X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/69c54afe2107b65f2d4363c959fda1c73061054b..233387bdcbb1c4f31c54b0fe6b3f03e8d261cab1:/src/msw/main.cpp diff --git a/src/msw/main.cpp b/src/msw/main.cpp index 8e0a07afc1..35f1ada5fc 100644 --- a/src/msw/main.cpp +++ b/src/msw/main.cpp @@ -17,10 +17,6 @@ // headers // ---------------------------------------------------------------------------- -#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) - #pragma implementation -#endif - // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" @@ -253,19 +249,17 @@ int wxEntry(int& argc, wxChar **argv) #if wxUSE_GUI && defined(__WXMSW__) -// ---------------------------------------------------------------------------- -// Windows-specific wxEntry -// ---------------------------------------------------------------------------- +#if wxUSE_UNICODE && !defined(__WXWINCE__) + #define NEED_UNICODE_CHECK +#endif -WXDLLEXPORT int wxEntry(HINSTANCE hInstance, - HINSTANCE WXUNUSED(hPrevInstance), - wxCmdLineArgType WXUNUSED(pCmdLine), - int nCmdShow) +#ifdef NEED_UNICODE_CHECK + +// check whether Unicode is available +static bool wxIsUnicodeAvailable() { - // the first thing to do is to check if we're trying to run an Unicode - // program under Win9x w/o MSLU emulation layer - if so, abort right now - // as it has no chance to work and has all chances to crash -#if wxUSE_UNICODE && !defined(__WXWINCE__) + static const wchar_t *ERROR_STRING = L"wxWidgets Fatal Error"; + if ( wxGetOsVersion() != wxWINDOWS_NT ) { // we need to be built with MSLU support @@ -276,14 +270,15 @@ WXDLLEXPORT int wxEntry(HINSTANCE hInstance, ::MessageBox ( NULL, - _T("This program uses Unicode and requires Windows NT/2000/XP.\n\nProgram aborted."), - _T("wxWidgets Fatal Error"), + L"This program uses Unicode and requires Windows NT/2000/XP.\n" + L"\n" + L"Program aborted.", + ERROR_STRING, MB_ICONERROR | MB_OK ); - return -1; -#endif // !wxUSE_UNICODE_MSLU - + return false; +#else // wxUSE_UNICODE_MSLU // and the MSLU DLL must also be available HMODULE hmod = ::LoadLibraryA("unicows.dll"); if ( !hmod ) @@ -291,17 +286,63 @@ WXDLLEXPORT int wxEntry(HINSTANCE hInstance, ::MessageBox ( NULL, - _T("This program uses Unicode and requires unicows.dll to work under current operating system.\n\nPlease install unicows.dll and relaunch the program."), - _T("wxWidgets Fatal Error"), + L"This program uses Unicode and requires unicows.dll to work " + L"under current operating system.\n" + L"\n" + L"Please install unicows.dll and relaunch the program.", + ERROR_STRING, MB_ICONERROR | MB_OK ); - return -1; + return false; } // this is not really necessary but be tidy ::FreeLibrary(hmod); + + // finally do the last check: has unicows.lib initialized correctly? + hmod = ::LoadLibraryW(L"unicows.dll"); + if ( !hmod ) + { + ::MessageBox + ( + NULL, + L"This program uses Unicode but is not using unicows.dll\n" + L"correctly and so cannot work under current operating system.\n" + L"Please contact the program author for an updated version.\n" + L"\n" + L"Program aborted.", + ERROR_STRING, + MB_ICONERROR | MB_OK + ); + + return false; + } + + ::FreeLibrary(hmod); +#endif // !wxUSE_UNICODE_MSLU } -#endif // wxUSE_UNICODE && !wxUSE_UNICODE_MSLU + + return true; +} + +#endif // NEED_UNICODE_CHECK + +// ---------------------------------------------------------------------------- +// Windows-specific wxEntry +// ---------------------------------------------------------------------------- + +WXDLLEXPORT int wxEntry(HINSTANCE hInstance, + HINSTANCE WXUNUSED(hPrevInstance), + wxCmdLineArgType WXUNUSED(pCmdLine), + int nCmdShow) +{ + // the first thing to do is to check if we're trying to run an Unicode + // program under Win9x w/o MSLU emulation layer - if so, abort right now + // as it has no chance to work and has all chances to crash +#ifdef NEED_UNICODE_CHECK + if ( !wxIsUnicodeAvailable() ) + return -1; +#endif // NEED_UNICODE_CHECK // remember the parameters Windows gave us @@ -341,55 +382,6 @@ WXDLLEXPORT int wxEntry(HINSTANCE hInstance, return wxEntry(argc, argv); } -// May wish not to have a DllMain or WinMain, e.g. if we're programming -// a Netscape plugin or if we're writing a console application -#if !defined(NOMAIN) - -extern "C" -{ - -// ---------------------------------------------------------------------------- -// WinMain -// ---------------------------------------------------------------------------- - -// Note that WinMain is also defined in dummy.obj, which is linked to -// an application that is using the DLL version of wxWidgets. - -#if defined(_WINDLL) - -// DLL entry point - -BOOL WINAPI -DllMain(HINSTANCE hModule, DWORD fdwReason, LPVOID WXUNUSED(lpReserved)) -{ - // Only call wxEntry if the application itself is part of the DLL. - // If only the wxWidgets library is in the DLL, then the - // initialisation will be called when the application implicitly - // calls WinMain. -#ifndef WXMAKINGDLL - switch (fdwReason) - { - case DLL_PROCESS_ATTACH: - return wxEntry(hModule); - - case DLL_PROCESS_DETACH: - wxEntryCleanup(); - break; - } -#else - (void)hModule; - (void)fdwReason; -#endif // !WXMAKINGDLL - - return TRUE; -} - -#endif // _WINDLL - -} // extern "C" - -#endif // !NOMAIN - #endif // wxUSE_GUI && __WXMSW__ // ----------------------------------------------------------------------------