X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/66eca538a0f90a360998f25702412253224c52a0..fd76aa8d8ae3d8b702b7155ce15c1a927257f1fc:/src/motif/dcclient.cpp diff --git a/src/motif/dcclient.cpp b/src/motif/dcclient.cpp index ba5e1cdf3c..efdc2b0a85 100644 --- a/src/motif/dcclient.cpp +++ b/src/motif/dcclient.cpp @@ -45,6 +45,7 @@ #include "wx/window.h" #include "wx/app.h" #include "wx/image.h" +#include "wx/log.h" #include @@ -134,7 +135,7 @@ wxWindowDC::wxWindowDC() m_currentPenWidth = 1; m_currentPenJoin = -1; m_currentPenDashCount = -1; - m_currentPenDash = (char*) NULL; + m_currentPenDash = (wxMOTIFDash*) NULL; m_currentStyle = -1; m_currentFill = -1; // m_currentBkMode = wxTRANSPARENT; @@ -159,7 +160,7 @@ wxWindowDC::wxWindowDC( wxWindow *window ) m_currentPenWidth = 1; m_currentPenJoin = -1; m_currentPenDashCount = -1; - m_currentPenDash = (char*) NULL; + m_currentPenDash = (wxMOTIFDash*) NULL; m_currentStyle = -1; m_currentFill = -1; // m_currentBkMode = wxTRANSPARENT; @@ -230,12 +231,15 @@ wxWindowDC::~wxWindowDC() m_userRegion = (WXRegion) 0; } -void wxWindowDC::DoFloodFill( wxCoord WXUNUSED(x1), wxCoord WXUNUSED(y1), - const wxColour& WXUNUSED(col), int WXUNUSED(style) ) +extern bool wxDoFloodFill(wxDC *dc, wxCoord x, wxCoord y, + const wxColour & col, int style); + +bool wxWindowDC::DoFloodFill(wxCoord x, wxCoord y, + const wxColour& col, int style) { - wxFAIL_MSG("not implemented"); + return wxDoFloodFill(this, x, y, col, style); } - + bool wxWindowDC::DoGetPixel( wxCoord x1, wxCoord y1, wxColour *col ) const { // Generic (and therefore rather inefficient) method. @@ -323,7 +327,7 @@ void wxWindowDC::DoDrawArc( wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2, wxCo wxCoord dx = xx1 - xxc; wxCoord dy = yy1 - yyc; - double radius = sqrt (dx * dx + dy * dy); + double radius = sqrt ((double)(dx * dx + dy * dy)); wxCoord r = (wxCoord) radius; double radius1, radius2; @@ -871,7 +875,8 @@ void wxWindowDC::DoDrawIcon( const wxIcon &icon, wxCoord x, wxCoord y) // TODO: use scaled Blit e.g. as per John Price's implementation in Contrib/Utilities bool wxWindowDC::DoBlit( wxCoord xdest, wxCoord ydest, wxCoord width, wxCoord height, - wxDC *source, wxCoord xsrc, wxCoord ysrc, int rop, bool useMask ) + wxDC *source, wxCoord xsrc, wxCoord ysrc, int rop, bool useMask, + wxCoord xsrcMask, wxCoord ysrcMask ) { wxCHECK_MSG( Ok(), FALSE, "invalid dc" ); @@ -881,11 +886,35 @@ bool wxWindowDC::DoBlit( wxCoord xdest, wxCoord ydest, wxCoord width, wxCoord he // FreeGetPixelCache(); - // Be sure that foreground pixels (1) of the Icon will be painted with pen - // colour. [m_pen.SetColour()] Background pixels (0) will be painted with - // last selected background color. [::SetBackground] - if (m_pen.Ok() && m_autoSetting) - SetPen (m_pen); + // Be sure that foreground pixels (1) of the Icon will be painted with + // foreground colour. [m_textForegroundColour] Background pixels (0) + // will be painted with backgound colour (m_textBackgroundColour) + // Using ::SetPen is horribly slow, so avoid doing it + int oldBackgroundPixel = -1; + int oldForegroundPixel = -1; + + if (m_textBackgroundColour.Ok()) + { + oldBackgroundPixel = m_backgroundPixel; + int pixel = m_textBackgroundColour.AllocColour(m_display); + + XSetBackground ((Display*) m_display, (GC) m_gc, pixel); + if (m_window && m_window->GetBackingPixmap()) + XSetBackground ((Display*) m_display,(GC) m_gcBacking, + pixel); + } + if (m_textForegroundColour.Ok()) + { + oldForegroundPixel = m_currentColour.GetPixel(); + + if( m_textForegroundColour.GetPixel() <= -1 ) + CalculatePixel( m_textForegroundColour, + m_textForegroundColour, TRUE); + + int pixel = m_textForegroundColour.GetPixel(); + if (pixel > -1) + SetForegroundPixelWithLogicalFunction(pixel); + } // Do bitmap scaling if necessary @@ -893,6 +922,13 @@ bool wxWindowDC::DoBlit( wxCoord xdest, wxCoord ydest, wxCoord width, wxCoord he Pixmap sourcePixmap = (Pixmap) NULL; double scaleX, scaleY; GetUserScale(& scaleX, & scaleY); + bool retVal = FALSE; + + /* TODO: use the mask origin when drawing transparently */ + if (xsrcMask == -1 && ysrcMask == -1) + { + xsrcMask = xsrc; ysrcMask = ysrc; + } // Sorry, can't scale masks just yet if (!useMask && (scaleX != 1.0 || scaleY != 1.0) && sourceDC->IsKindOf(CLASSINFO(wxMemoryDC))) @@ -968,7 +1004,9 @@ bool wxWindowDC::DoBlit( wxCoord xdest, wxCoord ydest, wxCoord width, wxCoord he } } else - { + { //XGCValues values; + //XGetGCValues((Display*)m_display, (GC)m_gc, GCForeground, &values); + if (m_window && m_window->GetBackingPixmap()) { // +++ MARKUS (mho@comnets.rwth-aachen): error on blitting bitmaps with depth 1 @@ -1035,13 +1073,26 @@ bool wxWindowDC::DoBlit( wxCoord xdest, wxCoord ydest, wxCoord width, wxCoord he SetLogicalFunction(orig); - if (scaledBitmap) delete scaledBitmap; - - return TRUE; + retVal = TRUE; } if (scaledBitmap) delete scaledBitmap; - return FALSE; + if (oldBackgroundPixel > -1) + { + XSetBackground ((Display*) m_display, (GC) m_gc, oldBackgroundPixel); + if (m_window && m_window->GetBackingPixmap()) + XSetBackground ((Display*) m_display,(GC) m_gcBacking, + oldBackgroundPixel); + } + if (oldForegroundPixel > -1) + { + XSetForeground ((Display*) m_display, (GC) m_gc, oldForegroundPixel); + if (m_window && m_window->GetBackingPixmap()) + XSetForeground ((Display*) m_display,(GC) m_gcBacking, + oldForegroundPixel); + } + + return retVal; } void wxWindowDC::DoDrawText( const wxString &text, wxCoord x, wxCoord y ) @@ -1125,34 +1176,8 @@ void wxWindowDC::DoDrawText( const wxString &text, wxCoord x, wxCoord y ) if (!sameColour || !GetOptimization()) { - int pixel = -1; - if (!m_colour) // Mono display - { - // Unless foreground is really white, draw it in black - unsigned char red = m_textForegroundColour.Red (); - unsigned char blue = m_textForegroundColour.Blue (); - unsigned char green = m_textForegroundColour.Green (); - if (red == (unsigned char) 255 && blue == (unsigned char) 255 - && green == (unsigned char) 255) - { - m_currentColour = *wxWHITE; - pixel = (int) WhitePixel ((Display*) m_display, DefaultScreen ((Display*) m_display)); - m_currentColour.SetPixel(pixel); - m_textForegroundColour.SetPixel(pixel); - } - else - { - m_currentColour = *wxBLACK; - pixel = (int) BlackPixel ((Display*) m_display, DefaultScreen ((Display*) m_display)); - m_currentColour.SetPixel(pixel); - m_textForegroundColour.SetPixel(pixel); - } - } - else - { - pixel = m_textForegroundColour.AllocColour((Display*) m_display); - m_currentColour.SetPixel(pixel); - } + int