X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/674ac8b919eecbc201b5f23b470a567cd0565e10..d11e8786ed13b72766eea18cb577cc00f9f08f41:/include/wx/msw/control.h diff --git a/include/wx/msw/control.h b/include/wx/msw/control.h index f1ce9942e1..ab32c80c76 100644 --- a/include/wx/msw/control.h +++ b/include/wx/msw/control.h @@ -12,26 +12,23 @@ #ifndef _WX_CONTROL_H_ #define _WX_CONTROL_H_ -#ifdef __GNUG__ +#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) #pragma interface "control.h" #endif #include "wx/dynarray.h" -WXDLLEXPORT_DATA(extern const wxChar*) wxControlNameStr; - // General item class class WXDLLEXPORT wxControl : public wxControlBase { - DECLARE_ABSTRACT_CLASS(wxControl) - public: - wxControl(); - wxControl(wxWindow *parent, wxWindowID id, - const wxPoint& pos = wxDefaultPosition, - const wxSize& size = wxDefaultSize, long style = 0, - const wxValidator& validator = wxDefaultValidator, - const wxString& name = wxControlNameStr) + wxControl() { } + + wxControl(wxWindow *parent, wxWindowID id, + const wxPoint& pos = wxDefaultPosition, + const wxSize& size = wxDefaultSize, long style = 0, + const wxValidator& validator = wxDefaultValidator, + const wxString& name = wxControlNameStr) { Create(parent, id, pos, size, style, validator, name); } @@ -47,9 +44,18 @@ public: // Simulates an event virtual void Command(wxCommandEvent& event) { ProcessCommand(event); } + // implementation from now on // -------------------------- + virtual wxVisualAttributes GetDefaultAttributes() const + { + return GetClassDefaultAttributes(GetWindowVariant()); + } + + static wxVisualAttributes + GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL); + // Calls the callback and appropriate event handlers bool ProcessCommand(wxCommandEvent& event); @@ -59,72 +65,98 @@ public: #endif // Win95 // For ownerdraw items - virtual bool MSWOnDraw(WXDRAWITEMSTRUCT *WXUNUSED(item)) { return FALSE; }; - virtual bool MSWOnMeasure(WXMEASUREITEMSTRUCT *WXUNUSED(item)) { return FALSE; }; + virtual bool MSWOnDraw(WXDRAWITEMSTRUCT *WXUNUSED(item)) { return false; }; + virtual bool MSWOnMeasure(WXMEASUREITEMSTRUCT *WXUNUSED(item)) { return false; }; - wxArrayLong GetSubcontrols() { return m_subControls; } + const wxArrayLong& GetSubcontrols() const { return m_subControls; } - void OnEraseBackground(wxEraseEvent& event); +protected: + // choose the default border for this window + virtual wxBorder GetDefaultBorder() const; - virtual WXHBRUSH OnCtlColor(WXHDC pDC, WXHWND pWnd, WXUINT nCtlColor, - WXUINT message, WXWPARAM wParam, WXLPARAM lParam); + // return default best size (doesn't really make any sense, override this) + virtual wxSize DoGetBestSize() const; -#if WXWIN_COMPATIBILITY - virtual void SetButtonColour(const wxColour& WXUNUSED(col)) { } - wxColour* GetButtonColour() const { return NULL; } + // This is a helper for all wxControls made with UPDOWN native control. + // In wxMSW it was only wxSpinCtrl derived from wxSpinButton but in + // WinCE of Smartphones this happens also for native wxTextCtrl, + // wxChoice and others. + virtual wxSize GetBestSpinnerSize(const bool is_vertical) const; + + // create the control of the given Windows class: this is typically called + // from Create() method of the derived class passing its label, pos and + // size parameter (style parameter is not needed because m_windowStyle is + // supposed to had been already set and so is used instead when this + // function is called) + bool MSWCreateControl(const wxChar *classname, + const wxString& label, + const wxPoint& pos, + const wxSize& size); - inline virtual void SetLabelFont(const wxFont& font); - inline virtual void SetButtonFont(const wxFont& font); - inline wxFont& GetLabelFont() const; - inline wxFont& GetButtonFont() const; + // NB: the method below is deprecated now, with MSWGetStyle() the method + // above should be used instead! Once all the controls are updated to + // implement MSWGetStyle() this version will disappear. + // + // create the control of the given class with the given style (combination + // of WS_XXX flags, i.e. Windows style, not wxWidgets one), returns + // false if creation failed + // + // All parameters except classname and style are optional, if