X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/698b34facdbae62cce6b2c9837e698ef9c3fbe8c..ffecfa5aeb540b54914739dbb8603edbbd4c00a0:/src/palmos/renderer.cpp diff --git a/src/palmos/renderer.cpp b/src/palmos/renderer.cpp new file mode 100644 index 0000000000..c73da5c1bd --- /dev/null +++ b/src/palmos/renderer.cpp @@ -0,0 +1,191 @@ +/////////////////////////////////////////////////////////////////////////////// +// Name: palmos/renderer.cpp +// Purpose: implementation of wxRendererNative for Palm OS +// Author: Vadim Zeitlin +// Modified by: +// Created: 20.07.2003 +// RCS-ID: $Id$ +// Copyright: (c) 2003 Vadim Zeitlin +// License: wxWindows licence +/////////////////////////////////////////////////////////////////////////////// + +// ============================================================================ +// declarations +// ============================================================================ + +// ---------------------------------------------------------------------------- +// headers +// ---------------------------------------------------------------------------- + +// Palm OS doesn't really have a theme engine, so this is not needed. +#ifndef __PALMOS__ + +// for compilers that support precompilation, includes "wx.h". +#include "wx/wxprec.h" + +#ifdef __BORLANDC__ + #pragma hdrstop +#endif + +#ifndef WX_PRECOMP + #include "wx/string.h" + #include "wx/window.h" + #include "wx/dc.h" +#endif //WX_PRECOMP + +#include "wx/splitter.h" +#include "wx/renderer.h" + +#include "wx/palmos/uxtheme.h" + +// ---------------------------------------------------------------------------- +// wxRendererMSW: wxRendererNative implementation for "old" Win32 systems +// ---------------------------------------------------------------------------- + +class WXDLLEXPORT wxRendererMSW : public wxDelegateRendererNative +{ +public: + wxRendererMSW() { } + + static wxRendererNative& Get(); + +private: + DECLARE_NO_COPY_CLASS(wxRendererMSW) +}; + +// ---------------------------------------------------------------------------- +// wxRendererXP: wxRendererNative implementation for Windows XP and later +// ---------------------------------------------------------------------------- + +class WXDLLEXPORT wxRendererXP : public wxDelegateRendererNative +{ +public: + wxRendererXP() : wxDelegateRendererNative(wxRendererMSW::Get()) { } + + static wxRendererNative& Get(); + + virtual void DrawSplitterBorder(wxWindow *win, + wxDC& dc, + const wxRect& rect, + int flags = 0); + virtual void DrawSplitterSash(wxWindow *win, + wxDC& dc, + const wxSize& size, + wxCoord position, + wxOrientation orient, + int flags = 0); + virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win); + +private: + DECLARE_NO_COPY_CLASS(wxRendererXP) +}; + +// ============================================================================ +// wxRendererNative and wxRendererMSW implementation +// ============================================================================ + +/* static */ +wxRendererNative& wxRendererNative::GetDefault() +{ + wxUxThemeEngine *themeEngine = wxUxThemeEngine::Get(); + return themeEngine && themeEngine->IsAppThemed() ? wxRendererXP::Get() + : wxRendererMSW::Get(); +} + +/* static */ +wxRendererNative& wxRendererMSW::Get() +{ + static wxRendererMSW s_rendererMSW; + + return s_rendererMSW; +} + +// ============================================================================ +// wxRendererXP implementation +// ============================================================================ + +/* static */ +wxRendererNative& wxRendererXP::Get() +{ + static wxRendererXP s_rendererXP; + + return s_rendererXP; +} + +// ---------------------------------------------------------------------------- +// splitter drawing +// ---------------------------------------------------------------------------- + +// the width of the sash: this is the same as used by Explorer... +static const wxCoord SASH_WIDTH = 4; + +wxSplitterRenderParams +wxRendererXP::GetSplitterParams(const wxWindow * win) +{ + if (win->GetWindowStyle() & wxSP_NO_XP_THEME) + return m_rendererNative.GetSplitterParams(win); + else + return wxSplitterRenderParams(SASH_WIDTH, 0, false); +} + +void +wxRendererXP::DrawSplitterBorder(wxWindow * win, + wxDC& dc, + const wxRect& rect, + int flags) +{ + if (win->GetWindowStyle() & wxSP_NO_XP_THEME) + { + m_rendererNative.DrawSplitterBorder(win, dc, rect, flags); + } +} + +void +wxRendererXP::DrawSplitterSash(wxWindow *win, + wxDC& dc, + const wxSize& size, + wxCoord position, + wxOrientation orient, + int flags) +{ + if (win->GetWindowStyle() & wxSP_NO_XP_THEME) + { + m_rendererNative.DrawSplitterSash( + win, dc, size, position, orient, flags); + return; + } + + // I don't know if it is correct to use the rebar background for the + // splitter but it least this works ok in the default theme + wxUxThemeHandle hTheme(win, L"REBAR"); + if ( hTheme ) + { + RECT rect; + if ( orient == wxVERTICAL ) + { + rect.left = position; + rect.right = position + SASH_WIDTH; + rect.top = 0; + rect.bottom = size.y; + } + else // wxHORIZONTAL + { + rect.left = 0; + rect.right = size.x; + rect.top = position; + rect.bottom = position + SASH_WIDTH; + } + + wxUxThemeEngine::Get()->DrawThemeBackground + ( + (WXHTHEME)hTheme, + dc.GetHDC(), + 3 /* RP_BAND */, + 0 /* no state */ , + &rect, + NULL + ); + } +} + +#endif