pixel = CalculatePixel(m_textForegroundColour, + m_currentColour, FALSE); // Set the GC to the required colour if (pixel > -1) @@ -1499,6 +1524,67 @@ void wxWindowDC::SetFont( const wxFont &font ) XSetFont ((Display*) m_display,(GC) m_gcBacking, fontId); } +void wxWindowDC::SetForegroundPixelWithLogicalFunction(int pixel) +{ + if (m_logicalFunction == wxXOR) + { + XGCValues values; + XGetGCValues ((Display*) m_display, (GC) m_gc, GCBackground, &values); + XSetForeground ((Display*) m_display, (GC) m_gc, + pixel ^ values.background); + if (m_window && m_window->GetBackingPixmap()) + XSetForeground ((Display*) m_display,(GC) m_gcBacking, + pixel ^ values.background); + } + else + { + XSetForeground ((Display*) m_display, (GC) m_gc, pixel); + if (m_window && m_window->GetBackingPixmap()) + XSetForeground ((Display*) m_display,(GC) m_gcBacking, pixel); + } +} + +int wxWindowDC::CalculatePixel(wxColour& colour, wxColour& curCol, + bool roundToWhite) const +{ + const unsigned char wp = (unsigned char)255; + + int pixel = -1; + if(!m_colour) // Mono display + { + unsigned char red = colour.Red (); + unsigned char blue = colour.Blue (); + unsigned char green = colour.Green (); + // white + if((red == wp && blue == wp && green == wp) || + // not black and roundToWhite was specified + ((red != 0 || blue != 0 || green != 0) && roundToWhite)) + { + curCol = *wxWHITE; + pixel = (int)WhitePixel((Display*) m_display, + DefaultScreen((Display*) m_display)); + curCol.SetPixel(pixel); + colour.SetPixel(pixel); + } + else + { + curCol = *wxBLACK; + pixel = (int)BlackPixel((Display*) m_display, + DefaultScreen((Display*) m_display)); + curCol.SetPixel(pixel); + colour.SetPixel(pixel); + } + } + else + { + curCol = colour; + pixel = colour.AllocColour((Display*) m_display); + curCol.SetPixel(pixel); + } + + return pixel; +} + void wxWindowDC::SetPen( const wxPen &pen ) { wxCHECK_RET( Ok(), "invalid dc" ); @@ -1514,7 +1600,7 @@ void wxWindowDC::SetPen( const wxPen &pen ) int old_pen_join = m_currentPenJoin; int old_pen_cap = m_currentPenCap; int old_pen_nb_dash = m_currentPenDashCount; - char *old_pen_dash = m_currentPenDash; + wxMOTIFDash *old_pen_dash = m_currentPenDash; wxColour oldPenColour = m_currentColour; m_currentColour = m_pen.GetColour (); @@ -1524,7 +1610,7 @@ void wxWindowDC::SetPen( const wxPen &pen ) m_currentPenJoin = m_pen.GetJoin (); m_currentPenCap = m_pen.GetCap (); m_currentPenDashCount = m_pen.GetDashCount(); - m_currentPenDash = m_pen.GetDash(); + m_currentPenDash = (wxMOTIFDash*)m_pen.GetDash(); if (m_currentStyle == wxSTIPPLE) m_currentStipple = * m_pen.GetStipple (); @@ -1552,15 +1638,15 @@ void wxWindowDC::SetPen( const wxPen &pen ) int style; int join; int cap; - static const char dotted[] = {2, 5}; - static const char short_dashed[] = {4, 4}; - static const char long_dashed[] = {4, 8}; - static const char dotted_dashed[] = {6, 6, 2, 6}; + static const wxMOTIFDash dotted[] = {2, 5}; + static const wxMOTIFDash short_dashed[] = {4, 4}; + static const wxMOTIFDash long_dashed[] = {4, 8}; + static const wxMOTIFDash dotted_dashed[] = {6, 6, 2, 6}; // We express dash pattern in pen width unit, so we are // independent of zoom factor and so on... int req_nb_dash; - const char *req_dash; + const wxMOTIFDash *req_dash; switch (m_pen.GetStyle ()) { @@ -1594,13 +1680,13 @@ void wxWindowDC::SetPen( const wxPen &pen ) case wxTRANSPARENT: default: style = LineSolid; - req_dash = NULL; + req_dash = (wxMOTIFDash*)NULL; req_nb_dash = 0; } if (req_dash && req_nb_dash) { - char *real_req_dash = new char[req_nb_dash]; + wxMOTIFDash *real_req_dash = new wxMOTIFDash[req_nb_dash]; if (real_req_dash) { int factor = scaled_width == 0 ? 