X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/670f9935630beb2123a5ca62894ae92a3f0efa4f..67badd5753e70eb50de5ae43ff454e7c1f311e50:/src/x11/glcanvas.cpp diff --git a/src/x11/glcanvas.cpp b/src/x11/glcanvas.cpp index a4e41c925d..2689a7af08 100644 --- a/src/x11/glcanvas.cpp +++ b/src/x11/glcanvas.cpp @@ -1,14 +1,24 @@ -///////////////////////////////////////////////////////////////////////////// +/////////////////////////////////////////////////////////////////////////////// // Name: src/x11/glcanvas.cpp // Purpose: wxGLCanvas, for using OpenGL with wxWidgets // Uses the GLX extension. // Author: Julian Smart and Wolfram Gloger -// Modified by: +// Modified by: Vadim Zeitlin to update to new API // Created: 1995, 1999 // RCS-ID: $Id$ // Copyright: (c) Julian Smart, Wolfram Gloger // Licence: wxWindows licence -///////////////////////////////////////////////////////////////////////////// +/////////////////////////////////////////////////////////////////////////////// + +// TODO: merge this with wxGTK version in some src/unix/glcanvasx11.cpp + +// ============================================================================ +// declarations +// ============================================================================ + +// ---------------------------------------------------------------------------- +// headers +// ---------------------------------------------------------------------------- // for compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" @@ -22,394 +32,67 @@ #include "wx/glcanvas.h" #ifndef WX_PRECOMP - #include "wx/log.h" #include "wx/app.h" + #include "wx/utils.h" #endif -#include "wx/utils.h" - -#ifdef __VMS -# pragma message disable nosimpint -#endif -#include -#ifdef __VMS -# pragma message enable nosimpint -#endif -#include "wx/x11/private.h" - -// DLL options compatibility check: -#include "wx/build.h" -WX_CHECK_BUILD_OPTIONS("wxGL") - -static inline WXWindow wxGetClientAreaWindow(wxWindow* win) -{ -#ifdef __WXMOTIF__ - return win->GetClientXWindow(); -#else - return win->GetClientAreaWindow(); -#endif -} - -#ifdef OLD_MESA -// workaround for bug in Mesa's glx.c -static int bitcount( unsigned long n ) -{ - int bits; - for (bits=0; n>0;) - { - if(n & 1) bits++; - n = n >> 1; - } - return bits; -} -#endif +// ============================================================================ +// implementation +// ============================================================================ -/* - * GLContext implementation - */ +IMPLEMENT_CLASS(wxGLCanvas, wxWindow) -IMPLEMENT_CLASS(wxGLContext,wxObject) - -wxGLContext::wxGLContext( bool WXUNUSED(isRGB), wxWindow *win, - const wxPalette& WXUNUSED(palette) ) +wxGLCanvas::wxGLCanvas(wxWindow *parent, + wxWindowID id, + const int *attribList, + const wxPoint& pos, + const wxSize& size, + long style, + const wxString& name, + const wxPalette& palette) { - m_window = win; - // m_widget = win->m_wxwindow; - - wxGLCanvas *gc = (wxGLCanvas*) win; - XVisualInfo *vi = (XVisualInfo *) gc->m_vi; - - wxCHECK_RET( vi, wxT("invalid visual for OpenGL") ); - - m_glContext = glXCreateContext( (Display *)wxGetDisplay(), vi, - None, GL_TRUE); - - wxCHECK_RET( m_glContext, wxT("Couldn't create OpenGL