X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/6aa89a22b8e47000c98bff05c6f545f331f1c353..38bb138f09688c1575766aafdbf296dfeeee0d7d:/src/univ/menu.cpp?ds=sidebyside diff --git a/src/univ/menu.cpp b/src/univ/menu.cpp index bba605997f..a71678454b 100644 --- a/src/univ/menu.cpp +++ b/src/univ/menu.cpp @@ -145,7 +145,7 @@ public: } // find the menu item at given position - wxMenuItemList::Node *GetMenuItemFromPoint(const wxPoint& pt) const; + wxMenuItemList::compatibility_iterator GetMenuItemFromPoint(const wxPoint& pt) const; // refresh the given item void RefreshItem(wxMenuItem *item); @@ -183,10 +183,10 @@ protected: void ResetCurrent(); // set the current node and item withotu refreshing anything - void SetCurrent(wxMenuItemList::Node *node); + void SetCurrent(wxMenuItemList::compatibility_iterator node); // change the current item refreshing the old and new items - void ChangeCurrent(wxMenuItemList::Node *node); + void ChangeCurrent(wxMenuItemList::compatibility_iterator node); // activate item, i.e. call either ClickItem() or OpenSubmenu() depending // on what it is, return TRUE if something was done (i.e. it's not a @@ -216,23 +216,23 @@ protected: bool HasOpenSubmenu() const { return m_hasOpenSubMenu; } // get previous node after the current one - wxMenuItemList::Node *GetPrevNode() const; + wxMenuItemList::compatibility_iterator GetPrevNode() const; // get previous node before the given one, wrapping if it's the first one - wxMenuItemList::Node *GetPrevNode(wxMenuItemList::Node *node) const; + wxMenuItemList::compatibility_iterator GetPrevNode(wxMenuItemList::compatibility_iterator node) const; // get next node after the current one - wxMenuItemList::Node *GetNextNode() const; + wxMenuItemList::compatibility_iterator GetNextNode() const; // get next node after the given one, wrapping if it's the last one - wxMenuItemList::Node *GetNextNode(wxMenuItemList::Node *node) const; + wxMenuItemList::compatibility_iterator GetNextNode(wxMenuItemList::compatibility_iterator node) const; private: // the menu we show wxMenu *m_menu; // the menu node corresponding to the current item - wxMenuItemList::Node *m_nodeCurrent; + wxMenuItemList::compatibility_iterator m_nodeCurrent; // do we currently have an opened submenu? bool m_hasOpenSubMenu; @@ -328,19 +328,23 @@ wxPopupMenuWindow::~wxPopupMenuWindow() void wxPopupMenuWindow::ResetCurrent() { +#if wxUSE_STL + SetCurrent(wxMenuItemList::compatibility_iterator()); +#else SetCurrent(NULL); +#endif } -void wxPopupMenuWindow::SetCurrent(wxMenuItemList::Node *node) +void wxPopupMenuWindow::SetCurrent(wxMenuItemList::compatibility_iterator node) { m_nodeCurrent = node; } -void wxPopupMenuWindow::ChangeCurrent(wxMenuItemList::Node *node) +void wxPopupMenuWindow::ChangeCurrent(wxMenuItemList::compatibility_iterator node) { if ( node != m_nodeCurrent ) { - wxMenuItemList::Node *nodeOldCurrent = m_nodeCurrent; + wxMenuItemList::compatibility_iterator nodeOldCurrent = m_nodeCurrent; m_nodeCurrent = node; @@ -364,15 +368,15 @@ void wxPopupMenuWindow::ChangeCurrent(wxMenuItemList::Node *node) } } -wxMenuItemList::Node *wxPopupMenuWindow::GetPrevNode() const +wxMenuItemList::compatibility_iterator wxPopupMenuWindow::GetPrevNode() const { // return the last node if there had been no previously selected one return m_nodeCurrent ? GetPrevNode(m_nodeCurrent) : m_menu->GetMenuItems().GetLast(); } -wxMenuItemList::Node * -wxPopupMenuWindow::GetPrevNode(wxMenuItemList::Node *node) const +wxMenuItemList::compatibility_iterator +wxPopupMenuWindow::GetPrevNode(wxMenuItemList::compatibility_iterator node) const { if ( node ) { @@ -387,15 +391,15 @@ wxPopupMenuWindow::GetPrevNode(wxMenuItemList::Node *node) const return node; } -wxMenuItemList::Node *wxPopupMenuWindow::GetNextNode() const +wxMenuItemList::compatibility_iterator wxPopupMenuWindow::GetNextNode() const { // return the first node if there had been no previously selected one return m_nodeCurrent ? GetNextNode(m_nodeCurrent) : m_menu->GetMenuItems().GetFirst(); } -wxMenuItemList::Node * -wxPopupMenuWindow::GetNextNode(wxMenuItemList::Node *node) const +wxMenuItemList::compatibility_iterator +wxPopupMenuWindow::GetNextNode(wxMenuItemList::compatibility_iterator node) const { if ( node ) { @@ -488,7 +492,7 @@ void wxPopupMenuWindow::DismissAndNotify() // wxPopupMenuWindow geometry // ---------------------------------------------------------------------------- -wxMenuItemList::Node * +wxMenuItemList::compatibility_iterator wxPopupMenuWindow::GetMenuItemFromPoint(const wxPoint& pt) const { // we only use the y coord normally, but still check x in case the point is @@ -496,7 +500,7 @@ wxPopupMenuWindow::GetMenuItemFromPoint(const wxPoint& pt) const if ( wxWindow::HitTest(pt) == wxHT_WINDOW_INSIDE ) { wxCoord y = 0; - for ( wxMenuItemList::Node *node = m_menu->GetMenuItems().GetFirst(); + for ( wxMenuItemList::compatibility_iterator node = m_menu->GetMenuItems().GetFirst(); node; node = node->GetNext() ) { @@ -510,7 +514,11 @@ wxPopupMenuWindow::GetMenuItemFromPoint(const wxPoint& pt) const } } +#if wxUSE_STL + return wxMenuItemList::compatibility_iterator(); +#else return NULL; +#endif } // ---------------------------------------------------------------------------- @@ -544,7 +552,7 @@ void wxPopupMenuWindow::DoDraw(wxControlRenderer *renderer) wxCoord y = 0; const wxMenuGeometryInfo& gi = m_menu->GetGeometryInfo(); - for ( wxMenuItemList::Node *node = m_menu->GetMenuItems().GetFirst(); + for ( wxMenuItemList::compatibility_iterator node = m_menu->GetMenuItems().GetFirst(); node; node = node->GetNext() ) { @@ -692,7 +700,7 @@ bool wxPopupMenuWindow::ProcessLeftDown(wxMouseEvent& event) void wxPopupMenuWindow::OnLeftUp(wxMouseEvent& event) { - wxMenuItemList::Node *node = GetMenuItemFromPoint(event.GetPosition()); + wxMenuItemList::compatibility_iterator node = GetMenuItemFromPoint(event.GetPosition()); if ( node ) { ActivateItem(node->GetData(), WithMouse); @@ -726,7 +734,7 @@ void wxPopupMenuWindow::OnMouseMove(wxMouseEvent& event) void wxPopupMenuWindow::ProcessMouseMove(const wxPoint& pt) { - wxMenuItemList::Node *node = GetMenuItemFromPoint(pt); + wxMenuItemList::compatibility_iterator node = GetMenuItemFromPoint(pt); // don't reset current to NULL here, we only do it when the mouse leaves // the window (see below) @@ -817,7 +825,11 @@ void wxPopupMenuWindow::OnMouseLeave(wxMouseEvent& event) if ( resetCurrent ) { +#if wxUSE_STL + ChangeCurrent(wxMenuItemList::compatibility_iterator()); +#else ChangeCurrent(NULL); +#endif } } @@ -889,9 +901,9 @@ bool wxPopupMenuWindow::ProcessKeyDown(int key) { bool up = key == WXK_UP; - wxMenuItemList::Node *nodeStart = up ? GetPrevNode() + wxMenuItemList::compatibility_iterator nodeStart = up ? GetPrevNode() : GetNextNode(), - *node = nodeStart; + node = nodeStart; while ( node && node->GetData()->IsSeparator() ) { node = up ? GetPrevNode(node) : GetNextNode(node); @@ -900,7 +912,11 @@ bool wxPopupMenuWindow::ProcessKeyDown(int key) { // nothing but separators and disabled items in this // menu, break out +#if wxUSE_STL + node = wxMenuItemList::compatibility_iterator(); +#else node = NULL; +#endif } } @@ -934,7 +950,7 @@ bool wxPopupMenuWindow::ProcessKeyDown(int key) // we want to start from the item after this one because // if we're already on the item with the given accel we want to // go to the next one, not to stay in place - wxMenuItemList::Node *nodeStart = GetNextNode(); + wxMenuItemList::compatibility_iterator nodeStart = GetNextNode(); // do we have more than one item with this accel? bool notUnique = FALSE; @@ -944,8 +960,12 @@ bool wxPopupMenuWindow::ProcessKeyDown(int key) // loop through all items searching for the item with this // accel - wxMenuItemList::Node *node = nodeStart, - *nodeFound = NULL; + wxMenuItemList::compatibility_iterator node = nodeStart, +#if wxUSE_STL + nodeFound = wxMenuItemList::compatibility_iterator(); +#else + nodeFound = NULL; +#endif for ( ;; ) { item = node->GetData(); @@ -1113,7 +1133,7 @@ bool wxMenu::DoAppend(wxMenuItem *item) { // we need to update its end item item->SetRadioGroupStart(m_startRadioGroup); - wxMenuItemList::Node *node = GetMenuItems().Item(m_startRadioGroup); + wxMenuItemList::compatibility_iterator node = GetMenuItems().Item(m_startRadioGroup); if ( node ) { @@ -1398,7 +1418,7 @@ bool wxMenu::ProcessAccelEvent(const wxKeyEvent& event) } // try our submenus - for ( wxMenuItemList::Node *node = GetMenuItems().GetFirst(); + for ( wxMenuItemList::compatibility_iterator node = GetMenuItems().GetFirst(); node; node = node->GetNext() ) { @@ -1584,7 +1604,7 @@ void wxMenuItem::Check(bool check) } // also uncheck all the other items in this radio group - wxMenuItemList::Node *node = items.Item(start); + wxMenuItemList::compatibility_iterator node = items.Item(start); for ( int n = start; n <= end && node; n++ ) { if ( n != pos ) @@ -2335,7 +2355,7 @@ int wxMenuBar::FindNextItemForAccel(int idxStart, int key, bool *unique) const bool wxMenuBar::ProcessAccelEvent(const wxKeyEvent& event) { size_t n = 0; - for ( wxMenuList::Node *node = m_menus.GetFirst(); + for ( wxMenuList::compatibility_iterator node = m_menus.GetFirst(); node; node = node->GetNext(), n++ ) { @@ -2463,8 +2483,7 @@ bool wxWindow::DoPopupMenu(wxMenu *menu, int x, int y) wxLog::FlushActive(); // some controls update themselves from OnIdle() call - let them do it - wxIdleEvent event; - wxTheApp->ProcessEvent(event); + wxTheApp->ProcessIdle(); // if the window hadn't been refreshed yet, the menu can adversely affect // its next OnPaint() handler execution - i.e. scrolled window refresh