWindow *wndThis = wxGetWindowFromHWND((WXHWND)hwnd); + wxWindow *wnd; + + // this might happen if we're in a modeless dialog, or if a wx control has + // children which themselves were not created by wx (i.e. wxActiveX control children) + if ( !wndThis ) + { + while ( hwnd && (::GetWindowLong(hwnd, GWL_STYLE) & WS_CHILD )) + { + hwnd = ::GetParent(hwnd); + + // If the control has a wx parent, break and give the parent a chance + // to process the window message + wndThis = wxGetWindowFromHWND((WXHWND)hwnd); + if (wndThis != NULL) + break; + } + + if ( !wndThis ) + { + // this may happen if the event occurred in a standard modeless dialog (the + // only example of which I know of is the find/replace dialog) - then call + // IsDialogMessage() to make TAB navigation in it work + + // NOTE: IsDialogMessage() just eats all the messages (i.e. returns true for + // them) if we call it for the control itself + return hwnd && ::IsDialogMessage(hwnd, msg) != 0; + } + } + + if ( !AllowProcessing(wndThis) ) + { + // not a child of critical window, so we eat the event but take care to + // stop an endless stream of WM_PAINTs which would have resulted if we + // didn't validate the invalidated part of the window + if ( msg->message == WM_PAINT ) + ::ValidateRect(hwnd, NULL); + + return true; + } #if wxUSE_TOOLTIPS // we must relay WM_MOUSEMOVE events to the tooltip ctrl if we want it to // popup the tooltip bubbles - if ( wndThis && (msg->message == WM_MOUSEMOVE) ) + if ( msg->message == WM_MOUSEMOVE ) { - wxToolTip *tt = wndThis->GetToolTip(); - if ( tt ) - { - tt->RelayEvent((WXMSG *)msg); - } + // we should do it if one of window children has an associated tooltip + // (and not just if the window has a tooltip itself) + if ( wndThis->HasToolTips() ) + wxToolTip::RelayEvent((WXMSG *)msg); } #endif // wxUSE_TOOLTIPS - // try translations first; find the youngest window with a translation - // table. - wxWindow *wnd; - for ( wnd = wndThis; wnd; wnd = wnd->GetParent() ) + // allow the window to prevent certain messages from being + // translated/processed (this is currently used by wxTextCtrl to always + // grab Ctrl-C/V/X, even if they are also accelerators in some parent) + if ( !wndThis->MSWShouldPreProcessMessage((WXMSG *)msg) ) { - if ( wnd->MSWTranslateMessage((WXMSG *)msg) ) - return TRUE; + return false; } - // Anyone for a non-translation message? Try youngest descendants first. + // try translations first: the accelerators override everything for ( wnd = wndThis; wnd; wnd = wnd->GetParent() ) { - if ( wnd->MSWProcessMessage((WXMSG *)msg) ) - return TRUE; - } + if ( wnd->MSWTranslateMessage((WXMSG *)msg)) + return true; - return FALSE; -} + // stop at first top level window, i.e. don't try to process the key + // strokes originating in a dialog using the accelerators of the parent + // frame - this doesn't make much sense + if ( wnd->IsTopLevel() ) + break; + } -// ---------------------------------------------------------------------------- -// wxEventLoopImpl idle event processing -// ---------------------------------------------------------------------------- + // now try the other hooks (kbd navigation is handled here) + for ( wnd = wndThis; wnd; wnd = wnd->GetParent() ) + { + if (wnd != wndThis) // Skip the first since wndThis->MSWProcessMessage() was called above + { + if ( wnd->MSWProcessMessage((WXMSG *)msg) ) + return true; + } -bool wxEventLoopImpl::SendIdleMessage() -{ - wxIdleEvent event; + // Stop at first top level window (as per comment above). + // If we don't do this, pressing ESC on a modal dialog shown as child of a modal + // dialog with wxID_CANCEL will cause the parent dialog to be closed, for example + if (wnd->IsTopLevel()) + break; + } - return wxTheApp->ProcessEvent(event) && event.MoreRequested(); + // no special preprocessing for this message, dispatch it normally + return false; } -// ============================================================================ -// wxEventLoop implementation -// ============================================================================ - // ---------------------------------------------------------------------------- // wxEventLoop running and exiting // ---------------------------------------------------------------------------- -wxEventLoop::~wxEventLoop() -{ - wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") ); -} - -bool wxEventLoop::IsRunning() const -{ - return m_impl != NULL; -} +// ---------------------------------------------------------------------------- +// wxEventLoopManual customization +// ---------------------------------------------------------------------------- -int wxEventLoop::Run() +void wxEventLoop::OnNextIteration() { - // event loops are not recursive, you need to create another loop! - wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") ); - - m_impl = new wxEventLoopImpl; - - for ( ;; ) - { #if wxUSE_THREADS - wxMutexGuiLeaveOrEnter(); + wxMutexGuiLeaveOrEnter(); #endif // wxUSE_THREADS - - // generate and process idle events for as long as we don't have - // anything else to do - while ( !Pending() && m_impl->SendIdleMessage() ) - ; - - // a message came or no more idle processing to do, sit in Dispatch() - // waiting for the next message - if ( !Dispatch() ) - { - // we got WM_QUIT - break; - } - } - - int exitcode = m_impl->GetExitCode(); - delete m_impl; - m_impl = NULL; - - return exitcode; } -void wxEventLoop::Exit(int rc) +void wxEventLoop::WakeUp() { - wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") ); - - m_impl->SetExitCode(rc); - - ::PostQuitMessage(rc); + ::PostMessage(NULL, WM_NULL, 0, 0); } // ---------------------------------------------------------------------------- @@ -215,7 +221,7 @@ bool wxEventLoop::Pending() const bool wxEventLoop::Dispatch() { - wxCHECK_MSG( IsRunning(), FALSE, _T("can't call Dispatch() if not running") ); + wxCHECK_MSG( IsRunning(), false, _T("can't call Dispatch() if not running") ); MSG msg; BOOL rc = ::GetMessage(&msg, (HWND) NULL, 0, 0); @@ -223,7 +229,7 @@ bool wxEventLoop::Dispatch() if ( rc == 0 ) { // got WM_QUIT - return FALSE; + return false; } if ( rc == -1 ) @@ -232,31 +238,32 @@ bool wxEventLoop::Dispatch() wxLogLastError(wxT("GetMessage")); // still break from the loop - return FALSE; + return false; } #if wxUSE_THREADS wxASSERT_MSG( wxThread::IsMain(), wxT("only the main thread can process Windows messages") ); - static bool s_hadGuiLock = TRUE; - static wxMsgArray s_aSavedMessages; + static bool s_hadGuiLock = true; + static wxMsgList s_aSavedMessages; // if a secondary thread owning the mutex is doing GUI calls, save all // messages for later processing - we can't process them right now because // it will lead to recursive library calls (and we're not reentrant) if ( !wxGuiOwnedByMainThread() ) { - s_hadGuiLock = FALSE; + s_hadGuiLock = false; // leave out WM_COMMAND messages: too dangerous, sometimes // the message will be processed twice if ( !wxIsWaitingForThread() || msg.message != WM_COMMAND ) { - s_aSavedMessages.Add(msg); + MSG* pMsg = new MSG(msg); + s_aSavedMessages.Append(pMsg); } - return TRUE; + return true; } else { @@ -267,22 +274,25 @@ bool wxEventLoop::Dispatch() // messages normally - expect some things to break... if ( !s_hadGuiLock ) { - s_hadGuiLock = TRUE; + s_hadGuiLock = true; - size_t count = s_aSavedMessages.Count(); - for ( size_t n = 0; n < count; n++ ) + wxMsgList::compatibility_iterator node = s_aSavedMessages.GetFirst(); + while (node) { - MSG& msg = s_aSavedMessages[n]; - m_impl->ProcessMessage(&msg); - } + MSG* pMsg = node->GetData(); + s_aSavedMessages.Erase(node); - s_aSavedMessages.Empty(); + ProcessMessage(pMsg); + delete pMsg; + + node = s_aSavedMessages.GetFirst(); + } } } #endif // wxUSE_THREADS - m_impl->ProcessMessage(&msg); + ProcessMessage(&msg); - return TRUE; + return true; }