context") ); -} - -wxGLContext::wxGLContext( - bool WXUNUSED(isRGB), wxWindow *win, - const wxPalette& WXUNUSED(palette), - const wxGLContext *other /* for sharing display lists */ -) -{ - m_window = win; - // m_widget = win->m_wxwindow; - - wxGLCanvas *gc = (wxGLCanvas*) win; - XVisualInfo *vi = (XVisualInfo *) gc->m_vi; - - wxCHECK_RET( vi, wxT("invalid visual for OpenGL") ); - - if( other != 0 ) - m_glContext = glXCreateContext( (Display *)wxGetDisplay(), vi, - other->m_glContext, GL_TRUE ); - else - m_glContext = glXCreateContext( (Display *)wxGetDisplay(), vi, - None, GL_TRUE ); - - wxCHECK_RET( m_glContext, wxT("Couldn't create OpenGL context") ); + Create(parent, id, pos, size, style, name, attribList, palette); } -wxGLContext::~wxGLContext() -{ - if (!m_glContext) return; - - if (m_glContext == glXGetCurrentContext()) - { - glXMakeCurrent( (Display*) wxGetDisplay(), None, NULL); - } - - glXDestroyContext( (Display*) wxGetDisplay(), m_glContext ); -} +bool wxGLCanvas::Create(wxWindow *parent, + wxWindowID id, + const wxPoint& pos, + const wxSize& size, + long style, + const wxString& name, + const int *attribList, + const wxPalette& palette) +{ + if ( !wxWindow::Create(parent, id, pos, size, style, name) ) + return false; -void wxGLContext::SwapBuffers() -{ - if (m_glContext) - { - Display* display = (Display*) wxGetDisplay(); - glXSwapBuffers(display, (Window) wxGetClientAreaWindow(m_window)); - } -} + if ( !InitVisual(attribList) ) + return false; -void wxGLContext::SetCurrent() -{ - if (m_glContext) - { - Display* display = (Display*) wxGetDisplay(); - glXMakeCurrent(display, (Window) wxGetClientAreaWindow(m_window), - m_glContext ); - } + return true; } -void wxGLContext::SetColour(const wxChar *colour) +Window wxGLCanvas::GetXWindow() const { - wxColour the_colour = wxTheColourDatabase->Find(colour); - if(the_colour.Ok()) - { - GLboolean b; - glGetBooleanv(GL_RGBA_MODE, &b); - if(b) - { - glColor3ub(the_colour.Red(), - the_colour.Green(), - the_colour.Blue()); - } - else - { + return (Window) #ifdef __WXMOTIF__ - the_colour.AllocColour(m_window->GetXDisplay()); + GetClientXWindow(); #else - the_colour.CalcPixel(wxTheApp->GetMainColormap(wxGetDisplay())); + GetClientAreaWindow(); #endif - GLint pix = (GLint)the_colour.GetPixel(); - if(pix == -1) - { - wxLogError(wxT("wxGLCanvas: cannot allocate color\n")); - return; - } - glIndexi(pix); - } - } -} - -void wxGLContext::SetupPixelFormat() -{ -} - -void wxGLContext::SetupPalette( const wxPalette& WXUNUSED(palette) ) -{ -} - -wxPalette wxGLContext::CreateDefaultPalette() -{ - return wxNullPalette; -} - - - - -/* - * GLCanvas implementation - */ - -IMPLEMENT_CLASS(wxGLCanvas, wxScrolledWindow) - -BEGIN_EVENT_TABLE(wxGLCanvas, wxScrolledWindow) -// EVT_SIZE(wxGLCanvas::OnSize) -END_EVENT_TABLE() - - -wxGLCanvas::wxGLCanvas( wxWindow *parent, wxWindowID id, - const wxPoint& pos, const wxSize& size, - long style, const wxString& name, - int *attribList, - const wxPalette& palette ) -: wxScrolledWindow(parent, id, pos, size, style, name) -{ - Create( parent, NULL, NULL, id, pos, size, style, name, attribList, palette ); -} - -wxGLCanvas::wxGLCanvas( wxWindow *parent, - const wxGLContext *shared, - wxWindowID id, - const