X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/684761db46d96d4a919d8e94edd1e9065978e675..65de19d80ac1ee363782eb9d36f9b4d567160f43:/docs/latex/wx/renderer.tex

diff --git a/docs/latex/wx/renderer.tex b/docs/latex/wx/renderer.tex
index b17c215b32..ec48042f02 100644
--- a/docs/latex/wx/renderer.tex
+++ b/docs/latex/wx/renderer.tex
@@ -13,11 +13,11 @@
 
 First, a brief introduction to wxRenderer and why it is needed.
 
-Usually wxWindows uses the underlying low level GUI system to draw all the
-controls -- this is what we mean when we say that it is a ``native'' framework.
+Usually wxWidgets uses the underlying low level GUI system to draw all the
+controls - this is what we mean when we say that it is a ``native'' framework.
 However not all controls exist under all (or even any) platforms and in this
-case wxWindows provides a default, generic, implementation of them written in
-wxWindows itself.
+case wxWidgets provides a default, generic, implementation of them written in
+wxWidgets itself.
 
 These controls don't have the native appearance if only the standard
 line drawing and other graphics primitives are used, because the native
@@ -37,24 +37,25 @@ renderer but it may be changed or extended by the user, see
 
 All drawing functions take some standard parameters:
 \begin{itemize}
-    \item \arg{win} is the window being drawn. It is normally not used and when
-          it is it should only be used as a generic \helpref{wxWindow}{wxwindow} 
-          (in order to get its low level handle, for example), but you should
-          \emph{not} assume that it is of some given type as the same renderer
-          function may be reused for drawing different kinds of control.
-    \item \arg{dc} is the \helpref{wxDC}{wxdc} to draw on. Only this device
-          context should be used for drawing. It is not necessary to restore
-          pens and brushes for it on function exit but, on the other hand, you
-          shouldn't assume that it is in any specific state on function entry:
-          the rendering functions should always prepare it.
-    \item \arg{rect} the bounding rectangle for the element to be drawn.
-    \item \arg{flags} the optional flags (none by default) which can be a
-          combination of the \texttt{wxCONTROL\_XXX} constants below.
+\item \arg{win} is the window being drawn. It is normally not used and when
+it is it should only be used as a generic \helpref{wxWindow}{wxwindow} 
+(in order to get its low level handle, for example), but you should
+\emph{not} assume that it is of some given type as the same renderer
+function may be reused for drawing different kinds of control.
+\item \arg{dc} is the \helpref{wxDC}{wxdc} to draw on. Only this device
+context should be used for drawing. It is not necessary to restore
+pens and brushes for it on function exit but, on the other hand, you
+shouldn't assume that it is in any specific state on function entry:
+the rendering functions should always prepare it.
+\item \arg{rect} the bounding rectangle for the element to be drawn.
+\item \arg{flags} the optional flags (none by default) which can be a
+combination of the \texttt{wxCONTROL\_XXX} constants below.
 \end{itemize}
 
 \wxheading{Constants}
 
 The following rendering flags are defined:
+
 \begin{verbatim}
 enum
 {
@@ -71,7 +72,6 @@ enum
 };
 \end{verbatim}
 
-
 \wxheading{Derived from}
 
 No base class
@@ -91,6 +91,28 @@ No base class
 Virtual destructor as for any base class.
 
 
+\membersection{wxRendererNative::DrawComboBoxDropButton}\label{wxrenderernativedrawcomboboxdropbutton}
+
+\func{void}{DrawComboBoxDropButton}{\param{wxWindow *}{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags}}
+
+Draw a button like the one used by \helpref{wxComboBox}{wxcombobox} to show a
+drop down window. The usual appearance is a downwards pointing arrow.
+
+\arg{flags} may have the \texttt{wxCONTROL\_PRESSED} or \texttt{wxCONTROL\_CURRENT} bit set.
+
+
+\membersection{wxRendererNative::DrawDropArrow}\label{wxrenderernativedrawdroparrow}
+
+\func{void}{DrawDropArrow}{\param{wxWindow *}{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags}}
+
+Draw a drop down arrow that is suitable for use outside a combo box. Arrow will have
+transparent background.
+
+\arg{rect} is not entirely filled by the arrow. Instead, you should use bounding
+rectangle of a drop down button which arrow matches the size you need.
+\arg{flags} may have the \texttt{wxCONTROL\_PRESSED} or \texttt{wxCONTROL\_CURRENT} bit set.
+
+
 \membersection{wxRendererNative::DrawHeaderButton}\label{wxrenderernativedrawheaderbutton}
 
 \func{void}{DrawHeaderButton}{\param{wxWindow* }{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags = 0}}
@@ -112,7 +134,7 @@ well.
 \func{void}{DrawSplitterSash}{\param{wxWindow* }{win}, \param{wxDC\& }{dc}, \param{const wxSize\& }{size}, \param{wxCoord }{position}, \param{wxOrientation }{orient}, \param{int }{flags = 0}}
 
 Draw a sash. The \arg{orient} parameter defines whether the sash should be
-vertical or horizontal and how should the \arg{position} be interpreted.
+vertical or horizontal and how the \arg{position} should be interpreted.
 
 
 \membersection{wxRendererNative::DrawTreeItemButton}\label{wxrenderernativedrawtreeitembutton}