the + // size/position are not given, they should be set later with SetSize() + // and, label (the title of the window), of course, is left empty. The + // extended style is determined from the style and the app 3D settings + // automatically if it's not specified explicitly. + bool MSWCreateControl(const wxChar *classname, + WXDWORD style, + const wxPoint& pos = wxDefaultPosition, + const wxSize& size = wxDefaultSize, + const wxString& label = wxEmptyString, + WXDWORD exstyle = (WXDWORD)-1); - // Adds callback - inline void Callback(const wxFunction function); + // default style for the control include WS_TABSTOP if it AcceptsFocus() + virtual WXDWORD MSWGetStyle(long style, WXDWORD *exstyle) const; - wxFunction GetCallback() { return m_callback; } + // default handling of WM_CTLCOLORxxx + virtual WXHBRUSH MSWControlColor(WXHDC pDC); -protected: - wxFunction m_callback; // Callback associated with the window -#endif // WXWIN_COMPATIBILITY + // call this from the derived class MSWControlColor() if you want to show + // the control greyed out (and opaque) + WXHBRUSH MSWControlColorDisabled(WXHDC pDC); -protected: - // for controls like radiobuttons which are really composite this array - // holds the ids (not HWNDs!) of the sub controls - wxArrayLong m_subControls; + // call this from the derived class MSWControlColor() if you want to always + // paint the background (as all opaque controls do) + WXHBRUSH MSWControlColorSolid(WXHDC pDC) + { + return DoMSWControlColor(pDC, GetBackgroundColour()); + } - virtual wxSize DoGetBestSize() const; + // common part of the 3 functions above: pass wxNullColour to use the + // appropriate background colour (meaning ours or our parents) or a fixed + // one + virtual WXHBRUSH DoMSWControlColor(WXHDC pDC, wxColour colBg); - // create the control of the given class with the given style, returns FALSE - // if creation failed + // another WM_CTLCOLOR-related function: override this to return the brush + // which should be used to paint the control background by default // - // All parameters except classname and style are optional, if the - // size/position are not given, they should be set later with SetSize() and, - // label (the title of the window), of course, is left empty. The extended - // style is determined from the style and the app 3D settings automatically - // if it's not specified explicitly. - bool MSWCreateControl(const wxChar *classname, - WXDWORD style, - const wxPoint& pos = wxDefaultPosition, - const wxSize& size = wxDefaultSize, - const wxString& label = wxEmptyString, - WXDWORD exstyle = (WXDWORD)-1); + // for most controls, the default behaviour of returning 0 and letting the + // system do it is correct, but for some -- e.g. checkboxes -- we actually + // have to return transparent brush from here to prevent the system from + // overwriting background with solid colour + virtual WXHBRUSH MSWGetDefaultBgBrush() { return 0; } + + // this is a helper for the derived class GetClassDefaultAttributes() + // implementation: it returns the right colours for the classes which + // contain something else (e.g. wxListBox, wxTextCtrl, ...) instead of + // being simple controls (such as wxButton, wxCheckBox, ...) + static wxVisualAttributes + GetCompositeControlsDefaultAttributes(wxWindowVariant variant); - // determine the extended styles combination for this window (may slightly - // modify style parameter, this is why it's non const) - WXDWORD GetExStyle(WXDWORD& style, bool *want3D) const; + // for controls like radiobuttons which are really composite this array + // holds the ids (not HWNDs!) of the sub controls + wxArrayLong m_subControls; private: - DECLARE_EVENT_TABLE() + DECLARE_DYNAMIC_CLASS_NO_COPY(wxControl) }; - -#if WXWIN_COMPATIBILITY - inline void wxControl::Callback(const wxFunction f) { m_callback = f; }; - inline wxFont& wxControl::GetLabelFont() const { return GetFont(); } - inline wxFont& wxControl::GetButtonFont() const { return GetFont(); } - inline void wxControl::SetLabelFont(const wxFont& font) { SetFont(font); } - inline void wxControl::SetButtonFont(const wxFont& font) { SetFont(font); } -#endif // WXWIN_COMPATIBILITY - -#endif - // _WX_CONTROL_H_ +#endif // _WX_CONTROL_H_