wxPoint& pos, const wxSize& size, - long style, const wxString& name, - int *attribList, - const wxPalette& palette ) -: wxScrolledWindow(parent, id, pos, size, style, name) -{ - Create( parent, shared, NULL, id, pos, size, style, name, attribList, palette ); -} - -wxGLCanvas::wxGLCanvas( wxWindow *parent, - const wxGLCanvas *shared, - wxWindowID id, - const wxPoint& pos, const wxSize& size, - long style, const wxString& name, - int *attribList, - const wxPalette& palette ) -: wxScrolledWindow(parent, id, pos, size, style, name) -{ - Create( parent, NULL, shared, id, pos, size, style, name, attribList, palette ); } - -/* -bool wxGLCanvas::Create(wxWindow *parent, - const wxGLContext *shared, const wxGLCanvas *shared_context_of, - wxWindowID id = -1, const wxPoint& pos, - const wxSize& size, long style, - const wxString& name, int *attribList, const wxPalette& palette): - wxScrolledWindow(parent, id, pos, size, style, name) -*/ - -bool wxGLCanvas::Create( wxWindow *parent, - const wxGLContext *shared, - const wxGLCanvas *shared_context_of, - wxWindowID id, - const wxPoint& pos, const wxSize& size, - long style, const wxString& name, - int *attribList, - const wxPalette& palette) +int wxGLCanvas::GetColourIndex(const wxColour& col_) { - XVisualInfo *vi, vi_templ; - XWindowAttributes xwa; - int val, n; - - m_sharedContext = (wxGLContext*)shared; // const_cast - m_sharedContextOf = (wxGLCanvas*)shared_context_of; // const_cast - m_glContext = (wxGLContext*) NULL; - - Display* display = (Display*) wxGetDisplay(); - - // Check for the presence of the GLX extension - if(!glXQueryExtension(display, NULL, NULL)) - { - wxLogDebug(wxT("wxGLCanvas: GLX extension is missing\n")); - return false; - } - - if(attribList) { - int data[512], arg=0, p=0; - - while( (attribList[arg]!=0) && (p<512) ) - { - switch( attribList[arg++] ) - { - case WX_GL_RGBA: data[p++] = GLX_RGBA; break; - case WX_GL_BUFFER_SIZE: - data[p++]=GLX_BUFFER_SIZE; data[p++]=attribList[arg++]; break; - case WX_GL_LEVEL: - data[p++]=GLX_LEVEL; data[p++]=attribList[arg++]; break; - case WX_GL_DOUBLEBUFFER: data[p++] = GLX_DOUBLEBUFFER; break; - case WX_GL_STEREO: data[p++] = GLX_STEREO; break; - case WX_GL_AUX_BUFFERS: - data[p++]=GLX_AUX_BUFFERS; data[p++]=attribList[arg++]; break; - case WX_GL_MIN_RED: - data[p++]=GLX_RED_SIZE; data[p++]=attribList[arg++]; break; - case WX_GL_MIN_GREEN: - data[p++]=GLX_GREEN_SIZE; data[p++]=attribList[arg++]; break; - case WX_GL_MIN_BLUE: - data[p++]=GLX_BLUE_SIZE; data[p++]=attribList[arg++]; break; - case WX_GL_MIN_ALPHA: - data[p++]=GLX_ALPHA_SIZE; data[p++]=attribList[arg++]; break; - case WX_GL_DEPTH_SIZE: - data[p++]=GLX_DEPTH_SIZE; data[p++]=attribList[arg++]; break; - case WX_GL_STENCIL_SIZE: - data[p++]=GLX_STENCIL_SIZE; data[p++]=attribList[arg++]; break; - case WX_GL_MIN_ACCUM_RED: - data[p++]=GLX_ACCUM_RED_SIZE; data[p++]=attribList[arg++]; break; - case WX_GL_MIN_ACCUM_GREEN: - data[p++]=GLX_ACCUM_GREEN_SIZE; data[p++]=attribList[arg++]; break; - case WX_GL_MIN_ACCUM_BLUE: - data[p++]=GLX_ACCUM_BLUE_SIZE; data[p++]=attribList[arg++]; break; - case WX_GL_MIN_ACCUM_ALPHA: - data[p++]=GLX_ACCUM_ALPHA_SIZE; data[p++]=attribList[arg++]; break; - default: - break; - } - } - data[p] = 0; - - attribList = (int*) data; - // Get an appropriate visual - vi = glXChooseVisual(display, DefaultScreen(display), attribList); - if(!vi) return false; + wxColour& col = const_cast(col_); - // Here we should make sure that vi is the same visual as the - // one used by the xwindow drawable in wxCanvas. However, - // there is currently no mechanism for this in wx_canvs.cc. - } else { - // By default, we use the visual of xwindow - // NI: is this really senseful ? opengl in e.g. color index mode ? - XGetWindowAttributes(display, (Window)wxGetClientAreaWindow(this), &xwa); - vi_templ.visualid = XVisualIDFromVisual(xwa.visual); - vi = XGetVisualInfo(display, VisualIDMask, &vi_templ, &n); - if(!vi) return false; - glXGetConfig(display, vi, GLX_USE_GL, &val); - if(!val) return false; - // Basically, this is it. It should be possible to use vi - // in glXCreateContext() below. But this fails with Mesa. - // I notified the Mesa author about it; there may be a fix. -#ifdef OLD_MESA - // Construct an attribute list matching the visual - int a_list[32]; - n = 0; - if(vi->c_class==TrueColor || vi->c_class==DirectColor) { // RGBA visual - a_list[n++] = GLX_RGBA; - a_list[n++] = GLX_RED_SIZE; - a_list[n++] = bitcount(vi->red_mask); - a_list[n++] = GLX_GREEN_SIZE; - a_list[n++] = bitcount(vi->green_mask); - a_list[n++] = GLX_BLUE_SIZE; - a_list[n++] = bitcount(vi->blue_mask); - glXGetConfig(display, vi, GLX_ALPHA_SIZE, &val); - a_list[n++] = GLX_ALPHA_SIZE; - a_list[n++] = val; - } else { // Color index visual - glXGetConfig(display, vi, GLX_BUFFER_SIZE, &val); - a_list[n++] = GLX_BUFFER_SIZE; - a_list[n++] = val; - } - a_list[n] = None; - // XFree(vi); - vi = glXChooseVisual(display, DefaultScreen(display), a_list); - if(!vi) return false; -#endif /* OLD_MESA */ - } - - m_vi = vi; // safe for later use - - wxCHECK_MSG( m_vi, false, wxT("required visual couldn't be found") ); - - // Create the GLX context and make it current - - wxGLContext *share= m_sharedContext; - if (share==NULL && m_sharedContextOf) - share = m_sharedContextOf->GetContext(); - - m_glContext = new wxGLContext( TRUE, this, wxNullPalette, share ); - -#ifndef OLD_MESA - // XFree(vi); +#ifdef __WXMOTIF__ + col.AllocColour(GetXDisplay()); +#else + col.CalcPixel(wxTheApp->GetMainColormap(wxGetDisplay())); #endif - SetCurrent(); - - return true; -} - -wxGLCanvas::~wxGLCanvas(void) -{ - XVisualInfo *vi = (XVisualInfo *) m_vi; - if (vi) XFree( vi ); - if (m_glContext) delete m_glContext; - - // Display* display = (Display*) GetXDisplay(); - // if(glx_cx) glXDestroyContext(display, glx_cx); + return col.GetPixel(); } -void wxGLCanvas::SwapBuffers() -{ - if( m_glContext ) m_glContext->SwapBuffers(); - - // Display* display = (Display*) GetXDisplay(); - // if(glx_cx) glXSwapBuffers(display, (Window) GetClientAreaWindow()); -} - -void wxGLCanvas::SetCurrent() -{ - if( m_glContext ) m_glContext->SetCurrent(); - - // Display* display = (Display*) GetXDisplay(); - // if(glx_cx) glXMakeCurrent(display, (Window) GetClientAreaWindow(), glx_cx); -} - -void wxGLCanvas::SetColour(const wxChar *col) -{ - if( m_glContext ) m_glContext->SetColour(col); -} - -#endif - // wxUSE_GLCANVAS +#endif // wxUSE_GLCANVAS