1 : scaled_width; @@ -1744,50 +1830,14 @@ void wxWindowDC::SetPen( const wxPen &pen ) int pixel = -1; if (m_pen.GetStyle () == wxTRANSPARENT) pixel = m_backgroundPixel; - else if (!m_colour) - { - unsigned char red = m_pen.GetColour ().Red (); - unsigned char blue = m_pen.GetColour ().Blue (); - unsigned char green = m_pen.GetColour ().Green (); - if (red == (unsigned char) 255 && blue == (unsigned char) 255 - && green == (unsigned char) 255) - { - pixel = (int) WhitePixel ((Display*) m_display, DefaultScreen ((Display*) m_display)); - m_currentColour = *wxWHITE; - m_pen.GetColour().SetPixel(pixel); - m_currentColour.SetPixel(pixel); - } - else - { - pixel = (int) BlackPixel ((Display*) m_display, DefaultScreen ((Display*) m_display)); - m_currentColour = *wxBLACK; - m_pen.GetColour().SetPixel(pixel); - } - } else { - pixel = m_pen.GetColour ().AllocColour(m_display); - m_currentColour.SetPixel(pixel); + pixel = CalculatePixel(m_pen.GetColour(), m_currentColour, FALSE); } // Finally, set the GC to the required colour if (pixel > -1) - { - if (m_logicalFunction == wxXOR) - { - XGCValues values; - XGetGCValues ((Display*) m_display, (GC) m_gc, GCBackground, &values); - XSetForeground ((Display*) m_display, (GC) m_gc, pixel ^ values.background); - if (m_window && m_window->GetBackingPixmap()) - XSetForeground ((Display*) m_display,(GC) m_gcBacking, pixel ^ values.background); - } - else - { - XSetForeground ((Display*) m_display, (GC) m_gc, pixel); - if (m_window && m_window->GetBackingPixmap()) - XSetForeground ((Display*) m_display,(GC) m_gcBacking, pixel); - } - } + SetForegroundPixelWithLogicalFunction(pixel); } else m_pen.GetColour().SetPixel(oldPenColour.GetPixel()); @@ -1919,64 +1969,10 @@ void wxWindowDC::SetBrush( const wxBrush &brush ) // must test m_logicalFunction, because it involves background! if (!sameColour || !GetOptimization() || m_logicalFunction == wxXOR) { - int pixel = -1; - if (!m_colour) - { - // Policy - on a monochrome screen, all brushes are white, - // except when they're REALLY black!!! - unsigned char red = m_brush.GetColour ().Red (); - unsigned char blue = m_brush.GetColour ().Blue (); - unsigned char green = m_brush.GetColour ().Green (); - - if (red == (unsigned char) 0 && blue == (unsigned char) 0 - && green == (unsigned char) 0) - { - pixel = (int) BlackPixel ((Display*) m_display, DefaultScreen ((Display*) m_display)); - m_currentColour = *wxBLACK; - m_brush.GetColour().SetPixel(pixel); - m_currentColour.SetPixel(pixel); - } - else - { - pixel = (int) WhitePixel ((Display*) m_display, DefaultScreen ((Display*) m_display)); - m_currentColour = *wxWHITE; - m_brush.GetColour().SetPixel(pixel); - m_currentColour.SetPixel(pixel); - } - - // N.B. comment out the above line and uncomment the following lines - // if you want non-white colours to be black on a monochrome