X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/68be9f090f422450d333385cf62c9b4d350674be..f5526d3613532a662f65b108007e5fef14c2e940:/include/wx/generic/dragimgg.h?ds=sidebyside diff --git a/include/wx/generic/dragimgg.h b/include/wx/generic/dragimgg.h index f35a28cc6f..53830a504c 100644 --- a/include/wx/generic/dragimgg.h +++ b/include/wx/generic/dragimgg.h @@ -97,7 +97,11 @@ public: // Ctors & dtor //////////////////////////////////////////////////////////////////////////// - wxGenericDragImage(); + wxGenericDragImage(const wxCursor& cursor = wxNullCursor, const wxPoint& hotspot = wxPoint(0, 0)) + { + Init(); + Create(cursor, hotspot); + } wxGenericDragImage(const wxBitmap& image, const wxCursor& cursor = wxNullCursor, const wxPoint& hotspot = wxPoint(0, 0)) { Init(); @@ -133,9 +137,16 @@ public: // Attributes //////////////////////////////////////////////////////////////////////////// + // For efficiency, tell wxGenericDragImage to use a bitmap that's already + // created (e.g. from last drag) + void SetBackingBitmap(wxBitmap* bitmap) { m_pBackingBitmap = bitmap; } + // Operations //////////////////////////////////////////////////////////////////////////// + // Create a drag image with a virtual image (need to override DoDrawImage, GetImageRect) + bool Create(const wxCursor& cursor = wxNullCursor, const wxPoint& hotspot = wxPoint(0, 0)); + // Create a drag image from a bitmap and optional cursor bool Create(const wxBitmap& image, const wxCursor& cursor = wxNullCursor, const wxPoint& hotspot = wxPoint(0, 0)); @@ -178,10 +189,22 @@ public: void Init(); - wxRect GetImageRect(const wxPoint& pos) const; + // Override this if you are using a virtual image (drawing your own image) + virtual wxRect GetImageRect(const wxPoint& pos) const; + + // Override this if you are using a virtual image (drawing your own image) + virtual bool DoDrawImage(wxDC& dc, const wxPoint& pos) const; + + // Override this if you wish to draw the window contents to the backing bitmap + // yourself. This can be desirable if you wish to avoid flicker by not having to + // redraw the window itself before dragging in order to be graphic-minus-dragged-objects. + // Instead, paint the drag image's backing bitmap to be correct, and leave the window + // to be updated only when dragging the objects away (thus giving a smoother appearance). + virtual bool UpdateBackingFromWindow(wxDC& windowDC, wxMemoryDC& destDC, + const wxRect& sourceRect, const wxRect& destRect) const; // Erase and redraw simultaneously if possible - bool RedrawImage(const wxPoint& oldPos, const wxPoint& newPos, bool eraseOld, bool drawNew); + virtual bool RedrawImage(const wxPoint& oldPos, const wxPoint& newPos, bool eraseOld, bool drawNew); protected: wxBitmap m_bitmap; @@ -189,6 +212,7 @@ protected: wxCursor m_cursor; wxCursor m_oldCursor; wxPoint m_hotspot; + wxPoint m_offset; // The hostpot value passed to BeginDrag wxPoint m_position; bool m_isDirty; bool m_isShown; @@ -197,6 +221,8 @@ protected: // Stores the window contents while we're dragging the image around wxBitmap m_backingBitmap; + wxBitmap* m_pBackingBitmap; // Pointer to existing backing bitmap + // (pass to wxGenericDragImage as an efficiency measure) // A temporary bitmap for repairing/redrawing wxBitmap m_repairBitmap;