X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/674ac8b919eecbc201b5f23b470a567cd0565e10..c822ad5a5e30a21ca3340af644bf79804cf7c777:/include/wx/msw/control.h diff --git a/include/wx/msw/control.h b/include/wx/msw/control.h index f1ce9942e1..dc66995be7 100644 --- a/include/wx/msw/control.h +++ b/include/wx/msw/control.h @@ -18,8 +18,6 @@ #include "wx/dynarray.h" -WXDLLEXPORT_DATA(extern const wxChar*) wxControlNameStr; - // General item class class WXDLLEXPORT wxControl : public wxControlBase { @@ -94,20 +92,21 @@ protected: virtual wxSize DoGetBestSize() const; - // create the control of the given class with the given style, returns FALSE - // if creation failed + // create the control of the given class with the given style (combination + // of WS_XXX flags, i.e. Windows style, not wxWindows one), returns + // FALSE if creation failed // // All parameters except classname and style are optional, if the - // size/position are not given, they should be set later with SetSize() and, - // label (the title of the window), of course, is left empty. The extended - // style is determined from the style and the app 3D settings automatically - // if it's not specified explicitly. + // size/position are not given, they should be set later with SetSize() + // and, label (the title of the window), of course, is left empty. The + // extended style is determined from the style and the app 3D settings + // automatically if it's not specified explicitly. bool MSWCreateControl(const wxChar *classname, - WXDWORD style, - const wxPoint& pos = wxDefaultPosition, - const wxSize& size = wxDefaultSize, - const wxString& label = wxEmptyString, - WXDWORD exstyle = (WXDWORD)-1); + WXDWORD style, + const wxPoint& pos = wxDefaultPosition, + const wxSize& size = wxDefaultSize, + const wxString& label = wxEmptyString, + WXDWORD exstyle = (WXDWORD)-1); // determine the extended styles combination for this window (may slightly // modify style parameter, this is why it's non const) @@ -120,8 +119,8 @@ private: #if WXWIN_COMPATIBILITY inline void wxControl::Callback(const wxFunction f) { m_callback = f; }; - inline wxFont& wxControl::GetLabelFont() const { return GetFont(); } - inline wxFont& wxControl::GetButtonFont() const { return GetFont(); } + inline wxFont& wxControl::GetLabelFont() const { return (wxFont &)GetFont(); } + inline wxFont& wxControl::GetButtonFont() const { return (wxFont &)GetFont(); } inline void wxControl::SetLabelFont(const wxFont& font) { SetFont(font); } inline void wxControl::SetButtonFont(const wxFont& font) { SetFont(font); } #endif // WXWIN_COMPATIBILITY