display. - /* - if (red == (unsigned char )255 && blue == (unsigned char)255 - && green == (unsigned char)255) - pixel = (int)WhitePixel((Display*) m_display, DefaultScreen((Display*) m_display)); - else - pixel = (int)BlackPixel((Display*) m_display, DefaultScreen((Display*) m_display)); - */ - } - else if (m_brush.GetStyle () != wxTRANSPARENT) - { - pixel = m_brush.GetColour().AllocColour(m_display); - m_currentColour.SetPixel(pixel); - } + int pixel = CalculatePixel(m_brush.GetColour(), m_currentColour, TRUE); + if (pixel > -1) - { - // Finally, set the GC to the required colour - if (m_logicalFunction == wxXOR) - { - XGCValues values; - XGetGCValues ((Display*) m_display, (GC) m_gc, GCBackground, &values); - XSetForeground ((Display*) m_display, (GC) m_gc, pixel ^ values.background); - if (m_window && m_window->GetBackingPixmap()) - XSetForeground ((Display*) m_display,(GC) m_gcBacking, pixel ^ values.background); - } - else - { - XSetForeground ((Display*) m_display, (GC) m_gc, pixel); - if (m_window && m_window->GetBackingPixmap()) - XSetForeground ((Display*) m_display,(GC) m_gcBacking, pixel); - } - } + SetForegroundPixelWithLogicalFunction(pixel); } else m_brush.GetColour().SetPixel(oldBrushColour.GetPixel()); @@ -1991,7 +1987,7 @@ void wxWindowDC::SetBackground( const wxBrush &brush ) if (!m_backgroundBrush.Ok()) return; - int pixel = m_backgroundBrush.GetColour().AllocColour(m_display); + m_backgroundPixel = m_backgroundBrush.GetColour().AllocColour(m_display); // New behaviour, 10/2/99: setting the background brush of a DC // doesn't affect the window background colour. @@ -2003,9 +1999,10 @@ void wxWindowDC::SetBackground( const wxBrush &brush ) // Necessary for ::DrawIcon, which use fg/bg pixel or the GC. // And Blit,... (Any fct that use XCopyPlane, in fact.) - XSetBackground ((Display*) m_display, (GC) m_gc, pixel); + XSetBackground ((Display*) m_display, (GC) m_gc, m_backgroundPixel); if (m_window && m_window->GetBackingPixmap()) - XSetBackground ((Display*) m_display,(GC) m_gcBacking, pixel); + XSetBackground ((Display*) m_display,(GC) m_gcBacking, + m_backgroundPixel); } void wxWindowDC::SetLogicalFunction( int function ) @@ -2247,175 +2244,6 @@ int wxWindowDC::GetDepth() const return 24; } -#if wxUSE_SPLINES -// ----------------------------------- spline code ---------------------------------------- - -void wx_quadratic_spline(double a1, double b1, double a2, double b2, - double a3, double b3, double a4, double b4); -void wx_clear_stack(); -int wx_spline_pop(double *x1, double *y1, double *x2, double *y2, double *x3, - double *y3, double *x4, double *y4); -void wx_spline_push(double x1, double y1, double x2, double y2, double x3, double y3, - double x4, double y4); -static bool wx_spline_add_point(double x, double y); -static void wx_spline_draw_point_array(wxDC *dc); - -wxList wx_spline_point_list; - -#define half(z1, z2) ((z1+z2)/2.0) -#define THRESHOLD 5 - -/* iterative version */ - -void wx_quadratic_spline(double a1, double b1, double a2, double b2, double a3, double b3, double a4, - double b4) -{ - register double xmid, ymid; - double x1, y1, x2, y2, x3, y3, x4, y4; - - wx_clear_stack(); - wx_spline_push(a1, b1, a2, b2, a3, b3, a4, b4); - - while (wx_spline_pop(&x1, &y1, &x2, &y2, &x3, &y3, &x4, &y4)) { - xmid = (double)half(x2, x3); - ymid = (double)half(y2, y3); - if (fabs(x1 - xmid) < THRESHOLD && fabs(y1 - ymid) < THRESHOLD && - fabs(xmid - x4) < THRESHOLD && fabs(ymid - y4) < THRESHOLD) { - wx_spline_add_point( x1, y1 ); - wx_spline_add_point( xmid, ymid ); - } else { - wx_spline_push(xmid, ymid, (double)half(xmid, x3), (double)half(ymid, y3), - (double)half(x3, x4), (double)half(y3, y4), x4, y4); - wx_spline_push(x1, y1, (double)half(x1, x2), (double)half(y1, y2), - (double)half(x2, xmid), (double)half(y2, ymid), xmid, ymid); - } - } -} - -/* utilities used by spline drawing routines */ - -typedef struct wx_spline_stack_struct { - double x1, y1, x2, y2, x3, y3, x4, y4; -} Stack; - -#define SPLINE_STACK_DEPTH 20 -static Stack wx_spline_stack[SPLINE_STACK_DEPTH]; -static Stack *wx_stack_top; -static int wx_stack_count; - -void wx_clear_stack() -{ - wx_stack_top = wx_spline_stack; - wx_stack_count = 0; -} - -void wx_spline_push(double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4) -{ - wx_stack_top->x1 = x1; - wx_stack_top->y1 = y1; - wx_stack_top->x2 = x2; - wx_stack_top->y2 = y2; - wx_stack_top->x3 = x3; - wx_stack_top->y3 = y3; - wx_stack_top->x4 = x4; - wx_stack_top->y4 = y4; - wx_stack_top++; - wx_stack_count++; -} - -int wx_spline_pop(double *x1, double *y1, double *x2, double *y2, - double *x3, double *y3, double *x4, double *y4) -{ - if (wx_stack_count == 0) - return (0); - wx_stack_top--; - wx_stack_count--; - *x1 = wx_stack_top->x1; - *y1 = wx_stack_top->y1; - *x2 = wx_stack_top->x2; - *y2 = wx_stack_top->y2; - *x3 = wx_stack_top->x3; - *y3 = wx_stack_top->y3; - *x4 = wx_stack_top->x4; - *y4 = wx_stack_top->y4; - return (1); -} - -static bool wx_spline_add_point(double x, double y) -{ - wxPoint *point = new wxPoint ; - point->x = (int) x; - point->y = (int) y; - wx_spline_point_list.Append((wxObject*)point); - return TRUE; -} - -static void wx_spline_draw_point_array(wxDC *dc) -{ - dc->DrawLines(&wx_spline_point_list, 0, 0 ); - wxNode *node = wx_spline_point_list.First(); - while (node) - { - wxPoint *point = (wxPoint *)node->Data(); - delete point; - delete node; - node = wx_spline_point_list.First(); - } -} - -void wxWindowDC::DoDrawSpline( wxList *points ) -{ - wxCHECK_RET( Ok(), wxT("invalid window dc") ); - - wxPoint *p; - double cx1, cy1, cx2, cy2, cx3, cy3, cx4, cy4; - double x1, y1, x2, y2; - - wxNode *node = points->First(); - p = (wxPoint *)node->Data(); - - x1 = p->x; - y1 = p->y; - - node = node->Next(); - p = (wxPoint *)node->Data(); - - x2 = p->x; - y2 = p->y; - cx1 = (double)((x1 + x2) / 2); - cy1 = (double)((y1 + y2) / 2); - cx2 = (double)((cx1 + x2) / 2); - cy2 = (double)((cy1 + y2) / 2); - - wx_spline_add_point(x1, y1); - - while ((node = node->Next()) != NULL) - { - p = (wxPoint *)node->Data(); - x1 = x2; - y1 = y2; - x2 = p->x; - y2 = p->y; - cx4 = (double)(x1 + x2) / 2; - cy4 = (double)(y1 + y2) / 2; - cx3 = (double)(x1 + cx4) / 2; - cy3 = (double)(y1 + cy4) / 2; - - wx_quadratic_spline(cx1, cy1, cx2, cy2, cx3, cy3, cx4, cy4); - - cx1 = cx4; - cy1 = cy4; - cx2 = (double)(cx1 + x2) / 2; - cy2 = (double)(cy1 + y2) / 2; - } - - wx_spline_add_point( cx1, cy1 ); - wx_spline_add_point( x2, y2 ); - - wx_spline_draw_point_array( this ); -} - -#endif // wxUSE_SPLINE