X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/6b0eebc537c0f96eab28295b4ae2c4e978a435a5..3d640cfc403ebc5cd96c95f325057b709550c4d1:/src/mac/carbon/fontutil.cpp diff --git a/src/mac/carbon/fontutil.cpp b/src/mac/carbon/fontutil.cpp index 49d08234bc..1aa2298245 100644 --- a/src/mac/carbon/fontutil.cpp +++ b/src/mac/carbon/fontutil.cpp @@ -6,7 +6,7 @@ // Created: 05.11.99 // RCS-ID: $Id$ // Copyright: (c) 1999 Vadim Zeitlin -// Licence: wxWindows license +// Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// // ============================================================================ @@ -36,6 +36,7 @@ #include "wx/fontutil.h" #include "wx/fontmap.h" +#include "wx/encinfo.h" #include "wx/tokenzr.h" @@ -102,60 +103,15 @@ bool wxGetNativeFontEncoding(wxFontEncoding encoding, encoding = wxFont::GetDefaultEncoding(); } - switch ( encoding ) - { - // although this function is supposed to return an exact match, do do - // some mappings here for the most common case of "standard" encoding - case wxFONTENCODING_SYSTEM: - case wxFONTENCODING_ISO8859_1: - case wxFONTENCODING_ISO8859_15: - case wxFONTENCODING_CP1252: - info->charset = 0; - break; - - case wxFONTENCODING_CP1250: - info->charset = 0; - break; - - case wxFONTENCODING_CP1251: - info->charset = 0; - break; - - case wxFONTENCODING_CP1253: - info->charset = 0; - break; - - case wxFONTENCODING_CP1254: - info->charset = 0; - break; - - case wxFONTENCODING_CP1255: - info->charset = 0; - break; - - case wxFONTENCODING_CP1256: - info->charset = 0; - break; - - case wxFONTENCODING_CP1257: - info->charset = 0; - break; - - case wxFONTENCODING_CP437: - info->charset = 0; - break; - - default: - // no way to translate this encoding into a Windows charset - return FALSE; - } - - info->encoding = encoding; + info->encoding = encoding ; return TRUE; } bool wxTestFontEncoding(const wxNativeEncodingInfo& info) { - return TRUE; + // basically we should be able to support every encoding via the OS + return true ; } + +